Ability: Difference between revisions

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==Mechanics==
==Mechanics==
[[File:Primordial Sea.png|thumb|[[Primal Reversion|Primal]] {{p|Kyogre}} activating its Ability, {{a|Primordial Sea}}]]
[[File:Primordial Sea.png|thumb|[[Primal Reversion|Primal]] {{p|Kyogre}} activating its Ability, {{a|Primordial Sea}}]]
Some species of Pokémon have multiple possible Abilities. The most Abilities any species has is three: two normal Abilities and one Hidden Ability. In most [[wild Pokémon]] encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were only introduced in [[Generation V]]; they are relatively rare and usually require some type of special encounter.
Some species of Pokémon have multiple possible Abilities. The most Abilities any species has is three: two normal Abilities and one Hidden Ability. In most [[wild Pokémon]] encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in [[Generation V]]; they are relatively rare and usually require some type of special encounter.


In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its [[personality value]]. For example, an {{p|Eevee}}—with two non-Hidden Abilities—has {{a|Run Away}} for its first non-Hidden slot, {{a|Adaptability}} for its second, and {{a|Anticipation}} for its Hidden Ability slot. {{p|Vaporeon}}—with only one non-Hidden Ability—can be considered to have {{a|Water Absorb}} for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a {{p|Poochyena}} with {{a|Run Away}} will evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} will evolve into a Mightyena with {{a|Quick Feet}}.
In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its [[personality value]]. For example, an {{p|Eevee}}—with two non-Hidden Abilities—has {{a|Run Away}} for its first non-Hidden slot, {{a|Adaptability}} for its second, and {{a|Anticipation}} for its Hidden Ability slot. {{p|Vaporeon}}—with only one non-Hidden Ability—can be considered to have {{a|Water Absorb}} for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a {{p|Poochyena}} with {{a|Run Away}} will evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} will evolve into a Mightyena with {{a|Quick Feet}}.


Aside from Evolution, there are two ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different [[List of Pokémon with form differences|forms]] with different Abilities. The other way is through the [[Ability Capsule]], which is only available in [[Generation VI]]. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Aside from these methods, during battle, Pokémon may also change their Ability through [[Mega Evolution]] or [[Primal Reversion]], and certain [[move]]s and Abilities can also change a Pokémon's Ability.
Aside from Evolution, there are two ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different [[List of Pokémon with form differences|forms]] with different Abilities. The other way is through the [[Ability Capsule]], which was introduced in [[Generation VI]]. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Aside from these methods, during battle, Pokémon may also change their Ability through [[Mega Evolution]] or [[Primal Reversion]], and certain [[move]]s and Abilities can also change a Pokémon's Ability.


