Happy Hour (move): Difference between revisions

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==In other languages==
==In other languages==
{{translation notice|Russian}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=歡樂時光 / 欢乐时光 ''{{tt|Huānlè Shíguāng|Happy Hour}}''
|zh_cmn=歡樂時光 / 欢乐时光 ''{{tt|Huānlè Shíguāng|Happy Hour}}''
|zh_yue=歡樂時光 ''{{tt|Fūnlohk Sìhgwōng|Happy Hour}}''
|zh_yue=歡樂時光 ''{{tt|Fūnlohk Sìhgwōng|Happy Hour}}''
|fr=Étrennes
|de=Goldene Zeiten
|de=Goldene Zeiten
|es=Paga Extra
|fr=Étrennes
|it=Cuccagna
|it=Cuccagna
|ko=해피타임 ''Happy Time''
|ko=해피타임 ''Happy Time''
|ru=Счастливый Час
|es=Paga Extra
}}
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}



Revision as of 22:37, 14 November 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Determine these interactions: contact, Protect, Magic Coat, Snatch, Bright Powder, King's Rock, sound-based

Happy Hour
ハッピータイム Happy Time
[[File:|300px|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Happy Hour (Japanese: ハッピータイム Happy Time) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.

Effect

Happy Hour doubles the amount of prize money earned at the end of battle. It stacks with the Amulet Coin or Luck Incense, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money O-Powers. It does not stack with itself.

Description

Games Description
XYORAS Using Happy Hour doubles the amount of prize money received after battle.


Learnset

By events

Generation VI

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric Tohoku Pikachu
0052 Meowth Meowth
Normal Happy Meowth
0129 Magikarp Magikarp
Water Pokémon Center Hiroshima Magikarp
0225 Delibird Delibird
Ice Flying PGL Delibird
0385 Jirachi Jirachi
Steel Psychic Nintendo Hong Kong Jirachi
0658 Greninja Greninja
Water Dark Cinema Greninja
0686 Inkay Inkay
Dark Psychic Pokémon Center Tokyo Bay Inkay
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Doll Meowth III.png This article has information requiring translation. If you are able to translate Russian and would like to help, please add the English translation to the section or sections in Russian.
Language Title
Chinese Cantonese 歡樂時光 Fūnlohk Sìhgwōng
Mandarin 歡樂時光 / 欢乐时光 Huānlè Shíguāng
France Flag.png French Étrennes
Germany Flag.png German Goldene Zeiten
Italy Flag.png Italian Cuccagna
South Korea Flag.png Korean 해피타임 Happy Time
Russia Flag.png Russian Счастливый Час
Spain Flag.png Spanish Paga Extra


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.