Protect (move): Difference between revisions

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{{MoveResearch|What versions does the Generation III accuracy glitch apply to?}}
{{MoveInfobox|
{{MoveInfobox|
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n=182 |
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==Effect==
==Effect==
===Generation II===
===Generation II===
Protect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn. Using Protect, {{m|Detect}}, or {{m|Endure}} consecutively (not counting turns spent using items) decreases the chance of success by 50% each use, whether it is successful or not. Protect has an extra 1/256 chance of failing at any consecutive use, due to the accuracy check in the first two generations.<ref>[http://pokemon-online.eu/forums/showthread.php?8236-Protect-rate&p=92750&viewfull=1#post92750 Pokémon Online forums]</ref>
Protect protects the user from all effects of moves that target it during the turn it is used, including damage.
 
This does not include damage inflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user [[priority|goes last]] this turn, the move will fail.
 
Each time any of Protect, {{m|Detect}}, or {{m|Endure}} is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 256 which starts at the maximum of 255 and is floor-divided by 2<!-- more accessible term? int-divided? truncated? right-shifted by 1? --> each time, effectively causing an extra 1/256 chance of failing on any use. This causes the success rate to drop to 0 on a ninth consecutive successful use.<ref>http://web.archive.org/web/20110628181632/http://upokecenter.com/games/gs/guides/explanations.php#pageid5909786F4</ref>


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
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===Generation III===
===Generation III===
Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, or {{m|Endure}}, was used successfully on the previous turn. This was intended to cap at 12.5% on the fourth consecutive turn, but a glitch causes the cap to not work, causing Protect's success rate on the fifth and future turns to follow an erratic sequence given in the table below:<ref>[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター 2号館] (Japanese)</ref><ref>[http://nicoviewer.net/sm19862416 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】] (Japanese)</ref>
Like in Generation II, the success rates of Protect, {{m|Detect}}, and {{m|Endure}} halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug{{fact}} causes the cap to not work, causing the game to read garbage values and causing Protect's success rate on the fifth and future turns to follow an erratic sequence.<ref>[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター 2号館] (Japanese)</ref><ref>[http://nicoviewer.net/sm19862416 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】] (Japanese)</ref>


The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald<!-- meaning all three are different from each other, but members of a pair are the same --><ref>http://forums.glitchcity.info/index.php?topic=6603.0</ref>. It is currently undocumented whether these numbers represent success rates out of 65535 or out of 65536.
<!--
I double checked; the two sources in Japanese (the TAS and the HTML) contradict each other. Both are unlikely for different reasons: one means that the first Protect apparently has a chance to fail, and the other means that the still-primitive Gen III processor is doing long division by 65,535 (much slower) rather than a simple bit shift (very fast). My gut instinct is that it's by 65536, and that the game has a special condition that skips the check entirely on the first Protect, but not putting speculation here.
-->
{| style="background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}"
{| style="background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}"
|-
|-
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
|-style="background:#FFF"
|-style="background:#FFF"
| 1
| 1
| 65536{{fact}}
| 65535
| 17
| 17
| 168
| 168
Line 258: Line 265:
| style="background:#FFF; {{roundybr|5px}}" | 80
| style="background:#FFF; {{roundybr|5px}}" | 80
|}{{left clear}}
|}{{left clear}}
{| style="background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}"
|-
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
|-style="background:#FFF"
| 1
| 100%{{fact}}
| 17
| 00.2563%
| 33
| 00.0595%
| 49
| 03.0517%
| 65
| 00.1678%
|-style="background:#FFF"
| 2
| 49.9998%
| 18
| 00.4059%
| 34
| 00.0854%
| 50
| 00.1526%
| 66
| 00.1373%
|-style="background:#FFF"
| 3
| 24.9985%
| 19
| 00.4410%
| 35
| 00.0870%
| 51
| 99.9985%
| 67
| 00.0992%
|-style="background:#FFF"
| 4
| 12.4985%
| 20
| 00.4120%
| 36
| 00.0931%
| 52
| 99.9985%
| 68
| 00.1450%
|-style="background:#FFF"
| 5
| 00.1801%
| 21
| 00.5234%
| 37
| 00.2396%
| 53
| 00.0336%
| 69
| 00.1053%
|-style="background:#FFF"
| 6
| 00.2518%
| 22
| 00.4135%
| 38
| 00.3769%
| 54
| 00.0458%
| 70
| 00.1515%
|-style="background:#FFF"
| 7
| 00.2533%
| 23
| 00.4028%
| 39
| 00.1968%
| 55
| 00.0351%
| 71
| 00.2853%
|-style="background:#FFF"
| 8
| 00.1556%
| 24
| 99.9985%
| 40
| 00.1968%
| 56
| 00.0610%
| 72
| 00.0015%
|-style="background:#FFF"
| 9
| 99.9970%
| 25
| 78.1265%
| 41
| 00.1526%
| 57
| 00.0031%
| 73
| 04.7058%
|-style="background:#FFF"
| 10
| 00.1038%
| 26
| 58.5999%
| 42
| 00.0305%
| 58
| 00.0763%
| 74
| 04.3030%
|-style="background:#FFF"
| 11
| 00.3708%
| 27
| 39.0762%
| 43
| 00.3815%
| 59
| 00.1038%
| 75
| 04.3137%
|-style="background:#FFF"
| 12
| 00.2777%
| 28
| 31.2744%
| 44
| 00.0610%
| 60
| 00.0916%
| 76
| 01.9608%
|-style="background:#FFF"
| 13
| 00.3006%
| 29
| 15.6738%
| 45
| 00.7629%
| 61
| 00.0290%
| 77
| 0%
|-style="background:#FFF"
| 14
| 00.3098%
| 30
| 07.8857%
| 46
| 00.0916%
| 62
| 00.1068%
|-style="background:#FFF"
| 15
| 00.2960%
| 31
| 00.1190%
| 47
| 01.5259%
| 63
| 00.0366%
|-style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 16
| 00.3265%
| 32
| 00.1144%
| 48
| 00.1221%
| 64
| style="background:#FFF; {{roundybr|5px}}" | 00.1221%
|}{{left clear}}
Protect fails if the user [[priority|goes last]] in the turn.