When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or {{gen|V}}, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI, however, it will be locked into the appropriate slot for its current Ability.
When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or {{gen|V}}, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI, however, it will be locked into the appropriate slot for its current Ability.
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==List of Abilities==
==List of Abilities==
{{outdated|section|needs=Abilities in Generation VII}}
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|-
|-
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| 091
| 091
| {{a|Adaptability}}
| {{a|Adaptability}}
| style="text-align:left" | Powers up moves of the same type.
| style="text-align:left" | Powers up moves of the same type as the Pokémon.
| IV
| IV
| 2
| 2
| 4
| 4
| 5
| 7
|-
|-
| 184
| 184
| {{a|Aerilate}}
| {{a|Aerilate}}
| style="text-align:left" | Normal-type moves become Flying-type moves.
| style="text-align:left" | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
| VI
| VI
| 2
| 2
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| 106
| 106
| {{a|Aftermath}}
| {{a|Aftermath}}
| style="text-align:left" | Damages the foe landing the finishing hit.
| style="text-align:left" | Damages the attacker if it contacts the Pokémon with a finishing hit.
| IV
| IV
| 0
| 0
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| 148
| 148
| {{a|Analytic}}
| {{a|Analytic}}
| style="text-align:left" | Strengthens moves when moving last.
| style="text-align:left" | Boosts move power when the Pokémon moves last.
| V
| V
| 0
| 0
Line 96: Line 95:
| 083
| 083
| {{a|Anger Point}}
| {{a|Anger Point}}
| style="text-align:left" | Raises Attack upon taking a critical hit.
| style="text-align:left" | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
| IV
| IV
| 0
| 0
| 3
| 3
| 4
| 6
|-
|-
| 107
| 107
| {{a|Anticipation}}
| {{a|Anticipation}}
| style="text-align:left" | Senses the foe’s dangerous moves.
| style="text-align:left" | The Pokémon can sense an opposing Pokémon's dangerous moves.
| IV
| IV
| 1
| 1
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| 071
| 071
| {{a|Arena Trap}}
| {{a|Arena Trap}}
| style="text-align:left" | Prevents the foe from fleeing.
| style="text-align:left" | Prevents opposing Pokémon from fleeing.
| III
| III
| 0
| 0
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| 165
| 165
| {{a|Aroma Veil}}
| {{a|Aroma Veil}}
| style="text-align:left" | Protects allies from attacks that limit their move choices.
| style="text-align:left" | Protects itself and its allies from attacks that limit their move choices.
| VI
| VI
| 0
| 0
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| 188
| 188
| {{a|Aura Break}}
| {{a|Aura Break}}
| style="text-align:left" | The effects of "Aura" Abilities are reversed.
| style="text-align:left" | The effects of "Aura" Abilities are reversed to lower the power of affected moves.
| VI
| VI
| 0
| 1
| 1
| 0
| 0
| 0
|-
|-
| 123
| 123
| {{a|Bad Dreams}}
| {{a|Bad Dreams}}
| style="text-align:left" | Reduces a sleeping foe’s HP.
| style="text-align:left" | Reduces the HP of sleeping opposing Pokémon.
| IV
| IV
| 1
| 0
| 0
|-
| 217
| {{a|Battery}}
| style="text-align:left" | Powers up ally Pokémon's special moves.
| VII
| 1
| 1
| 0
| 0
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| 004
| 004
| {{a|Battle Armor}}
| {{a|Battle Armor}}
| style="text-align:left" | The Pokémon is protected against critical hits.
| style="text-align:left" | Hard armor protects the Pokémon from critical hits.
| III
| III
| 2
| 3
| 4
| 4
| 2
| 2
|-
| 210
| {{a|Battle Bond}}
| style="text-align:left" | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
| VII
| 1
| 0
| 0
|-
| 224
| {{a|Beast Boost}}
| style="text-align:left" | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
| VII
| 7
| 0
| 0
|-
| 201
| {{a|Berserk}}
| style="text-align:left" | Boosts the Pokémon's Sp. Atk stat when it takes a  hit that causes its HP to become half or less.
| VII
| 0
| 1
| 0
|-
|-
| 145
| 145
| {{a|Big Pecks}}
| {{a|Big Pecks}}
| style="text-align:left" | Protects the Pokémon from Defense-lowering attacks.
| style="text-align:left" | Protects the Pokémon from Defense-lowering effects.
| V
| V
| 1
| 1
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| 066
| 066
| {{a|Blaze}}
| {{a|Blaze}}
| style="text-align:left" | Powers up Fire-type moves in a pinch.
| style="text-align:left" | Powers up Fire-type moves when the Pokémon's HP is low.
| III
| III
| 18
| 21
| 0
| 0
| 2
| 2
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| VI
| VI
| 0
| 0
| 0
| 3
| 3
| 3
|-
|-
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| 034
| 034
| {{a|Chlorophyll}}
| {{a|Chlorophyll}}
| style="text-align:left" | Boosts the Pokémon's Speed in sunshine.
| style="text-align:left" | Boosts the Pokémon's Speed stat in sunshine.
| III
| III
| 10
| 10
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| 029
| 029
| {{a|Clear Body}}
| {{a|Clear Body}}
| style="text-align:left" | Prevents the Pokémon's stats from being lowered.
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| III
| III
| 8
| 8
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| 0
| 0
| 2
| 2
| 4
| 5
|-
|-
| 016
| 016
| {{a|Color Change}}
| {{a|Color Change}}
| style="text-align:left" | Changes the Pokémon's type to the foe’s move.
| style="text-align:left" | The Pokémon's type becomes the type of the move used on it.
| III
| III
| 1
| 0
| 0
|-
| 213
| {{a|Comatose}}
| style="text-align:left" | It's always drowsing and will never wake up. It can attack without waking up.
| VII
| 1
| 1
| 0
| 0
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| 172
| 172
| {{a|Competitive}}
| {{a|Competitive}}
| style="text-align:left" | Boosts the Sp.Atk stat when a stat is lowered.
| style="text-align:left" | Boosts the Sp. Atk stat sharply when a stat is lowered.
| VI
| VI
| 0
| 0
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| 014
| 014
| {{a|Compound Eyes}}
| {{a|Compound Eyes}}
| style="text-align:left" | The Pokémon's accuracy is boosted.
| style="text-align:left" | The Pokémon's compound eyes boost its accuracy.
| III
| III
| 2
| 2
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| 126
| 126
| {{a|Contrary}}
| {{a|Contrary}}
| style="text-align:left" | Inverts stat modifiers.
| style="text-align:left" | Makes stat changes have an opposite effect.
| V
| V
| 0
| 0
| 2
| 2
| 5
| 7
|-
| 212
| {{a|Corrosion}}
| style="text-align:left" | The Pokémon can poison the target even if it's a Steel or Poison type.
| VII
| 2
| 0
| 0
|-
|-
| 130
| 130
| {{a|Cursed Body}}
| {{a|Cursed Body}}
| style="text-align:left" | Has a 30% chance of Disabling any move that hits the Pokémon.
| style="text-align:left" | May disable a move used on the Pokémon.
| V
| V
| 0
| 1
| 2
| 3
| 3
| 3
|-
|-
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| 1
| 1
| 11
| 11
| 1
| 2
|-
|-
| 006
| 006
| {{a|Damp}}
| {{a|Damp}}
| style="text-align:left" | Prevents combatants from self destructing.
| style="text-align:left" | Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
| III
| III
| 0
| 0
| 8
| 8
| 10
| 10
|-
| 216
| {{a|Dancer}}
| style="text-align:left" | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
| VII
| 1
| 0
| 0
|-
|-
| 186
| 186
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| 1
| 1
| 0
| 0
| 0
|-
| 219
| {{a|Dazzling}}
| style="text-align:left" | Surprises the opposing Pokémon, making it unable to attack using priority moves.
| VII
| 0
| 1
| 0
| 0
|-
|-
| 129
| 129
| {{a|Defeatist}}
| {{a|Defeatist}}
| style="text-align:left" | Halves Attack and Special Attack below 50% HP.
| style="text-align:left" | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
| V
| V
| 2
| 2
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| 128
| 128
| {{a|Defiant}}
| {{a|Defiant}}
| style="text-align:left" | Raises Attack two stages upon having any stat lowered.
| style="text-align:left" | Boosts the Pokémon's Attack stat sharply when its stats are lowered.
| V
| V
| 0
| 0
| 2
| 2
| 10
| 11
|-
|-
| 191
| 191
| {{a|Delta Stream}}
| {{a|Delta Stream}}
| style="text-align:left" | Eliminates weather effects and eliminates weaknesses of Flying-type Pokémon.
| style="text-align:left" | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
| VI
| VI
| 1
| 1
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| 190
| 190
| {{a|Desolate Land}}
| {{a|Desolate Land}}
| style="text-align:left" | Creates [[harsh sunlight]].
| style="text-align:left" | The Pokémon changes the weather to nullify Water-type attacks.
| VI
| VI
| 1
| 1
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| 0
| 0
|-
|-
| 088
| 209
| {{a|Disguise}}
| style="text-align:left" | Once per battle, the shroud that covers the Pokémon can protect it from an attack.
| VII
| 1
| 0
| 0
|-
| 088
| {{a|Download}}
| {{a|Download}}
| style="text-align:left" | Adjusts power according to the foe’s lowest defensive stat.
| style="text-align:left" | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
| IV
| IV
| 1
| 1
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| 002
| 002
| {{a|Drizzle}}
| {{a|Drizzle}}
| style="text-align:left" | The Pokémon makes it rain if it appears in battle.
| style="text-align:left" | The Pokémon makes it rain when it enters a battle.
| III
| III
| 1
| 1
| 0
| 1
| 1
| 1
|-
|-
| 070
| 070
| {{a|Drought}}
| {{a|Drought}}
| style="text-align:left" | The Pokémon makes it sunny if it is in battle.
| style="text-align:left" | Turns the sunlight harsh when the Pokémon enters a battle.
| III
| III
| 2
| 2
| 0
| 1
| 2
| 2
|-
|-
| 087
| 087
| {{a|Dry Skin}}
| {{a|Dry Skin}}
| style="text-align:left" | Reduces HP if it is hot. Water restores HP.
| style="text-align:left" | Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
| IV
| IV
| 0
| 0
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| 048
| 048
| {{a|Early Bird}}
| {{a|Early Bird}}
