MetaByss (TCG): Difference between revisions

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|image2=GorebyssEXHiddenLegends18.jpg
|image2=GorebyssEXHiddenLegends18.jpg
|caption={{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}
|caption={{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}
|cards={{TCG ID|EX Hidden Legends|Metagross|11}}, {{TCG ID|EX Hidden Legends|Gorebyss|18}}, and {{TCG|Double Rainbow Energy}}
|cards={{TCG ID|EX Hidden Legends|Metagross|11}}, {{TCG ID|EX Hidden Legends|Gorebyss|18}}, [[Metal Energy (Neo Genesis 19)|Special Metal Energy]], and {{TCG|Double Rainbow Energy}}
|types={{e|Water}}{{e|Psychic}}{{e|Metal}}{{e|Colorless}}
|types={{e|Water}}{{e|Psychic}}{{e|Metal}}{{e|Colorless}}
|era=2004
|era=2004
}}
}}
'''MetaByss'' was a [[Pokémon Trading Card Game]] {{TCG|deck archetype}} that saw success toward the end of the 2003-2004 season, after the release of {{TCG|EX Hidden Legends}} in June 2004.  Its name is a blend of {{TCG ID|EX Hidden Legends|MetaGross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}, the deck's two main attackers.  MetaByss was one of several popular deck archetypes of the era to include Gorebyss, the others being {{TCG|CroByss}}; {{TCG|Jumpluff/Gorebyss}}; and a number of decks focusing on {{TCG|Stage 1 Pokémon|Stage 1}} attackers.  <!--If you have information about MetaByss' tournament performance, please include it here!-->
'''MetaByss''' was a [[Pokémon Trading Card Game]] {{TCG|deck archetype}} that saw success toward the end of the 2003-2004 season, after the release of {{TCG|EX Hidden Legends}} in June 2004.  Its name is a blend of {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}, the deck's two main attackers.  MetaByss was one of several popular deck archetypes of the era to include Gorebyss, the others being {{TCG|CroByss}}; {{TCG|Jumpluff/Gorebyss}}; and a number of decks focusing on {{TCG|Stage 1 Pokémon|Stage 1}} attackers.  <!--If you have information about MetaByss' tournament performance, please include it here!-->


==Strategy==
==Strategy==
The prime reason {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}} were used in tandem was not for any inherent synergy in their effects, but in their {{TCG|Type|typing}}.  Together, they covered each other's {{TCG|Weakness|weaknesses}} and were able to take advantage of the weaknesses of many other attackers of the era.  Furthermore, each were capable of abusing {{TCG|Double Rainbow Energy}} to attack faster.  As a dual {{TCG|Psychic}}/{{TCG|Metal|Metal-type}}, Metagross attacked for increased damage against popular Pokémon such as {{TCG ID|EX Hidden Legends|Walrein|15}}, {{TCG ID|EX Sandstorm|Gardevoir ex|96}}, and {{TCG ID|EX Hidden Legends|Crobat|3}} (a frequent fixture in other Gorebyss decks).  Metagross was weak to {{TCG|Fire}}, which was problematic due to the prevalence of {{TCG ID|EX Ruby and Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}} in the metagame, so Gorebyss served to counter Fire-types.
The prime reason {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}} were used in tandem was not for any inherent synergy in their effects, but in their {{TCG|Type|typing}}.  Together, they covered each other's {{TCG|Weakness|weaknesses}} and were able to take advantage of the weaknesses of many other attackers of the era.  Furthermore, each were capable of abusing {{TCG|Double Rainbow Energy}} to attack faster.  As a dual {{TCG|Psychic}}/{{TCG|Metal|Metal-type}}, Metagross attacked for increased damage against popular Pokémon such as {{TCG ID|EX Hidden Legends|Walrein|15}}, {{TCG ID|EX Sandstorm|Gardevoir ex|96}}, and {{TCG ID|EX Hidden Legends|Crobat|3}} (a frequent fixture in other Gorebyss decks).  Metagross was weak to {{TCG|Fire}}, which was problematic due to the prevalence of {{TCG ID|EX Ruby & Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}} in the metagame, so Gorebyss served to counter Fire-types.


Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this.  A particular area of contention involved which {{TCG|Beldum}} to use.  There were three options: [[Beldum (EX Hidden Legends 28)]], [[Beldum (EX Hidden Legends 29)]], and [[Beldum (EX Hidden Legends 54)]].  The first had a {{TCG|Poké-BODY}}, ''Levitate'', that granted it free retreat if it had any {{TCG|Energy card|Energy}} attached.  This was useful both in tandem with a starter Pokémon such as {{TCG ID|EX Sandstorm|Dunsparce|4}} or {{TCG ID|EX Hidden Legends|Jirachi|8}}, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead.  ''Levitate'' was particularly useful given Metagross's ''Metal Juncture'' {{TCG|Poké-POWER}}, which could be used to move {{TCG|Metal Energy}} used to retreat off of Beldum and onto an attacking Metagross later in the game.  The second Beldum, numbered 29, had a Poké-POWER called ''Magnetic Call'' that allowed the user to flip a coin once during his or her turn, and (upon a successful flip) search his or her deck for another Beldum and place it onto the Bench.  The third Beldum, numbered 54, had a ''Call For Family'' attack for a cost of {{e|Colorless}}, which
Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this.  A particular area of contention involved which {{TCG|Beldum}} to use.  There were three options: [[Beldum (EX Hidden Legends 28)]], [[Beldum (EX Hidden Legends 29)]], and [[Beldum (EX Hidden Legends 54)]].  The first had a {{TCG|Poké-BODY}}, ''Levitate'', that granted it free retreat if it had any {{TCG|Energy card|Energy}} attached.  This was useful both in tandem with a starter Pokémon such as {{TCG ID|EX Sandstorm|Dunsparce|4}} or {{TCG ID|EX Hidden Legends|Jirachi|8}}, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead.  ''Levitate'' was particularly useful given Metagross's ''Metal Juncture'' {{TCG|Poké-POWER}}, which could be used to move {{TCG ID|Neo Genesis|Metal Energy|19}} used to retreat off of Beldum and onto an attacking Metagross later in the game.  The second Beldum, numbered 29, had a Poké-POWER called ''Magnetic Call'' that allowed the user to flip a coin once during his or her turn, and (upon a successful flip) search his or her deck for another Beldum and place it onto the Bench.  The third Beldum, numbered 54, had a ''Call for Family'' attack for a cost of {{e|Colorless}}, which searched the deck for one {{TCG|Basic Pokémon}} and placed it onto the user's Bench.  Unlike the other two Beldum, which were {{TCG|Metal|Metal-type}}, this Beldum was {{TCG|Psychic|Psychic-type}} and thus not weak to Fire, giving it greater staying power against Blaziken-based decks.
 
MetaByss lists also often differed in their choice of starting Pokémon.  Like most decks of the era, MetaByss often relied on {{TCG ID|EX Sandstorm|Dunsparce|60}}'s ''Strike and Run'' attack to set up, but a more aggressive player may have felt that Dunsparce was redundant when included in a deck already running either the ''Magnetic Call'' or ''Call for Family'' Beldum and opted to run {{TCG ID|EX Hidden Legends|Jirachi|8}} instead.  The list below runs both, making it less consistent but more versatile.