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
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{{movelist|Doom Desire|Steel}}
{{movelist|Doom Desire|Steel}}
{{movelist|Future Sight|Psychic}}
{{movelist|Future Sight|Psychic}}
{{movelist|Imprison|Psychic}}
{{movelist|Perish Song|Normal}}
{{movelist|Perish Song|Normal}}
{{movelist|Psych Up|Normal}}
{{movelist|Psych Up|Normal}}
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Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.
Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.


In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect.
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
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{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
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===Generation V===
===Generation V===
Protect no longer has a minimum success rate, and still has 50% decay, which now includes {{m|Quick Guard}} and {{m|Wide Guard}} as well.<ref>[http://www.smogon.com/forums/showpost.php?p=3715158&postcount=772 Smogon forums]</ref>
Protect's success rate halving now no longer caps at 12.5%. {{m|Quick Guard}} and {{m|Wide Guard}} now also count toward this halving.<ref>[http://www.smogon.com/forums/showpost.php?p=3715158&postcount=772 Smogon forums]</ref>
<!-- IN NEED OF MORE RESEARCH
 
The bit shifting in the Smogon link implies that should Protect work 33 times in a row (success rate 1 in 4 billion on the last one), overflow will cause the success rate to start doubling again, until the 65th consecutive use and all future uses are guaranteed to succeed. Is this correct? (Protect only has 16 max PP, but one can alternate between four different protection moves.)
 
UPokeCenter is normally pretty accurate about these kinds of things, but the site owner has made math mistakes before, albeit very rarely. That site says that after the eighth Protect (1/128), ninth and future Protects are automatically forced down to a 1 in 4 billion success rate, which would actually match Gen II very closely. It doesn't match Smogon though and I'm inclined to trust its bit shifting derivation more. But neither site includes the raw assembly like Gens I, II, and VI do.
-->


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
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{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
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===Generation VI===
===Generation VI===
The moves {{m|King's Shield}} and {{m|Spiky Shield}} now also decrease the chance of success of Protect. Even though Quick Guard and Wide Guard no longer fail due to consecutive use, they still decrease the chance of success of Protect on consecutive turns.
Successfully using Protect, {{m|Detect}}, {{m|Endure}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, or {{m|King's Shield}} consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.<ref>https://twitter.com/0x7bdf/status/591858756733931521</ref>


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
Line 553: Line 377:
{{movelist|Hyperspace Hole|Psychic|cat=Special}}
{{movelist|Hyperspace Hole|Psychic|cat=Special}}
{{movelist|Hold Hands|Normal|cat=Status}}
{{movelist|Hold Hands|Normal|cat=Status}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
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|}{{left clear}}
|}{{left clear}}


Additionally, Feint, Shadow Force, and Phantom Force lift Protect's protection for the rest of the turn.
Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect's protection for the rest of the turn.