| style="text-align:left" | The Pokémon awakens quickly from sleep.
| style="text-align:left" | The Pokémon awakens twice as fast as other Pokémon from sleep.
| III
| III
| 0
| 0
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| 027
| 027
| {{a|Effect Spore}}
| {{a|Effect Spore}}
| style="text-align:left" | Contact may paralyze, poison, or cause sleep.
| style="text-align:left" | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
| III
| III
| 2
| 2
| 4
| 6
| 1
|-
| 226
| {{a|Electric Surge}}
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
| 194
| {{a|Emergency Exit}}
| style="text-align:left" | The Pokémon, sensing danger, switches out when its HP becomes half or less.
| VII
| 1
| 1
| 0
| 0
|-
|-
| 187
| 187
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| 111
| 111
| {{a|Filter}}
| {{a|Filter}}
| style="text-align:left" | Powers down supereffective moves.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| IV
| IV
| 1
| 1
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| 049
| 049
| {{a|Flame Body}}
| {{a|Flame Body}}
| style="text-align:left" | Contact with the Pokémon may burn the foe.
| style="text-align:left" | Contact with the Pokémon may burn the attacker.
| III
| III
| 7
| 7
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| 138
| 138
| {{a|Flare Boost}}
| {{a|Flare Boost}}
| style="text-align:left" | Increases Special Attack to 1.5× when burned.
| style="text-align:left" | Powers up special attacks when the Pokémon is burned.
| V
| V
| 0
| 0
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| 018
| 018
| {{a|Flash Fire}}
| {{a|Flash Fire}}
| style="text-align:left" | Powers up Fire-type moves if hit by a fire move.
| style="text-align:left" | Powers up the Pokémon's Fire-type moves if it's hit by one.
| III
| III
| 4
| 4
| 10
| 10
| 4
| 3
|-
|-
| 122
| 122
| {{a|Flower Gift}}
| {{a|Flower Gift}}
| style="text-align:left" | Powers up party Pokémon when it is sunny.
| style="text-align:left" | Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
| IV
| IV
| 1
| 1
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| 166
| 166
| {{a|Flower Veil}}
| {{a|Flower Veil}}
| style="text-align:left" | Prevents lowering of ally Grass-type Pokémon's stats.  
| style="text-align:left" | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
| VI
| VI
| 3
| 3
| 1
| 0
|-
| 218
| {{a|Fluffy}}
| style="text-align:left" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
| VII
| 0
| 0
| 2
| 0
| 0
|-
|-
| 059
| 059
| {{a|Forecast}}
| {{a|Forecast}}
| style="text-align:left" | Transforms with the weather.
| style="text-align:left" | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
| III
| III
| 1
| 1
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| 108
| 108
| {{a|Forewarn}}
| {{a|Forewarn}}
| style="text-align:left" | Determines what moves the foe has.
| style="text-align:left" | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
| IV
| IV
| 0
| 0
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| 132
| 132
| {{a|Friend Guard}}
| {{a|Friend Guard}}
| style="text-align:left" | Decreases damage inflicted against ally Pokémon.
| style="text-align:left" | Reduces damage done to allies.
| V
| V
| 0
| 0
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| 119
| 119
| {{a|Frisk}}
| {{a|Frisk}}
| style="text-align:left" | The Pokémon can check the foe’s held item.
| style="text-align:left" | When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
| IV
| IV
| 0
| 1
| 12
| 12
| 8
| 8
|-
|-
| 169
| 230
| {{a|Fur Coat}}
| {{a|Full Metal Body}}
| style="text-align:left" | Halves damage from physical moves.
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| VI
| VII
| 1
| 1
| 0
| 0
| 0
|-
| 169
| {{a|Fur Coat}}
| style="text-align:left" | Halves the damage from physical moves.
| VI
| 1
| 1
| 0
| 0
|-
|-
| 177
| 177
| {{a|Gale Wings}}
| {{a|Gale Wings}}
| style="text-align:left" | Gives priority to Flying-type moves.
| style="text-align:left" | Gives priority to Flying-type moves when the  Pokémon's HP is full.
| VI
| VI
| 0
| 0
| 3
|-
| 206
| {{a|Galvanize}}
| style="text-align:left" | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
| VII
| 0
| 0
| 0
| 0
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| 082
| 082
| {{a|Gluttony}}
| {{a|Gluttony}}
| style="text-align:left" | Encourages the early use of a held Berry.
| style="text-align:left" | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
| IV
| IV
| 6
| 6
| 4
| 8
| 9
| 9
|-
|-
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| 179
| 179
| {{a|Grass Pelt}}
| {{a|Grass Pelt}}
| style="text-align:left" | Boosts the Defense stat in Grassy Terrain.
| style="text-align:left" | Boosts the Pokémon's Defense stat in Grassy Terrain.
| VI
| VI
| 0
| 0
| 0
| 0
| 2
| 2
|-
| 229
| {{a|Grassy Surge}}
| style="text-align:left" | Turns the ground into Grassy Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
|-
| 062
| 062
| {{a|Guts}}
| {{a|Guts}}
| style="text-align:left" | Boosts Attack if there is a status problem.
| style="text-align:left" | It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
| III
| III
| 3
| 3
Line 496: Line 615:
| 139
| 139
| {{a|Harvest}}
| {{a|Harvest}}
| style="text-align:left" | Sometimes restores a consumed Berry.
| style="text-align:left" | May create another Berry after one is used.
| V
| V
| 0
| 0
| 0
| 0
| 5
| 6
|-
|-
| 131
| 131
| {{a|Healer}}
| {{a|Healer}}
| style="text-align:left" | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
| style="text-align:left" | Sometimes heals an ally's status condition.
| V
| V
| 3
| 2
| 2
| 2
| 3
| 3
Line 512: Line 631:
| 085
| 085
| {{a|Heatproof}}
| {{a|Heatproof}}
| style="text-align:left" | Weakens the power of Fire-type moves.
| style="text-align:left" | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
| IV
| IV
| 0
| 0
Line 528: Line 647:
| 118
| 118
| {{a|Honey Gather}}
| {{a|Honey Gather}}
| style="text-align:left" | The Pokémon may gather Honey from somewhere.
| style="text-align:left" | The Pokémon may gather Honey after a battle.
| IV
| IV
| 1
| 1
| 0
| 2
| 1
| 1
|-
|-
| 037
| 037
| {{a|Huge Power}}
| {{a|Huge Power}}
| style="text-align:left" | Raises the Pokémon's Attack stat.
| style="text-align:left" | Doubles the Pokémon's Attack stat.
| III
| III
| 1
| 1
Line 547: Line 666:
| III
| III
| 3
| 3
| 7
| 9
| 8
| 8
|-
|-
| 093
| 093
| {{a|Hydration}}
| {{a|Hydration}}
| style="text-align:left" | Heals status problems if it is raining.
| style="text-align:left" | Heals status conditions if it's raining.
| IV
| IV
| 2
| 2
| 10
| 11
| 9
| 9
|-
|-
| 052
| 052
| {{a|Hyper Cutter}}
| {{a|Hyper Cutter}}
| style="text-align:left" | Prevents the Attack stat from being lowered.
| style="text-align:left" | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
| III
| III
| 0
| 0
| 9
| 11
| 0
| 0
|-
|-
| 115
| 115
| {{a|Ice Body}}
| {{a|Ice Body}}
| style="text-align:left" | The Pokémon regains HP in a hailstorm.
| style="text-align:left" | The Pokémon gradually regains HP in a hailstorm.
| IV
| IV
| 3
| 0
| 7
| 10
| 4
| 4
|-
|-
| 035
| 035
| {{a|Illuminate}}
| {{a|Illuminate}}
| style="text-align:left" | Raises the likelihood of meeting wild Pokémon.
| style="text-align:left" | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
| III
| III
| 0
| 0
| 6
| 8
| 0
| 0
|-
|-
| 149
| 149
| {{a|Illusion}}
| {{a|Illusion}}
| style="text-align:left" | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
| style="text-align:left" | Comes out disguised as the Pokémon in the party's last spot.
| V
| V
| 2
| 2
Line 592: Line 711:
| 017
| 017
| {{a|Immunity}}
| {{a|Immunity}}
| style="text-align:left" | Prevents the Pokémon from getting poisoned.
| style="text-align:left" | The immune system of the Pokémon prevents it from getting poisoned.
| III
| III
| 1
| 1
Line 600: Line 719:
| 150
| 150
| {{a|Imposter}}
| {{a|Imposter}}
| style="text-align:left" | Transforms upon entering battle.
| style="text-align:left" | The Pokémon transforms itself into the Pokémon it's facing.
| V
| V
| 0
| 0
Line 608: Line 727:
| 151
| 151
| {{a|Infiltrator}}
| {{a|Infiltrator}}
| style="text-align:left" | Ignores Light Screen, Reflect, and Safeguard.
| style="text-align:left" | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
| V
| V
| 0
| 0
| 6
| 7
| 14
| 14
|-
| 215
| {{a|Innards Out}}
| style="text-align:left" | Damages the attacker landing the finishing hit by the amount equal to its last HP.
| VII
| 1
| 0
| 0
|-
|-
| 039
| 039
| {{a|Inner Focus}}
| {{a|Inner Focus}}
| style="text-align:left" | The Pokémon is protected from flinching.
| style="text-align:left" | The Pokémon's intensely focused, and that protects the Pokémon from flinching.
| III
| III
| 5
| 5
| 16
| 17
| 6
| 11
|-
|-
| 015
| 015
| {{a|Insomnia}}
| {{a|Insomnia}}
| style="text-align:left" | Prevents the Pokémon from falling asleep.
| style="text-align:left" | The Pokémon is suffering from insomnia and cannot fall asleep.
| III
| III
| 1
| 1
Line 632: Line 759:
| 022
| 022
| {{a|Intimidate}}
| {{a|Intimidate}}
| style="text-align:left" | Lowers the foe’s Attack stat.
| style="text-align:left" | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
| III
| III
| 7
| 7
| 19
| 19
| 3
| 6
|-
|-
| 160
| 160
| {{a|Iron Barbs}}
| {{a|Iron Barbs}}
| style="text-align:left" | Damages attacking Pokémon for 1/8 their max HP on contact.
| style="text-align:left" | Inflicts damage to the attacker on contact with iron barbs.
| V
| V
| 2
| 2
| 0
| 1
| 0
| 0
|-
|-
| 089
| 089
| {{a|Iron Fist}}
| {{a|Iron Fist}}
| style="text-align:left" | Boosts the power of punching moves.
| style="text-align:left" | Powers up punching moves.
| IV
| IV
| 0
| 0
| 5
| 7
| 7
| 7
|-
|-
| 154
| 154
| {{a|Justified}}
| {{a|Justified}}
| style="text-align:left" | Raises Attack when hit by Dark-type moves.
| style="text-align:left" | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
| V
| V
| 4
| 4
Line 664: Line 791:
| 051
| 051
| {{a|Keen Eye}}
| {{a|Keen Eye}}
