Character encoding (Generation III): Difference between revisions

Added information on how the "holdover" characters display in different games.
(The rest of the missing characters in the English charset.)
(Added information on how the "holdover" characters display in different games.)
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===English===
===English===
The English games will print any of the characters below. However, only the characters on a white background are actually used in text. Characters on a dark gray background are holdovers from the Japanese encoding, while those on a light gray background may be used in a game in a different language.
The English games will print any of the characters below. However, only the characters on a white background are actually used in text. Characters on a dark gray background are holdovers from the Japanese encoding, while those on a light gray background may be used in a game in a different language. While all the holdovers from the Japanese encoding (that is characters on a dark gray background) display as themselves in Ruby and Sapphire versions, they appear as spaces in Emerald, FireRed, and LeafGreen versions. Only two exceptions to this rule exist: <code>0x50</code> (っ), which appears as a tall box in those latter 3, and <code>0xAF</code> (・), which appears as itself across all games.


:{| style="text-align: center; border-collapse:collapse" cellpadding="2px" width="375px"
:{| style="text-align: center; border-collapse:collapse" cellpadding="2px" width="375px"
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