==Description==
==Description==
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==In the anime==
==In the anime==
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Misty Gyarados Protect.png|image1p=Gyarados|image2=Viola Surskit Protect.png|image2p=Surskit|image3=Nando Armaldo Protect.png|image3p=Armaldo|image4=Lenora Herdier Protect.png|image4p=Herdier}}
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Landorus Protect.png|image1p=Landorus|image2=Viola Surskit Protect.png|image2p=Surskit|image3=Nando Armaldo Protect.png|image3p=Armaldo|image4=Lenora Herdier Protect.png|image4p=Herdier}}
{{movep|type=normal|ms=130|pkmn=Gyarados|method=Gyarados's eyes glow red. Then, Gyarados releases small shockwaves from its mouth that can block an attack.}}
{{movep|type=normal|ms=130|pkmn=Gyarados|method=Gyarados's eyes glow red. Then, Gyarados releases small shockwaves from its mouth that can block an attack.}}
{{movemid|type=normal|user=Misty's Gyarados|startcode=SS002|startname=Cerulean Blues|notes=Debut}}
{{movemid|type=normal|user=Misty's Gyarados|startcode=SS002|startname=Cerulean Blues|notes=Debut}}
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{{movep|type=normal|ms=133|pkmn=Eevee|method=A bluish-green force field appears around Eevee's body, or Eevee stands on its hind legs and projects a bluish-green force field, protecting it from attack.}}
{{movep|type=normal|ms=133|pkmn=Eevee|method=A bluish-green force field appears around Eevee's body, or Eevee stands on its hind legs and projects a bluish-green force field, protecting it from attack.}}
{{movemid|type=normal|user=Virgil|user1=Virgil's Eevee|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}
{{movemid|type=normal|user=Virgil|user1=Virgil's Eevee|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}
{{movemid|type=normal|user=Serena's Eevee|startcode=XY088|startname=A Frolicking Find in the Flowers!}}
{{movemid|type=normal|user=Serena's Eevee|startcode=XY089|startname=A Frolicking Find in the Flowers!}}
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir holds both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir holds both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}
{{movemid|type=normal|user=Anthea and Concordia|user1=Concordia's Gardevoir|startcode=BW118|startname=Secrets From Out of the Fog!}}
{{movemid|type=normal|user=Anthea and Concordia|user1=Concordia's Gardevoir|startcode=BW118|startname=Secrets From Out of the Fog!}}
Line 761: Line 584:
{{movemid|type=normal|user=Nurse Joy's Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}}
{{movemid|type=normal|user=Nurse Joy's Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}}
{{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}
{{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}
{{movebtm|type=normal|user=Steven's Metagross|startcode=SS032|startname=Mega Evolution Special III}}
{{movemid|type=normal|user=Steven's Metagross|startcode=SS032|startname=Mega Evolution Special III}}
{{movep|type=normal|ms=334|pkmn=Altaria|method=A turquoise force field appears in front of Altaria's body, protecting it from attacks.}}
{{movemid|type=normal|user=Altaria (Pokémon)|user1=Three wild Altaria|startcode=M19|startname=Volcanion and the Mechanical Marvel}}
{{movep|type=normal|ms=373|pkmn=Salamence|method=A turquoise force field appears in front of Salamence's body, protecting it from attacks.}}
{{movemid|type=normal|user=Sawyer|user1=Sawyer's Salamence|startcode=XY128|startname=A Riveting Rivalry!}}
{{movep|type=normal|ms=461|pkmn=Weavile|method=A turquoise force field appears in front of Weavile's body, protecting it from attacks.}}
{{movebtm|type=normal|user=Alain|user1=Alain's Weavile|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}


==In the manga==
==In the manga==
===In the Ash and Pikachu manga===
===In the Ash & Pikachu manga===
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}}
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}}
Line 770: Line 599:


===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash}}
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash|image3=Lucy Shuckle Protect Adventures.png|image3p=Shuckle|image4=Crystal Metagross Protect Adventures.png|image4p=Metagross}}
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}}
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}}
{{movemid|type=normal|user=Silver's Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}}
{{movemid|type=normal|user=Silver's Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}}
Line 777: Line 606:
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle pulls all of its limbs into its shell and the shell starts to glow brightly, protecting it from attacks.}}
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle pulls all of its limbs into its shell and the shell starts to glow brightly, protecting it from attacks.}}
{{movemid|type=normal|user=Pike Queen Lucy|user1=Lucy's Shuckle|startcode=PS310|startname=Just My Luck...Shuckle}}
{{movemid|type=normal|user=Pike Queen Lucy|user1=Lucy's Shuckle|startcode=PS310|startname=Just My Luck...Shuckle}}
{{movep|type=normal|ms=376|pkmn=Metagross|method=Metagross crosses its front two legs in front of its face, protecting it from attacks. When used over and over again, the move becomes less efficient.}}
{{movep|type=normal|ms=376|pkmn=Metagross|method=Metagross crosses its front two legs in front of its face, protecting it from attacks. When used over and over again, the move becomes less likely to succeed.}}
{{movemid|type=normal|user=Crystal (Adventures)|user1=Crys's Metagross|startcode=PS323|startname=A Cheeky Charizard Change-Up I}}
{{movemid|type=normal|user=Crystal (Adventures)|user1=Crystal's Metagross|startcode=PS323|startname=A Cheeky Charizard Change-Up I}}
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash stands up on its hind legs and a bright energy surrounds the front of its hoofs, blocking an attack, or Rapidash rears up on its hind legs and crosses its front hoofs in front of its face, protecting it from attacks.}}
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash stands up on its hind legs and a bright energy surrounds the front of its hoofs, blocking an attack, or Rapidash rears up on its hind legs and crosses its front hoofs in front of its face, protecting it from attacks.}}
{{movebtmManga|type=normal|user=Platinum's Rapidash|startcode=PS377|startname=Hurrah for Rapidash}}
{{movebtmManga|type=normal|user=Platinum's Rapidash|startcode=PS377|startname=Hurrah for Rapidash}}
Line 803: Line 632:
{{movemanga|type=normal|exp=yes|gen=The user puts up its hands to block an attack.|image1=Dusknoir Protect PBK.png|image1p=Dusknoir}}
{{movemanga|type=normal|exp=yes|gen=The user puts up its hands to block an attack.|image1=Dusknoir Protect PBK.png|image1p=Dusknoir}}
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir puts up its hands to protect itself.}}
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir puts up its hands to protect itself.}}
{{movebtmManga|type=normal|user=Dusknoir (Pokémon)|user1=An Unknown Trainer's Dusknoir|startcode=PBK8|notes=Debut}}
{{movebtmManga|type=normal|user=Dusknoir (Pokémon)|user1=Unknown Trainer's Dusknoir|startcode=PBK8|notes=Debut}}


===In the Pokémon Pocket Monsters manga===
===In the Pokémon Pocket Monsters manga===
{{movemanga|type=normal|exp=yes|gen=The user avoids getting hit by any type of attack.|image1=Rich Boy Roselia Protect PMDP.png|image1p=Roselia}}
{{movemanga|type=normal|exp=yes|gen=The user avoids getting hit by any type of attack.|image1=Rich Boy Roselia Protect PMDP.png|image1p=Roselia}}
{{movep|type=normal|ms=315|pkmn=Roselia|method=Roselia crosses its arms and is not hit by an opponent's attack.}}
{{movep|type=normal|ms=315|pkmn=Roselia|method=Roselia crosses its arms and is not hit by an opponent's attack.}}
{{movebtmManga|type=normal|user=Rich Boy (Trainer class)|user1=Rich Boy's Roselia|startcode=PMDP58|notes=Debut}}
{{movebtmManga|type=normal|user=Rich Boy (Trainer class)|user1=A Rich Boy's Roselia|startcode=PMDP58|notes=Debut}}


==In other generations==
==In other generations==
Line 827: Line 656:
type=Normal|
type=Normal|
Stad2=Protect Stad2|
Stad2=Protect Stad2|
Colo=Protect Colo|
XD=Protect XD|
}}
}}


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==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=守住 ''{{tt|Sáujyuh|Stand Guard}}''
|zh_cmn=守住 ''{{tt|Shǒuzhù|Stand Guard}}''
|zh_cmn=守住 ''{{tt|Shǒuzhù|Stand Guard}}''
|da=Beskyt
|da=Beskyt
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|de=Schutzschild
|de=Schutzschild
|el=Προστασία
|el=Προστασία
|he=הגנה ''Hagana''
|hi=बचाओ ''Bachao''<br>रक्षा कवच ''Raksha Kavach''
|hi=बचाओ ''Bachao''<br>रक्षा कवच ''Raksha Kavach''
|id=Lindungi<br>Bertahan<br>Berlindung
|id=Lindungi<br>Bertahan<br>Berlindung
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==References==
==References==
<references/>
<references/>
==External links==
<!-- references which apply to multiple generations -->
* [http://pokemon-online.eu/threads/protect-rate.8236/#post-92659 Pokémon Online forums]
* [http://web.archive.org/web/20110826064256/http://www.upokecenter.com/dex/?attack=182]


{{-}}
{{-}}
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[[de:Schutzschild]]
[[de:Schutzschild]]
[[fr:Abri]]
[[fr:Abri]]
[[it:Protezione]]
[[ja:まもる]]
[[ja:まもる]]
[[pl:Protect]]
[[pl:Protect]]
[[zh:守住(技能)]]
[[zh:守住(招式)]]
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