| style="text-align:left" | Prevents the Pokémon from losing accuracy.
| style="text-align:left" | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
| III
| III
| 4
| 3
| 22
| 30
| 5
| 5
|-
|-
| 103
| 103
| {{a|Klutz}}
| {{a|Klutz}}
| style="text-align:left" | The Pokémon can’t use any held items.
| style="text-align:left" | The Pokémon can't use any held items.
| IV
| IV
| 0
| 0
| 6
| 8
| 1
| 1
|-
|-
| 102
| 102
| {{a|Leaf Guard}}
| {{a|Leaf Guard}}
| style="text-align:left" | Prevents status problems in sunny weather.
| style="text-align:left" | Prevents status conditions in sunny weather.
| IV
| IV
| 1
| 3
| 6
| 9
| 7
| 7
|-
|-
| 026
| 026
| {{a|Levitate}}
| {{a|Levitate}}
| style="text-align:left" | Gives full immunity to all Ground-type moves.
| style="text-align:left" | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
| III
| III
| 31
| 31
Line 704: Line 831:
| 031
| 031
| {{a|Lightning Rod}}
| {{a|Lightning Rod}}
| style="text-align:left" | The Pokémon draws in all Electric-type moves to raise Sp.Atk.
| style="text-align:left" | The Pokémon draws in all Electric-type moves.  Instead of being hit by Electric-type moves,  it boosts its Sp. Atk.
| III
| III
| 2
| 1
| 9
| 11
| 6
| 6
|-
|-
| 007
| 007
| {{a|Limber}}
| {{a|Limber}}
| style="text-align:left" | The Pokémon is protected from paralysis.
| style="text-align:left" | Its limber body protects the Pokémon from paralysis.
| III
| III
| 1
| 1
| 7
| 9
| 2
| 2
|-
|-
| 064
| 064
| {{a|Liquid Ooze}}
| {{a|Liquid Ooze}}
| style="text-align:left" | Inflicts damage on foes using any draining move.
| style="text-align:left" | Oozed liquid has strong stench, which damages attackers using any draining move.
| III
| III
| 0
| 0
| 4
| 4
| 0
| 0
|-
| 204
| {{a|Liquid Voice}}
| style="text-align:left" | All sound-based moves become Water-type moves.
| VII
| 0
| 0
| 3
|-
| 203
| {{a|Long Reach}}
| style="text-align:left" | The Pokémon uses its moves without making contact with the target.
| VII
| 0
| 0
| 3
|-
|-
| 156
| 156
| {{a|Magic Bounce}}
| {{a|Magic Bounce}}
| style="text-align:left" | Reflects most non-damaging moves back at their user.
| style="text-align:left" | Reflects status moves, instead of getting hit by them.
| V
| V
| 3
| 3
Line 752: Line 895:
| 040
| 040
| {{a|Magma Armor}}
| {{a|Magma Armor}}
| style="text-align:left" | Prevents the Pokémon from becoming frozen.
| style="text-align:left" | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
| III
| III
| 0
| 0
Line 760: Line 903:
| 042
| 042
| {{a|Magnet Pull}}
| {{a|Magnet Pull}}
| style="text-align:left" | Prevents Steel-type Pokémon from escaping.
| style="text-align:left" | Prevents Steel-type Pokémon from escaping using its magnetic force.
| III
| III
| 0
| 0
| 5
| 8
| 0
| 0
|-
|-
| 063
| 063
| {{a|Marvel Scale}}
| {{a|Marvel Scale}}
| style="text-align:left" | Boosts Defense if there is a status problem.
| style="text-align:left" | The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
| III
| III
| 0
| 0
Line 780: Line 923:
| 3
| 3
| 0
| 0
| 0
|-
| 196
| {{a|Merciless}}
| style="text-align:left" | The Pokémon's attacks become critical hits if the target is poisoned.
| VII
| 0
| 2
| 0
| 0
|-
|-
| 058
| 058
| {{a|Minus}}
| {{a|Minus}}
| style="text-align:left" | Boosts Sp. Atk if another Pokémon has Plus.
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| III
| III
| 1
| 1
| 3
| 3
| 2
| 2
|-
| 228
| {{a|Misty Surge}}
| style="text-align:left" | Turns the ground into Misty Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
|-
| 104
| 104
| {{a|Mold Breaker}}
| {{a|Mold Breaker}}
| style="text-align:left" | Moves can be used regardless of Abilities.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| IV
| IV
| 4
| 4
| 6
| 6
| 7
| 8
|-
|-
| 141
| 141
| {{a|Moody}}
| {{a|Moody}}
| style="text-align:left" | Raises a random stat two stages and lowers another one stage after each turn.
| style="text-align:left" | Raises one stat sharply and lowers another every turn.
| V
| V
| 0
| 0
Line 808: Line 967:
| 078
| 078
| {{a|Motor Drive}}
| {{a|Motor Drive}}
| style="text-align:left" | Raises Speed if hit by an Electric-type move.
| style="text-align:left" | Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
| IV
| IV
| 1
| 1
Line 816: Line 975:
| 153
| 153
| {{a|Moxie}}
| {{a|Moxie}}
| style="text-align:left" | Raises Attack one stage upon KOing a Pokémon.
| style="text-align:left" | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
| V
| V
| 0
| 0
Line 824: Line 983:
| 136
| 136
| {{a|Multiscale}}
| {{a|Multiscale}}
| style="text-align:left" | Halves damage taken from full HP.
| style="text-align:left" | Reduces the amount of damage the Pokémon takes when its HP is full.
| V
| V
| 0
| 0
Line 832: Line 991:
| 121
| 121
| {{a|Multitype}}
| {{a|Multitype}}
| style="text-align:left" | Changes type to match the held Plate.
| style="text-align:left" | Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
| IV
| IV
| 1
| 1
Line 840: Line 999:
| 152
| 152
| {{a|Mummy}}
| {{a|Mummy}}
| style="text-align:left" | [[Contact]] with this Pokémon spreads this Ability.
| style="text-align:left" | Contact with the Pokémon changes the attacker's Ability to Mummy.
| V
| V
| 2
| 2
Line 848: Line 1,007:
| 030
| 030
| {{a|Natural Cure}}
| {{a|Natural Cure}}
| style="text-align:left" | All status problems are healed upon switching out.
| style="text-align:left" | All status conditions heal when the Pokémon switches out.
| III
| III
| 4
| 4
| 11
| 11
| 0
| 1
|-
|-
| 099
| 099
| {{a|No Guard}}
| {{a|No Guard}}
| style="text-align:left" | Ensures the Pokémon and its foe’s attacks land.
| style="text-align:left" | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| IV
| IV
| 3
| 3
| 3
| 3
| 3
| 4
|-
|-
| 096
| 096
| {{a|Normalize}}
| {{a|Normalize}}
| style="text-align:left" | All the Pokémon's moves become Normal type.
| style="text-align:left" | All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
| IV
| IV
| 0
| 0
Line 872: Line 1,031:
| 012
| 012
| {{a|Oblivious}}
| {{a|Oblivious}}
| style="text-align:left" | Prevents the Pokémon from becoming infatuated or falling for taunts{{tt|*|Starting from Generation VI}}.
| style="text-align:left" | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
| III
| III
| 0
| 0
| 17
| 19
| 3
| 5
|-
|-
| 142
| 142
| {{a|Overcoat}}
| {{a|Overcoat}}
| style="text-align:left" | Protects against damage from weather.
| style="text-align:left" | Protects the Pokémon from things like sand, hail, and powder.
| V
| V
| 0
| 0
| 5
| 5
| 12
| 15
|-
|-
| 065
| 065
| {{a|Overgrow}}
| {{a|Overgrow}}
| style="text-align:left" | Powers up Grass-type moves in a pinch.
| style="text-align:left" | Powers up Grass-type moves when the Pokémon's HP is low.
| III
| III
| 18
| 21
| 0
| 0
| 2
| 2
Line 896: Line 1,055:
| 020
| 020
| {{a|Own Tempo}}
| {{a|Own Tempo}}
| style="text-align:left" | Prevents the Pokémon from becoming confused.
| style="text-align:left" | This Pokémon has its own tempo, and that prevents it from becoming confused.
| III
| III
| 0
| 0
| 15
| 17
| 5
| 5
|-
|-
| 185
| 185
| {{a|Parental Bond}}
| {{a|Parental Bond}}
| style="text-align:left" | Parent and child attack together.
| style="text-align:left" | Parent and child each attacks.
| VI
| VI
| 1
| 1
Line 912: Line 1,071:
| 124
| 124
| {{a|Pickpocket}}
| {{a|Pickpocket}}
| style="text-align:left" | Steals attacking Pokémon's held item on contact.
| style="text-align:left" | Steals an item from an attacker that made direct contact.
| V
| V
| 0
| 0
Line 920: Line 1,079:
| 053
| 053
| {{a|Pickup}}
| {{a|Pickup}}
| style="text-align:left" | The Pokémon may pick up items.
| style="text-align:left" | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
| III
| III
| 1
| 1
| 14
| 15
| 0
| 2
|-
|-
| 182
| 182
| {{a|Pixilate}}
| {{a|Pixilate}}
| style="text-align:left" | Normal-type moves become Fairy-type moves.
| style="text-align:left" | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
| VI
| VI
| 2
| 2
Line 936: Line 1,095:
| 057
| 057
| {{a|Plus}}
| {{a|Plus}}
| style="text-align:left" | Boosts Sp. Atk if another Pokémon has Minus.
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| III
| III
| 1
| 1
Line 944: Line 1,103:
| 090
| 090
| {{a|Poison Heal}}
| {{a|Poison Heal}}
| style="text-align:left" | Restores HP if the Pokémon is poisoned.
| style="text-align:left" | Restores HP if the Pokémon is poisoned, instead of losing HP.
| IV
| IV
| 0
| 0
Line 952: Line 1,111:
| 038
| 038
| {{a|Poison Point}}
| {{a|Poison Point}}
| style="text-align:left" | Contact with the Pokémon may poison the foe.
| style="text-align:left" | Contact with the Pokémon may poison the attacker.
| III
| III
| 0
| 0
Line 960: Line 1,119:
| 143
| 143
| {{a|Poison Touch}}
| {{a|Poison Touch}}
| style="text-align:left" | Has a {{tt|30|20 in the Japanese versions of Black and White}}% chance of poisoning Pokémon upon contact when attacking.
| style="text-align:left" | May poison a target when the Pokémon makes contact.
| V
| V
| 0
| 0
| 3
| 5
| 4
| 4
|-
| 211
| {{a|Power Construct}}
| style="text-align:left" | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
| VII
| 0
| 1
| 0
|-
| 223
| {{a|Power of Alchemy}}
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| VII
| 0
| 0
| 2
|-
|-
| 158
| 158
| {{a|Prankster}}
| {{a|Prankster}}
| style="text-align:left" | Raises non-damaging moves' priority by one stage.
| style="text-align:left" | Gives priority to a status move.
| V
| V
| 4
| 4
Line 976: Line 1,151:
| 046
| 046
| {{a|Pressure}}
| {{a|Pressure}}
| style="text-align:left" | The Pokémon raises the foe’s PP usage.
| style="text-align:left" | By putting pressure on the opposing Pokémon, it raises their PP usage.
| III
| III
| 19
| 19
Line 984: Line 1,159:
| 189
| 189
| {{a|Primordial Sea}}
| {{a|Primordial Sea}}
| style="text-align:left" | Causes [[rain|heavy rain]].
| style="text-align:left" | The Pokémon changes the weather to nullify Fire-type attacks.
| VI
| VI
| 1
| 1
Line 990: Line 1,165:
| 0
| 0
|-
|-
| 168
| 232
| {{a|Prism Armor}}
