Move variations: Difference between revisions

→‎Variations of Moonlight: Shore Up is not strictly speaking a perfect variation, but it since it falls within our range of acceptable variance, the difference should be noted.
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(→‎Variations of Moonlight: Shore Up is not strictly speaking a perfect variation, but it since it falls within our range of acceptable variance, the difference should be noted.)
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==List of damage-dealing move variations==
==List of damage-dealing move variations==
===Elemental Fangs===
===Elemental Fangs===
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target|other=Status condition}}
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}
|}
|}
===Variations of Fire Punch===
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}}
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}}
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===Variations of Aeroblast===
===Variations of Aeroblast===
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio; signature move}}
{{mvar|Aeroblast|Flying|Special|II|sig=Lugia}}
{{mvar|Aeroblast|Flying|Special|II|sig=Lugia}}
{{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}}
{{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}}
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{{mvar|Bullet Seed|Grass|Physical|III}}  
{{mvar|Bullet Seed|Grass|Physical|III}}  
{{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}}  
{{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}}  
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|}
===Variations of Catastropika===
{{mvar/h|1|power=210|acc=100|notes=Signature Z-move|other=Pokémon}}
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}
{{mvar|Pulverizing Pancake |Normal|Physical|VII|other=Snorlax}}
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===Variations of Dig===
===Variations of Dig===
{{mvar/h|10|power=80|acc=100|notes=Two turn move}}
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III}}  
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}}  
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III}}  
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf}}  
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{{mvar|Lunge|Bug|Physical|VII|other=Attack}}
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}
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===Variations of Fire Punch===
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}}
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}}
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{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}}  
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}}  
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}}  
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}}  
|}
|}
===Variations of Hammer Arm===
{{mvar/h|10|power=100|acc=90|notes=Lowers user's Speed. [[Iron Fist (Ability)|Punch move]]}}
{{mvar|Hammer Arm|Fighting|Physical|IV}}
{{mvar|Ice Hammer|Ice|Physical|VII|sig=Crabominable}}
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{{mvar|Shadow Sneak|Ghost|Physical|IV}}
{{mvar|Shadow Sneak|Ghost|Physical|IV}}
{{mvar|Vacuum Wave|Fighting|Special|IV}}
{{mvar|Vacuum Wave|Fighting|Special|IV}}
{{mvar|Accelerock|Rock|Physical|VII}}  
{{mvar|Accelerock|Rock|Physical|VII|sig=Lycanroc}}  
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===Variations of Rollout===
===Variations of Rollout===
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}}
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}
{{mvar|Rollout|Rock|Physical|II}}  
{{mvar|Rollout|Rock|Physical|II}}  
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}}  
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}}  
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===Variations of Surf===
===Variations of Surf===
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}}
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}}
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV}}
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}
{{mvar|Petal Blizzard|Grass|Physical|VI}}  
{{mvar|Petal Blizzard|Grass|Physical|VI}}  
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==List of status move variations==
==List of status move variations==
===Black and White Mists===
===Terrain moves===
{{mvar/h|30|notes=Affects stat changes|other=Effect}}
{{mvar|Haze|Ice|Status|I|other=Removes stat changes}}
{{mvar|Mist|Ice|Status|I|other=Prevents negative stat changes}}
|}
|}
 
===Terrain Alterators===
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}
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{{mvar|Detect|Fighting|Status|II|PP=5}}
{{mvar|Detect|Fighting|Status|II|PP=5}}
{{mvar|Protect|Normal|Status|II|PP=10}}
{{mvar|Protect|Normal|Status|II|PP=10}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact|sig=Aegislash}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact|sig=Toxapex}}
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===Variations of Forest's Curse===
===Variations of Forest's Curse===
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}}
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass|sig=The Phantump line}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost|sig=The Pumpkaboo line}}
|}
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===Variations of Ingrain===
===Variations of Ingrain===
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}
{{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}}
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}
{{mvar|Aqua Ring|Water|Status|IV}}
{{mvar|Aqua Ring|Water|Status|IV}}
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{{mvar|Leer|Normal|Status|I}}
{{mvar|Leer|Normal|Status|I}}
{{mvar|Tail Whip|Normal|Status|I}}
{{mvar|Tail Whip|Normal|Status|I}}
|}
|}
===Variations of Leech Seed===
{{mvar/h|10|acc=90|notes=Inflicts target with a [[status condition]]|other=Status condition}}
{{mvar|Leech Seed|Grass|Status|I|other=Seeding}}
{{mvar|Toxic|Poison|Status|I|other=Bad poison}}
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<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center>
===Variations of Magnetic Flux===
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}
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===Variations of Mean Look===
===Variations of Mean Look===
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===Variations of Moonlight===
===Variations of Moonlight===
{{mvar/h|5|notes=Heals variant amount of HP, depending on some condition|other=Condition for doubling effectiveness}}
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}}
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}}
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III}}
{{mvar|Synthesis|Grass|Status|II|other=[[Harsh sunlight]] (daytime in Generation II)}}
{{mvar|Synthesis|Grass|Status|II}}
{{mvar|Floral Healing|Fairy|Status|VII|other={{m|Grassy Terrain}}}}
{{mvar|Shore Up|Ground|Status|VII|sig=The Sandygast line}}
{{mvar|Shore Up|Ground|Status|VII|other={{weather|Sandstorm}}}}
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<center><small>*{{m|Shadow Sky}} can also be considered to be a variation.</small></center>


===Variations of Recover===
===Variations of Recover===
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{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}}
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}}
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank}}
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank|siggen=VI}}
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}}
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}}
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}}
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}}
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===Variations of Roar===
===Variations of Roar===
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unnaffected}}
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}
{{mvar|Whirlwind|Normal|Status|I}}
{{mvar|Whirlwind|Normal|Status|I}}
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{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30}}
|}
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{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}}
{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}}
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}}
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy|siggen=VII}}
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}
{{mvar|Speed Swap|Psychic|Status|VII|other=Changes to Speed}}
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}
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{{mvar|Celebrate|Normal|Status|VI}}
{{mvar|Celebrate|Normal|Status|VI}}
{{mvar|Hold Hands|Normal|Status|VI}}
{{mvar|Hold Hands|Normal|Status|VI}}
|}
|}
===Variations of Spore===
{{mvar/h|15 or 20|acc=100|notes=Inflicts target(s) with a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Spore|Grass|Status|I|other=Sleep|sig=The Paras line|siggen=III|PP=15}}
{{mvar|Thunder Wave|Electric|Status|I|other=Paralysis|PP=20}}
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==List of Shadow move variations==
==List of Shadow move variations==
===Variations of Shadow Bolt===
===Variations of Shadow Bolt===
{{mvar/h|N/A|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}}
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}}
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}}
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}}
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