Entrainment (move): Difference between revisions

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==Effect==
==Effect==
Entrainment changes the target's [[Ability]] to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability {{a|Trace}}, {{a|Truant}}, {{a|Multitype}}, {{a|Flower Gift}}, {{a|Imposter}}, {{a|Zen Mode}}, or {{a|Stance Change}}.
Entrainment changes the target's [[Ability]] to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability {{a|Trace}}, {{a|Truant}}, {{a|Multitype}}, {{a|Flower Gift}}, {{a|Imposter}}, {{a|Zen Mode}}, {{a|Stance Change}}, or {{a|Comatose}}.


If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Entrainment, the user's {{stat|Special Defense}} stat raises one stage.
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Entrainment, the user's {{stat|Special Defense}} stat raises one stage.

Revision as of 02:04, 7 January 2017

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Entrainment
なかまづくり Befriend
Entrainment.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.

Effect

Entrainment changes the target's Ability to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability Trace, Truant, Multitype, Flower Gift, Imposter, Zen Mode, Stance Change, or Comatose.

If powered up by a Normalium Z into Z-Entrainment, the user's Special Defense stat raises one stage.

Description

Games Description
BWB2W2
XYORAS
SM
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0311 Plusle ElectricIC Big.png Fairy Fairy 63 1, 63XY
49ORAS
49
0312 Minun ElectricIC Big.png Fairy Fairy 63 1, 63XY
49ORAS
49
0427 Buneary NormalIC Big.png Field Human-Like 53 50 50
0428 Lopunny NormalIC Big.png Field Human-Like 53 53 53
0433 Chingling PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25 25XY
19ORAS
19
0531 Audino NormalIC Big.png Fairy Fairy 25 25XY
29ORAS
29
0542 Leavanny BugIC Big.png
GrassIC Big.png
Bug Bug 43 43 43
0548 Petilil GrassIC Big.png Grass Grass 37 37 37
0632 Durant BugIC Big.png
SteelIC Big.png
Bug Bug 46 46 36
0674 Pancham FightingIC Big.png Field Human-Like 42 42
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like 1, 45 1, 45
0702 Dedenne ElectricIC Big.png
FairyIC Big.png
Field Fairy 39 39
0751 Dewpider WaterIC Big.png
BugIC Big.png
Water 1 Bug 48
0752 Araquanid WaterIC Big.png
BugIC Big.png
Water 1 Bug 62
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0086 Seel WaterIC Big.png Water 1 Field
0223 Remoraid WaterIC Big.png Water 1 Water 2
0370 Luvdisc WaterIC Big.png Water 2 Water 2
0667 Litleo FireIC Big.png
NormalIC Big.png
Field Field
0692 Clauncher WaterIC Big.png Water 1 Water 3
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

In other languages

Language Title
France Flag.png French Ten-danse
Germany Flag.png German Zwango
Italy Flag.png Italian Saltamicizia
South Korea Flag.png Korean 동료만들기 Dongryo Mandulgi
Brazil Flag.png Brazilian Portuguese Embarque
Spain Flag.png Spanish Danza Amiga



Variations of the move Worry Seed
StatusIC HOME.png Worry SeedEntrainmentSimple Beam


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.