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| VII
| 1
| 0
| 0
|-
| 168
| {{a|Protean}}
| {{a|Protean}}
| style="text-align:left" | Changes the Pokémon's type to the same type of the move it is using.
| style="text-align:left" | Changes the Pokémon's type to the type of the move it's about to use.
| VI
| VI
| 0
| 0
| 0
| 0
| 4
| 4
|-
| 227
| {{a|Psychic Surge}}
| style="text-align:left" | Turns the ground into Psychic Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
|-
| 074
| 074
| {{a|Pure Power}}
| {{a|Pure Power}}
| style="text-align:left" | Boosts the power of physical attacks.
| style="text-align:left" | Using its pure power, the Pokémon doubles its Attack stat.
| III
| III
| 2
| 2
| 0
| 0
| 0
|-
| 214
| {{a|Queenly Majesty}}
| style="text-align:left" | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
| VII
| 0
| 1
| 0
| 0
|-
|-
| 095
| 095
| {{a|Quick Feet}}
| {{a|Quick Feet}}
| style="text-align:left" | Boosts Speed if there is a status problem.
| style="text-align:left" | Boosts the Speed stat if the Pokémon has a status condition.
| IV
| IV
| 0
| 0
Line 1,016: Line 1,215:
| 044
| 044
| {{a|Rain Dish}}
| {{a|Rain Dish}}
| style="text-align:left" | The Pokémon gradually recovers HP in rain.
| style="text-align:left" | The Pokémon gradually regains HP in rain.
| III
| III
| 0
| 0
| 3
| 3
| 8
| 10
|-
|-
| 155
| 155
| {{a|Rattled}}
| {{a|Rattled}}
| style="text-align:left" | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
| style="text-align:left" | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
| V
| V
| 0
| 0
| 0
| 0
| 11
| 13
|-
| 222
| {{a|Receiver}}
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| VII
| 1
| 0
| 0
|-
|-
| 120
| 120
Line 1,040: Line 1,247:
| 174
| 174
| {{a|Refrigerate}}
| {{a|Refrigerate}}
| style="text-align:left" | Normal-type moves become Ice-type moves.
| style="text-align:left" | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
| VI
| VI
| 3
| 3
Line 1,048: Line 1,255:
| 144
| 144
| {{a|Regenerator}}
| {{a|Regenerator}}
| style="text-align:left" | Heals for 1/3 max HP upon leaving battle.
| style="text-align:left" | Restores a little HP when withdrawn from battle.
| V
| V
| 1
| 1
| 3
| 3
| 13
| 15
|-
|-
| 079
| 079
| {{a|Rivalry}}
| {{a|Rivalry}}
| style="text-align:left" | Raises Attack if the foe is of the same gender.
| style="text-align:left" | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
| IV
| IV
| 0
| 0
| 14
| 14
| 4
| 4
|-
| 225
| {{a|RKS System}}
| style="text-align:left" | Changes the Pokémon's type to match the memory disc it holds.
| VII
| 1
| 0
| 0
|-
|-
| 069
| 069
Line 1,068: Line 1,283:
| 2
| 2
| 17
| 17
| 1
| 2
|-
|-
| 024
| 024
| {{a|Rough Skin}}
| {{a|Rough Skin}}
| style="text-align:left" | Inflicts damage to the foe on contact.
| style="text-align:left" | This Pokémon inflicts damage with its rough skin to the attacker on contact.
| III
| III
| 2
| 2
Line 1,080: Line 1,295:
| 050
| 050
| {{a|Run Away}}
| {{a|Run Away}}
| style="text-align:left" | Enables sure getaway from wild Pokémon.
| style="text-align:left" | Enables a sure getaway from wild Pokémon.
| III
| III
| 0
| 0
Line 1,088: Line 1,303:
| 159
| 159
| {{a|Sand Force}}
| {{a|Sand Force}}
| style="text-align:left" | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
| style="text-align:left" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| V
| V
| 3
| 3
Line 1,096: Line 1,311:
| 146
| 146
| {{a|Sand Rush}}
| {{a|Sand Rush}}
| style="text-align:left" | Doubles Speed during a sandstorm.
| style="text-align:left" | Boosts the Pokémon's Speed stat in a sandstorm.
| V
| V
| 0
| 0
| 4
| 5
| 2
| 2
|-
|-
| 045
| 045
| {{a|Sand Stream}}
| {{a|Sand Stream}}
| style="text-align:left" | The Pokémon summons a sandstorm in battle.
| style="text-align:left" | The Pokémon summons a sandstorm when it enters a battle.
| III
| III
| 3
| 4
| 0
| 1
| 0
| 0
|-
|-
Line 1,115: Line 1,330:
| III
| III
| 7
| 7
| 6
| 8
| 7
| 9
|-
|-
| 157
| 157
| {{a|Sap Sipper}}
| {{a|Sap Sipper}}
| style="text-align:left" | Absorbs Grass moves, raising Attack one stage.
| style="text-align:left" | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
| V
| V
| 2
| 2
| 6
| 7
| 8
| 8
|-
| 208
| {{a|Schooling}}
| style="text-align:left" | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
| VII
| 1
| 0
| 0
|-
|-
| 113
| 113
| {{a|Scrappy}}
| {{a|Scrappy}}
| style="text-align:left" | Enables moves to hit Ghost-type foes.
| style="text-align:left" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
| IV
| IV
| 1
| 1
Line 1,136: Line 1,359:
| 032
| 032
| {{a|Serene Grace}}
| {{a|Serene Grace}}
| style="text-align:left" | Boosts the likelihood of added effects appearing.
| style="text-align:left" | Boosts the likelihood of additional effects occurring  when attacking.
| III
| III
| 3
| 3
| 7
| 7
| 2
| 2
|-
| 231
| {{a|Shadow Shield}}
| style="text-align:left" | Reduces the amount of damage the Pokémon takes while its HP is full.
| VII
| 1
| 0
| 0
|-
|-
| 023
| 023
| {{a|Shadow Tag}}
| {{a|Shadow Tag}}
| style="text-align:left" | Prevents the foe from escaping.
| style="text-align:left" | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
| III
| III
| 3
| 3
Line 1,152: Line 1,383:
| 061
| 061
| {{a|Shed Skin}}
| {{a|Shed Skin}}
| style="text-align:left" | The Pokémon may heal its own status problems.
| style="text-align:left" | The Pokémon may heal its own status conditions by shedding its skin.
| III
| III
| 11
| 11
Line 1,160: Line 1,391:
| 125
| 125
| {{a|Sheer Force}}
| {{a|Sheer Force}}
| style="text-align:left" | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
| style="text-align:left" | Removes additional effects to increase the power of moves when attacking.
| V
| V
| 2
| 2
| 6
| 6
| 17
| 18
|-
|-
| 075
| 075
| {{a|Shell Armor}}
| {{a|Shell Armor}}
| style="text-align:left" | The Pokémon is protected against critical hits.
| style="text-align:left" | A hard shell protects the Pokémon from critical hits.
| III
| III
| 2
| 3
| 13
| 13
| 7
| 7
Line 1,176: Line 1,407:
| 019
| 019
| {{a|Shield Dust}}
| {{a|Shield Dust}}
| style="text-align:left" | Blocks the added effects of attacks taken.
| style="text-align:left" | This Pokémon's dust blocks the additional effects of attacks taken.
| III
| III
| 4
| 4
| 3
| 5
| 0
|-
| 197
| {{a|Shields Down}}
| style="text-align:left" | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
| VII
| 1
| 0
| 0
| 0
|-
|-
| 086
| 086
| {{a|Simple}}
| {{a|Simple}}
| style="text-align:left" | The Pokémon is prone to wild stat changes.
| style="text-align:left" | The stat changes the Pokémon receives are doubled.
| IV
| IV
| 0
| 0
Line 1,192: Line 1,431:
| 092
| 092
| {{a|Skill Link}}
| {{a|Skill Link}}
| style="text-align:left" | Increases the frequency of multi-strike moves.
| style="text-align:left" | Maximizes the number of times multi-strike moves hit.
| IV
| IV
| 1
| 1
| 2
| 5
| 4
| 4
|-
|-
| 112
| 112
| {{a|Slow Start}}
| {{a|Slow Start}}
| style="text-align:left" | Temporarily halves Attack and Speed.
| style="text-align:left" | For five turns, the Pokémon's Attack and Speed stats are halved.
| IV
| IV
| 1
| 1
| 0
| 0
| 0
| 0
|-
| 202
| {{a|Slush Rush}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in a hailstorm.
| VII
| 0
| 2
| 2
|-
|-
| 097
| 097
| {{a|Sniper}}
| {{a|Sniper}}
| style="text-align:left" | Powers up moves if they become critical hits.
| style="text-align:left" | Powers up moves if they become critical hits when attacking.
| IV
| IV
| 0
| 0
Line 1,216: Line 1,463:
| 081
| 081
| {{a|Snow Cloak}}
| {{a|Snow Cloak}}
| style="text-align:left" | Raises evasion in a hailstorm.
| style="text-align:left" | Boosts evasion in a hailstorm.
| IV
| IV
| 4
| 6
| 3
| 7
| 1
| 1
|-
|-
| 117
| 117
| {{a|Snow Warning}}
| {{a|Snow Warning}}
| style="text-align:left" | The Pokémon summons a hailstorm in battle.
| style="text-align:left" | The Pokémon summons a hailstorm when it enters a battle.
| IV
| IV
| 2
| 2
| 0
| 1
| 2
| 4
|-
|-
| 094
| 094
| {{a|Solar Power}}
| {{a|Solar Power}}
| style="text-align:left" | Boosts Sp. Atk, but lowers HP in sunshine.
| style="text-align:left" | Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
| IV
| IV
| 1
| 1
Line 1,240: Line 1,487:
| 116
| 116
| {{a|Solid Rock}}
| {{a|Solid Rock}}
| style="text-align:left" | Powers down supereffective moves.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| IV
| IV
| 0
| 0
| 4
| 4
| 0
|-
| 220
| {{a|Soul-Heart}}
| style="text-align:left" | Boosts its Sp. Atk stat every time a Pokémon faints.
| VII
| 1
| 0
| 0
| 0
|-
|-
| 043
| 043
| {{a|Soundproof}}
| {{a|Soundproof}}
| style="text-align:left" | Gives full immunity to all sound-based moves.
| style="text-align:left" | Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.
| III
| III
| 3
| 3
| 4
| 7
| 5
| 5
|-
|-
| 003
| 003
| {{a|Speed Boost}}
| {{a|Speed Boost}}
| style="text-align:left" | The Pokémon's Speed stat is gradually boosted.
| style="text-align:left" | Its Speed stat is boosted every turn.
| III
| III
| 2
| 2
| 2
| 2
| 8
| 8
|-
| 198
| {{a|Stakeout}}
| style="text-align:left" | Doubles the damage dealt to the target's replacement if the target switches out.
| VII
| 0
| 2
| 0
|-
|-
| 100
| 100
| {{a|Stall}}
| {{a|Stall}}
| style="text-align:left" | The Pokémon moves after even slower foes.
| style="text-align:left" | The Pokémon moves after all other Pokémon do.
| IV
| IV
| 0
| 0
| 1
| 1
| 0
|-
| 192
| {{a|Stamina}}
| style="text-align:left" | Boosts the Defense stat when hit by an attack.
| VII
| 0
| 2
| 0
| 0
|-
|-
| 176
| 176
| {{a|Stance Change}}
| {{a|Stance Change}}
| style="text-align:left" | The Pokémon changes form depending on how it battles.
| style="text-align:left" | The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
| VI
| VI
| 1
| 1
Line 1,280: Line 1,551:
| 009
| 009
| {{a|Static}}
| {{a|Static}}
| style="text-align:left" | Contact with the Pokémon may cause paralysis.
| style="text-align:left" | The Pokémon is charged with static electricity, so contact with it may cause paralysis.
