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(→Variations of Moonlight: Shore Up is not strictly speaking a perfect variation, but it since it falls within our range of acceptable variance, the difference should be noted.) |
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==List of damage-dealing move variations== | ==List of damage-dealing move variations== | ||
===Elemental Fangs=== | ===Elemental Fangs=== | ||
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target|other=Status condition}} | {{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}} | ||
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}} | {{mvar|Fire Fang|Fire|Physical|IV|other=Burn}} | ||
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | {{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | ||
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | {{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Aeroblast=== | ===Variations of Aeroblast=== | ||
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}} | {{mvar/h|5|power=100|acc=95|notes=High critical hit ratio; signature move}} | ||
{{mvar|Aeroblast|Flying|Special|II|sig=Lugia}} | {{mvar|Aeroblast|Flying|Special|II|sig=Lugia}} | ||
{{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}} | {{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}} | ||
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{{mvar|Bullet Seed|Grass|Physical|III}} | {{mvar|Bullet Seed|Grass|Physical|III}} | ||
{{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} | {{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} | ||
|} | |||
|} | |||
===Variations of Catastropika=== | |||
{{mvar/h|1|power=210|acc=100|notes=Signature Z-move|other=Pokémon}} | |||
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}} | |||
{{mvar|Pulverizing Pancake |Normal|Physical|VII|other=Snorlax}} | |||
|} | |} | ||
|} | |} | ||
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===Variations of Dig=== | ===Variations of Dig=== | ||
{{mvar/h|10|power=80|acc=100|notes=Two turn move}} | {{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}} | ||
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III}} | {{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} | ||
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III}} | {{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Lunge|Bug|Physical|VII|other=Attack}} | {{mvar|Lunge|Bug|Physical|VII|other=Attack}} | ||
|} | |} | ||
|} | |||
===Variations of Fire Punch=== | |||
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}} | |||
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} | |||
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} | |||
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} | |||
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} | |||
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} | |||
|} | |||
|} | |} | ||
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{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} | {{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} | ||
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} | {{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} | ||
|} | |||
|} | |||
===Variations of Hammer Arm=== | |||
{{mvar/h|10|power=100|acc=90|notes=Lowers user's Speed. [[Iron Fist (Ability)|Punch move]]}} | |||
{{mvar|Hammer Arm|Fighting|Physical|IV}} | |||
{{mvar|Ice Hammer|Ice|Physical|VII|sig=Crabominable}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Shadow Sneak|Ghost|Physical|IV}} | {{mvar|Shadow Sneak|Ghost|Physical|IV}} | ||
{{mvar|Vacuum Wave|Fighting|Special|IV}} | {{mvar|Vacuum Wave|Fighting|Special|IV}} | ||
{{mvar|Accelerock|Rock|Physical|VII}} | {{mvar|Accelerock|Rock|Physical|VII|sig=Lycanroc}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Rollout=== | ===Variations of Rollout=== | ||
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}} | {{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}} | ||
{{mvar|Rollout|Rock|Physical|II}} | {{mvar|Rollout|Rock|Physical|II}} | ||
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} | {{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} | ||
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===Variations of Surf=== | ===Variations of Surf=== | ||
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}} | {{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}} | ||
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV}} | {{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}} | ||
{{mvar|Petal Blizzard|Grass|Physical|VI}} | {{mvar|Petal Blizzard|Grass|Physical|VI}} | ||
|} | |} | ||
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==List of status move variations== | ==List of status move variations== | ||
===Terrain moves=== | |||
===Terrain | |||
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}} | {{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}} | ||
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}} | {{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}} | ||
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{{mvar|Detect|Fighting|Status|II|PP=5}} | {{mvar|Detect|Fighting|Status|II|PP=5}} | ||
{{mvar|Protect|Normal|Status|II|PP=10}} | {{mvar|Protect|Normal|Status|II|PP=10}} | ||
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact}} | {{mvar|King's Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact|sig=Aegislash}} | ||
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}} | {{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}} | ||
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}} | {{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact|sig=Toxapex}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Forest's Curse=== | ===Variations of Forest's Curse=== | ||
{{mvar/h|20|notes=Adds a type to the target|other=Added type}} | {{mvar/h|20|notes=Adds a type to the target|other=Added type}} | ||
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}} | {{mvar|Forest's Curse|Grass|Status|VI|other=Grass|sig=The Phantump line}} | ||
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}} | {{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost|sig=The Pumpkaboo line}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Ingrain=== | ===Variations of Ingrain=== | ||
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}} | {{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}} | ||
{{mvar|Ingrain|Grass|Status|III|note= | {{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}} | ||
{{mvar|Aqua Ring|Water|Status|IV}} | {{mvar|Aqua Ring|Water|Status|IV}} | ||
|} | |} | ||
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{{mvar|Leer|Normal|Status|I}} | {{mvar|Leer|Normal|Status|I}} | ||
{{mvar|Tail Whip|Normal|Status|I}} | {{mvar|Tail Whip|Normal|Status|I}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | <center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of Magnetic Flux=== | |||
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}} | |||
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}} | |||
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}} | |||
|} | |||
|} | |||
===Variations of Mean Look=== | ===Variations of Mean Look=== | ||
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===Variations of Moonlight=== | ===Variations of Moonlight=== | ||
{{mvar/h|5|notes=Heals variant amount of HP, depending on some condition | {{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}} | ||
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI | {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}} | ||
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III | {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III}} | ||
{{mvar|Synthesis|Grass|Status|II | {{mvar|Synthesis|Grass|Status|II}} | ||
{{mvar|Shore Up|Ground|Status|VII|sig=The Sandygast line}} | |||
{{mvar|Shore Up|Ground|Status|VII| | |||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
|} | |} | ||
===Variations of Recover=== | ===Variations of Recover=== | ||
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{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} | {{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} | ||
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank}} | {{mvar|Milk Drink|Normal|Status|II|sig=Miltank|siggen=VI}} | ||
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} | {{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} | ||
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} | {{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} | ||
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===Variations of Roar=== | ===Variations of Roar=== | ||
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}} | {{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}} | ||
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are | {{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}} | ||
{{mvar|Whirlwind|Normal|Status|I}} | {{mvar|Whirlwind|Normal|Status|I}} | ||
|} | |} | ||
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{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}} | {{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}} | ||
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}} | {{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}} | ||
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | ||
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | ||
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}} | {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy|siggen=VII}} | ||
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | ||
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | ||
{{mvar|Speed Swap|Psychic|Status|VII|other= | {{mvar|Speed Swap|Psychic|Status|VII|other=Speed}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Celebrate|Normal|Status|VI}} | {{mvar|Celebrate|Normal|Status|VI}} | ||
{{mvar|Hold Hands|Normal|Status|VI}} | {{mvar|Hold Hands|Normal|Status|VI}} | ||
|} | |} | ||
|} | |} | ||
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==List of Shadow move variations== | ==List of Shadow move variations== | ||
===Variations of Shadow Bolt=== | ===Variations of Shadow Bolt=== | ||
{{mvar/h| | {{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} | ||
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}} | {{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}} | ||
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}} | {{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}} |
edits