| III
| III
| 9
| 9
Line 1,288: Line 1,559:
| 080
| 080
| {{a|Steadfast}}
| {{a|Steadfast}}
| style="text-align:left" | Raises Speed each time the Pokémon flinches.
| style="text-align:left" | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
| IV
| IV
| 2
| 2
| 3
| 3
| 5
| 7
|-
| 200
| {{a|Steelworker}}
| style="text-align:left" | Powers up Steel-type moves.
| VII
| 1
| 0
| 0
|-
|-
| 001
| 001
| {{a|Stench}}
| {{a|Stench}}
| style="text-align:left" | The stench may cause the target to flinch.
| style="text-align:left" | By releasing stench when attacking, this Pokémon may cause the target to flinch.
| III
| III
| 0
| 0
Line 1,304: Line 1,583:
| 060
| 060
| {{a|Sticky Hold}}
| {{a|Sticky Hold}}
| style="text-align:left" | Protects the Pokémon from item theft.
| style="text-align:left" | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
| III
| III
| 0
| 0
Line 1,312: Line 1,591:
| 114
| 114
| {{a|Storm Drain}}
| {{a|Storm Drain}}
| style="text-align:left" | The Pokémon draws in all Water-type moves.
| style="text-align:left" | Draws in all Water-type moves. Instead of being hit  by Water-type moves, it boosts its Sp. Atk.
| IV
| IV
| 0
| 0
Line 1,320: Line 1,599:
| 173
| 173
| {{a|Strong Jaw}}
| {{a|Strong Jaw}}
| style="text-align:left" | The Pokémon's strong jaw gives it tremendous biting power.
| style="text-align:left" | The Pokémon's strong jaw boosts the power of its biting moves.
| VI
| VI
| 3
| 3
| 0
| 3
| 0
| 0
|-
|-
| 005
| 005
| {{a|Sturdy}}
| {{a|Sturdy}}
| style="text-align:left" | The Pokémon is protected against 1-hit KO attacks.
| style="text-align:left" | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
| III
| III
| 8
| 22
| 6
| 6
| 28
| 7
|-
|-
| 021
| 021
| {{a|Suction Cups}}
| {{a|Suction Cups}}
| style="text-align:left" | Negates moves that force switching out.
| style="text-align:left" | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
| III
| III
| 2
| 2
Line 1,344: Line 1,623:
| 105
| 105
| {{a|Super Luck}}
| {{a|Super Luck}}
| style="text-align:left" | Heightens the critical-hit ratios of moves.
| style="text-align:left" | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
| IV
| IV
| 0
| 0
| 6
| 6
| 3
| 3
|-
| 207
| {{a|Surge Surfer}}
| style="text-align:left" | Doubles the Pokémon's Speed stat on Electric Terrain.
| VII
| 1
| 0
| 0
|-
|-
| 068
| 068
| {{a|Swarm}}
| {{a|Swarm}}
| style="text-align:left" | Powers up Bug-type moves in a pinch.
| style="text-align:left" | Powers up Bug-type moves when the Pokémon's HP is low.
| III
| III
| 4
| 5
| 16
| 16
| 4
| 4
Line 1,360: Line 1,647:
| 175
| 175
| {{a|Sweet Veil}}
| {{a|Sweet Veil}}
| style="text-align:left" | Prevents itself and its allies from falling asleep.
| style="text-align:left" | Prevents itself and ally Pokémon from falling asleep.
| VI
| VI
| 2
| 2
| 0
| 0
| 0
| 5
|-
|-
| 033
| 033
| {{a|Swift Swim}}
| {{a|Swift Swim}}
| style="text-align:left" | Boosts the Pokémon's Speed in rain.
| style="text-align:left" | Boosts the Pokémon's Speed stat in rain.
| III
| III
| 8
| 8
Line 1,376: Line 1,663:
| 180
| 180
| {{a|Symbiosis}}
| {{a|Symbiosis}}
| style="text-align:left" | The Pokémon can pass an item to an ally.
| style="text-align:left" | The Pokémon passes its item to an ally that has used up an item.
| VI
| VI
| 0
| 0
| 0
| 0
| 3
| 4
|-
|-
| 028
| 028
| {{a|Synchronize}}
| {{a|Synchronize}}
| style="text-align:left" | Passes on a burn, poison, or paralysis to the foe.
| style="text-align:left" | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
| III
| III
| 3
| 3
Line 1,397: Line 1,684:
| 5
| 5
| 2
| 2
|-
| 221
| {{a|Tangling Hair}}
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| VII
| 0
| 2
| 0
|-
|-
| 101
| 101
Line 1,402: Line 1,697:
| style="text-align:left" | Powers up the Pokémon's weaker moves.
| style="text-align:left" | Powers up the Pokémon's weaker moves.
| IV
| IV
| 1
| 2
| 9
| 11
| 5
| 5
|-
|-
| 140
| 140
| {{a|Telepathy}}
| {{a|Telepathy}}
| style="text-align:left" | Protects against damaging moves from friendly Pokémon.
| style="text-align:left" | Anticipates an ally's attack and dodges it.
| V
| V
| 0
| 0
| 2
| 3
| 14
| 18
|-
|-
| 164
| 164
| {{a|Teravolt}}
| {{a|Teravolt}}
| style="text-align:left" | Moves can be used regardless of Abilities.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| V
| V
| 2
| 2
Line 1,424: Line 1,719:
| 047
| 047
| {{a|Thick Fat}}
| {{a|Thick Fat}}
| style="text-align:left" | Raises resistance to Fire- and Ice-type moves.
| style="text-align:left" | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
| III
| III
| 1
| 1
| 16
| 16
| 5
| 7
|-
|-
| 110
| 110
| {{a|Tinted Lens}}
| {{a|Tinted Lens}}
| style="text-align:left" | Powers up “not very effective” moves.
| style="text-align:left" | The Pokémon can use "not very effective" moves to deal regular damage.
| IV
| IV
| 0
| 0
Line 1,440: Line 1,735:
| 067
| 067
| {{a|Torrent}}
| {{a|Torrent}}
| style="text-align:left" | Powers up Water-type moves in a pinch.
| style="text-align:left" | Powers up Water-type moves when the Pokémon's HP is low.
| III
| III
| 18
| 21
| 0
| 0
| 2
| 2
Line 1,456: Line 1,751:
| 137
| 137
| {{a|Toxic Boost}}
| {{a|Toxic Boost}}
| style="text-align:left" | Increases Attack to 1.5× when poisoned.
| style="text-align:left" | Powers up physical attacks when the Pokémon is poisoned.
| V
| V
| 0
| 0
Line 1,464: Line 1,759:
| 036
| 036
| {{a|Trace}}
| {{a|Trace}}
| style="text-align:left" | The Pokémon copies a foe's Ability.
| style="text-align:left" | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
| III
| III
| 1
| 1
| 5
| 5
| 0
|-
| 205
| {{a|Triage}}
| style="text-align:left" | Gives priority to a healing move.
| VII
| 0
| 1
| 0
| 0
|-
|-
| 054
| 054
| {{a|Truant}}
| {{a|Truant}}
| style="text-align:left" | The Pokémon can't attack on consecutive turns.
| style="text-align:left" | The Pokémon can't use a move the following turn if it uses one.
| III
| III
| 2
| 2
Line 1,480: Line 1,783:
| 163
| 163
| {{a|Turboblaze}}
| {{a|Turboblaze}}
| style="text-align:left" | Moves can be used regardless of Abilities.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| V
| V
| 2
| 2
Line 1,488: Line 1,791:
| 109
| 109
| {{a|Unaware}}
| {{a|Unaware}}
| style="text-align:left" | Ignores any change in stats by the foe.
| style="text-align:left" | When attacking, the Pokémon ignores the target Pokémon's stat changes.
| IV
| IV
| 0
| 1
| 4
| 4
| 4
| 3
|-
|-
| 084
| 084
| {{a|Unburden}}
| {{a|Unburden}}
| style="text-align:left" | Raises Speed if a held item is used.
| style="text-align:left" | Boosts the Speed stat if the Pokémon's held item is used or lost.
| IV
| IV
| 0
| 0
Line 1,504: Line 1,807:
| 127
| 127
| {{a|Unnerve}}
| {{a|Unnerve}}
| style="text-align:left" | Prevents opposing Pokémon from eating held Berries.
| style="text-align:left" | Unnerves opposing Pokémon and makes them unable to eat Berries.
| V
| V
| 0
| 0
| 4
| 4
| 15
| 16
|-
|-
| 162
| 162
| {{a|Victory Star}}
| {{a|Victory Star}}
| style="text-align:left" | Raises moves' accuracy to 1.1× for friendly Pokémon.
| style="text-align:left" | Boosts the accuracy of its allies and itself.
| V
| V
| 1
| 1
Line 1,520: Line 1,823:
| 072
| 072
| {{a|Vital Spirit}}
| {{a|Vital Spirit}}
| style="text-align:left" | Prevents the Pokémon from falling asleep.
| style="text-align:left" | The Pokémon is full of vitality, and that prevents it from falling asleep.
| III
| III
| 1
| 1
| 4
| 6
| 7
| 7
|-
|-
| 010
| 010
| {{a|Volt Absorb}}
| {{a|Volt Absorb}}
| style="text-align:left" | Restores HP if hit by an Electric-type move.
| style="text-align:left" | Restores HP if hit by an Electric-type move, instead of taking damage.
| III
| III
| 2
| 2
| 2
| 2
| 3
| 2
|-
|-
| 011
| 011
| {{a|Water Absorb}}
| {{a|Water Absorb}}
| style="text-align:left" | Restores HP if hit by a Water-type move.
| style="text-align:left" | Restores HP if hit by a Water-type move, instead of taking damage.
| III
| III
| 2
| 2
| 12
| 12
| 8
| 9
|-
| 199
| {{a|Water Bubble}}
| style="text-align:left" | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
| VII
| 2
| 0
| 0
|-
| 195
| {{a|Water Compaction}}
| style="text-align:left" | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
| VII
| 2
| 0
| 0
|-
|-
| 041
| 041
| {{a|Water Veil}}
| {{a|Water Veil}}
| style="text-align:left" | Prevents the Pokémon from getting a burn.
| style="text-align:left" | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
| III
| III
| 0
| 0
Line 1,552: Line 1,871:
| 133
| 133
| {{a|Weak Armor}}
| {{a|Weak Armor}}
| style="text-align:left" | Raises Speed and lowers Defense by one stage each upon being hit by any move.
| style="text-align:left" | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
| V
| V
| 0
| 0
| 1
| 3
| 15
| 15
|-
|-
| 073
| 073
| {{a|White Smoke}}
| {{a|White Smoke}}
| style="text-align:left" | Prevents the Pokémon's stats from being lowered.
| style="text-align:left" | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
| III
| III
| 0
| 1
| 1
| 1
|-
| 193
| {{a|Wimp Out}}
| style="text-align:left" | The Pokémon cowardly switches out when its HP becomes half or less.
| VII
| 1
| 0
| 0
| 0
| 1
|-
|-
| 025
| 025
| {{a|Wonder Guard}}
| {{a|Wonder Guard}}
| style="text-align:left" | Only supereffective moves will hit.
| style="text-align:left" | Its mysterious power only lets supereffective moves hit the Pokémon.
| III
| III
| 1
| 1
Line 1,576: Line 1,903:
| 147
| 147
| {{a|Wonder Skin}}
| {{a|Wonder Skin}}
| style="text-align:left" | Has a 50% chance of protecting against non-damaging moves that inflict major status ailments.
| style="text-align:left" | Makes status moves more likely to miss.
| V
| V
| 0
| 0
| 1
| 1
| 3
| 4
|-
|-
| 161
| 161
| {{a|Zen Mode}}
| {{a|Zen Mode}}
| style="text-align:left" | Changes the Pokémon's shape when HP is halved.
| style="text-align:left" | Changes the Pokémon's shape when HP is half or less.
| V
| V
| 0
| 0
Line 1,592: Line 1,919:
|}
|}


==In Pokémon Conquest==
==In other games==
===Pokémon Mystery Dungeon series===
{{main|Mystery Dungeon game mechanics#Abilities}}
 
Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%).
 
===Pokémon Conquest===
{{main|List of Abilities in Pokémon Conquest}}
{{main|List of Abilities in Pokémon Conquest}}


Line 1,603: Line 1,936:
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.


===In the {{series|original}}===
===In the {{series|Original}}===
The only Ability that was seen in the original series was {{a|Color Change}}, being used by [[Madison and Alexa]]'s {{p|Kecleon}} in ''[[EP205|The Kecleon Caper]]''. It was later used by {{jo|Harrison}}'s Kecleon in ''[[EP271|Playing With Fire!]]''.
The only Ability that was seen in the original series was {{a|Color Change}}, being used by [[Madison and Alexa]]'s {{p|Kecleon}} in ''[[EP205|The Kecleon Caper]]''. It was later used by {{jo|Harrison}}'s Kecleon in ''[[EP271|Playing With Fire!]]''.


Line 1,726: Line 2,059:


In ''[[BW127|The Island of Illusions!]]'', a {{p|Zoroark}} used {{a|Illusion}}.
In ''[[BW127|The Island of Illusions!]]'', a {{p|Zoroark}} used {{a|Illusion}}.
In [[BW134|The Journalist from Another Region!]] an unknown trainer's {{p|Slaking}} was shown to have {{a|Truant}} as its Ability.


In ''[[BW140|Survival of the Striaton Gym!]]'', [[Morana]]'s {{p|Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan's Pansage]] was confirmed to have Gluttony as his Ability in the same episode.
In ''[[BW140|Survival of the Striaton Gym!]]'', [[Morana]]'s {{p|Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan's Pansage]] was confirmed to have Gluttony as his Ability in the same episode.
Line 1,750: Line 2,085:
[[Wulfric]]'s {{p|Abomasnow}} was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in ''[[XY120|All Hail the Ice Battlefield!]]''. His {{p|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.
[[Wulfric]]'s {{p|Abomasnow}} was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in ''[[XY120|All Hail the Ice Battlefield!]]''. His {{p|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.


[[Trevor's Charizard]] (when Mega Evolved) was shown to have {{a|Drought}} as its Ability during its battle against [[Alain]] in the [[Lumiose Conference]].
In the [[Lumiose Conference]], many Pokémon were seen activating their Abilities during battles. In ''[[XY125|A League of His Own!]]'', {{an|Trevor}}'s Mega {{TP|Trevor|Charizard}} Y was shown to have {{a|Drought}} as its Ability. In the [[XY126|following episode]], the effects of three different Abilities were shown during the battle between {{an|Tierno}} and [[Sawyer]]; Tierno's {{p|Ludicolo}} was shown activating {{a|Swift Swim}} while Sawyer's Mega {{TP|Sawyer|Sceptile}} and {{p|Aegislash}} were revealed to have {{a|Lightning Rod}} and {{a|Stance Change}} as their Abilities, respectively. In ''[[XY127|Analysis Versus Passion!]]'', Sawyer's {{p|Slaking}} was shown to have {{a|Truant}} as its Ability. In ''[[XY130|Finals Not for the Faint-Hearted!]]'', [[Alain]]'s {{p|Tyranitar}} was shown activating {{a|Sand Stream}}.
 
Three abilities were seen in [[XY126]] during the battle between [[Tierno]] and [[Sawyer]] in the [[Lumiose Conference]]. Tierno's {{p|Ludicolo}} was shown to have {{a|Swift Swim}} as its Ability while [[Sawyer's Sceptile]] (when Mega Evolved) and {{p|Aegislash}} were shown to have {{a|Lightning Rod}} and {{a|Stance Change}} as there abilities respectively.
 
[[Sawyer]]'s {{p|Slaking}} was shown to have {{a|Truant}} as its Ability during its battle against Ash during the [[Lumiose Conference]] in [[XY127]].


==In the TCG==
==In the TCG==
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Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the ''Ruby & Sapphire'' chapter of [[Pokémon Adventures]].
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the ''Ruby & Sapphire'' chapter of [[Pokémon Adventures]].


During {{adv|Sapphire}}'s battle with [[Roxanne]] in ''[[PS190|Blowing Past Nosepass I]]'', [[Roxanne's Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, {{adv|Sapphire}} attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{t|Steel}}-type Pokémon cannot switch out. However, Sapphire figured out in [[PS191|the next round]] that she could use this to her advantage because Nosepass's magnetic attunement causes it to automatically face north when idle. While Roxanne was bragging about her impending victory, Nosepass let its guard down, allowing Rono to sneak up behind it from the south and land a devastating hit that caused Nosepass to faint.
During {{adv|Sapphire}}'s battle with [[Roxanne]] in ''[[PS190|Blowing Past Nosepass I]]'', [[Roxanne's Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, {{adv|Sapphire}} attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{t|Steel}}-type Pokémon cannot switch out.


{{adv|Ruby}}'s first encounter with Abilities arrived in ''[[PS193|Stick This in Your Craw, Crawdaunt II]]'' when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat it with {{m|Quick Attack}}, but the Crawdaunt's {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with its Ability {{a|Cute Charm}}.
{{adv|Ruby}}'s first encounter with Abilities arrived in ''[[PS193|Stick This in Your Craw, Crawdaunt II]]'' when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat it with {{m|Quick Attack}}, but the Crawdaunt's {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with its Ability {{a|Cute Charm}}.


Sapphire later also struggled against a potent counter Ability when she faced [[Brawly]] in ''[[PS195|Mashing Makuhita]]''. After Rono was quickly defeated by [[Brawly's Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to its {{a|Thick Fat}}.
Sapphire later struggled against a potent counter Ability when she faced [[Brawly]] in ''[[PS195|Mashing Makuhita]]''. After Rono was quickly defeated by [[Brawly's Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to its {{a|Thick Fat}}.


While on their way to [[Slateport City]], Ruby and Sapphire were attacked by {{FB|Magma Admin|Courtney}} and [[Tabitha]] at the [[Abandoned Ship]] during ''[[PS199|Adding It Up with Plusle & Minun II]]''. They escaped with the help of a wild {{p|Plusle}} and {{p|Minun}} after Ruby realized that their complimentary Abilities {{a|Plus}} and {{a|Minus}} greatly amplified their power when they fought together.
While on their way to [[Slateport City]], Ruby and Sapphire were attacked by {{FB|Magma Admin|Courtney}} and [[Tabitha]] at the [[Abandoned Ship]] during ''[[PS199|Adding It Up with Plusle & Minun II]]''. They escaped with the help of a wild {{p|Plusle}} and {{p|Minun}} after Ruby realized that their complimentary Abilities {{a|Plus}} and {{a|Minus}} greatly amplified their power when they fought together.
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===={{chap|Emerald}}====
===={{chap|Emerald}}====
The {{DL|Battle Frontier (Generation III)|Battle Factory}}'s {{p|Golem}} was revealed to have {{a|Rock Head}} in ''[[PS306|Pinsir Me, I Must Be Dreaming]]''.
{{adv|Emerald}}'s borrowed {{p|Phanpy}} had {{a|Pickup}} in ''[[PS311|A Dust-Up With Dusclops]]''.
{{adv|Emerald}}'s borrowed {{p|Phanpy}} had {{a|Pickup}} in ''[[PS311|A Dust-Up With Dusclops]]''.


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===={{chap|Platinum}}====
===={{chap|Platinum}}====
[[Platinum's Lopunny]] used her {{a|Cute Charm}} Ability in ''[[PS420|Getting the Drop on Gallade II]]'' to help her defeat a {{p|Gallade}}.
A {{p|Tyranitar}} belonging to the Battle Factory had {{a|Sand Stream}} in ''[[PS428|Outlasting Ledian]]''.
A {{p|Tyranitar}} belonging to the Battle Factory had {{a|Sand Stream}} in ''[[PS428|Outlasting Ledian]]''.
[[Diamond's Rotom]] was confirmed to have {{a|Levitate}} in ''[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]''.


===={{chap|HeartGold & SoulSilver}}====
===={{chap|HeartGold & SoulSilver}}====
In ''[[PS455|All About Arceus IV]]'', {{p|Arceus}} activated {{a|Multitype}}.
In ''[[PS455|All About Arceus IV]]'', [[Arceus (Adventures)|Arceus]] activated {{a|Multitype}}.


===={{chap|Black & White}}====
===={{chap|Black & White}}====
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Black's {{DL|Black (Adventures)|Costa}} activated {{a|Solid Rock}} in ''[[PS516|One Way or Another]]'' but [[Iris]]'s {{p|Haxorus}} negated it with {{a|Mold Breaker}}.
Black's {{DL|Black (Adventures)|Costa}} activated {{a|Solid Rock}} in ''[[PS516|One Way or Another]]'' but [[Iris]]'s {{p|Haxorus}} negated it with {{a|Mold Breaker}}.
===={{chap|X & Y}}====
{{adv|X}}'s [[Gengar|Garma]] activated his {{a|Shadow Tag}} Ability as a Mega Gengar in ''[[PAXY20|Changing Gengar]]''.
In ''[[PAXY24|Pyroar Breathes]]'', X's {{p|Manectric}}, [[Élec]], used his {{a|Lightning Rod}} Ability to drain [[Lysandre]]'s machine's energy.


===In the Pokémon Battle Frontier manga===
===In the Pokémon Battle Frontier manga===
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==In other languages==
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
{{langtable|color=ddf|bordercolor=ccf
|zh_cmn=特性 ''Tèxìng''<br> 特技 ''Tèjì''{{tt|*|Mighty Media}}
|zh_cmn=特性 ''Tèxìng''<br>特技 ''Tèjì''{{tt|*|Mighty Media}}
|zh_yue=特性 ''Tèxìng''<br> 特技 ''Tèjì''{{tt|*|Mighty Media}}
|zh_yue=特性 ''Tèxìng''<br>特技 ''Tèjì''{{tt|*|Mighty Media}}
|da=Specielle evne / Egenskab[http://www.pokemon.com/dk/]
|cs=Schopnost
|da=Specielle evne<br>Egenskab<ref>[http://www.pokemon.com/dk/ pokemon.com/dk]</ref><br>Færdighed
|nl=Capaciteit
|nl=Capaciteit
|fi=Kyky
|fi=Kyky<br>Erikoisominaisuus<br>Erkoiskyky
|fr_ca=
|fr=Talent{{tt|*|Gen. VI}}<br>Capacité spéciale{{tt|*|Prior to Gen. VI}}
|fr=Talent{{tt|*|Gen. VI}}<br>Capacité spéciale{{tt|*|Prior to Gen. VI}}
|de=Fähigkeit
|de=Fähigkeit
|hi=काबिलियत ''Kabiliyat''
|hi=काबिलियत ''Kabiliyat''
|hu=Képesség
|it=Abilità
|it=Abilità
|ko=특성 ''Teukseong''
|ko=특성 ''Teukseong''
|no=Evne
|no=Evne<br>Ferdighet
|pl=Zdolność
|pl=Umiejętność<br>Zdolność
|pt=Habilidade
|pt_br=Habilidade
|ru=Талант ''Talant''{{tt|*|Pokémon.com Pokédex and TCG}}<br>Способность ''Sposobnost''{{tt|*|Anime}}
|pt_eu=Hablidade<br>Especialidade
|es_la=
|ru=Талант ''Talant''{{tt|*|Pokémon.com Pokédex and TCG}}<br>Способность ''Sposobnost'''{{tt|*|Anime}}
|es=Habilidad
|es=Habilidad
|sv=Förmåga
|sv=Förmåga
|vi=Khả năng/Đặc Tính
|vi=Đặc tính<br>Đặc trưng
}}
}}
==References==
{{reflist}}


==See also==
==See also==
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