==Key cards==
==Key cards==
[[File:DesertShamanSkyridge123.jpg|thumb|right|200px|{{TCG|Desert Shaman}}]]
[[File:DunsparceEXSandstorm60.jpg|thumb|right|200px|{{TCG ID|EX Sandstorm|Dunsparce|60}}]]
* '''{{TCG ID|EX Hidden Legends|Metagross|11}}''' - Crobat was one of the deck's two primary attackers, capable of attacking for only one or two Energy.
* '''{{TCG ID|EX Hidden Legends|Metagross|11}}''' - Metagross was one of the deck's two main attackers.  Pending favorable coin flips, it was capable of doing large amounts of damage with its ''Squared Attack'', as well as abusing the effects of both [[Metal Energy (Neo Genesis 19)|Special Metal Energy]] and {{TCG|Double Rainbow Energy}}.
* '''{{TCG ID|EX Hidden Legends|Gorebyss|18}}''' - Gorebyss served as the deck's other primary attacker, and served as a hard counter to {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}}.
* '''{{TCG ID|EX Hidden Legends|Gorebyss|18}}''' - Gorebyss, the deck's other primary attacker, served as a hard counter to {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}}.
* '''{{TCG ID|EX Sandstorm|Dunsparce|60}}''' - Dunsparce was the deck's ideal starter Pokémon.  With its ''Strike and Run'' attack, Dunsparce could instantly give the player a strong setup; most decks of the time relied on Dunsparce early in the game.
* '''{{TCG ID|EX Sandstorm|Dunsparce|60}}''' - Dunsparce was the deck's ideal starter Pokémon.  With its ''Strike and Run'' attack, Dunsparce could instantly give the player a strong setup; most decks of the time relied on Dunsparce early in the game.
* '''{{TCG|Desert Shaman}}''' - Desert Shaman provided a means for CroByss to downsize the opponent's hand, which was particularly effective in combination with either of Crobat's attacksBecause CroByss was a quick deck that often set up before its opponent, a Desert Shaman early in the game was typically much more disastrous for an opponent than for the Crobyss player.
* '''[[Metal Energy (Neo Genesis 19)|Special Metal Energy]]''' - Special Metal Energy reduced 10 damage done by attacks to the {{TCG|Metal|Metal-type}} Pokémon it was attached toThus, a Metagross with one or more Metal Energy attached was difficult for many decks to knock out in one or even two attacks.
* '''{{TCG|Double Rainbow Energy}}''' - Double Rainbow Energy provided a way to power up either Crobat's ''Triple Poison'' or Gorebyss's ''Mystic Water'' in only one turn.
* '''{{TCG|Double Rainbow Energy}}''' - Double Rainbow Energy provided a way to power up either Metagross's ''Metal Juncture'' or Gorebyss's ''Mystic Water'' in fewer turns than usual.


==Typical decklist==
==Typical decklist==
{{DeckArchetype}}
{{DeckArchetype}}
{{decklist/header}}
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Crobat|3}}|Grass||Rare Holo}}
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Metagross|11}}|Psychic|Metal|Rare Holo}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Golbat|36}}|Grass||Uncommon}}
{{decklist/entry|2|{{TCG ID|EX Hidden Legends|Metang|44}}|Metal||Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Zubat|83}}|Grass||Common}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Beldum|54}}|Psychic||Common}}
{{decklist/entry|1|{{TCG ID|EX Hidden Legends|Beldum|29}}|Metal||Uncommon}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Gorebyss|18}}|Water||Rare}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Gorebyss|18}}|Water||Rare}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Clamperl|58}}|Water||Common}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Clamperl|58}}|Water||Common}}
{{decklist/entry|4|{{TCG ID|EX Sandstorm|Dunsparce|60}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|EX Sandstorm|Dunsparce|60}}|Colorless||Uncommon}}
{{decklist/entry|4|{{TCG|Desert Shaman}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG ID|EX Hidden Legends|Jirachi|8}}|Psychic|Metal|Common}}
{{decklist/entry|4|{{TCG|Steven's Advice}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Steven's Advice}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Copycat}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Copycat}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Professor }}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Pokémon Reversal}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Pokémon Reversal}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Fast Ball}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Fast Ball}}|Trainer||Uncommon}}

Revision as of 21:43, 13 September 2016

MetaByss
MetagrossEXHiddenLegends11.jpg
GorebyssEXHiddenLegends18.jpg
Metagross and Gorebyss
Types used WaterPsychicMetalColorless
Major cards Metagross, Gorebyss, Special Metal Energy, and Double Rainbow Energy
Era 2004

MetaByss was a Pokémon Trading Card Game deck archetype that saw success toward the end of the 2003-2004 season, after the release of EX Hidden Legends in June 2004. Its name is a blend of Metagross and Gorebyss, the deck's two main attackers. MetaByss was one of several popular deck archetypes of the era to include Gorebyss, the others being CroByss; Jumpluff/Gorebyss; and a number of decks focusing on Stage 1 attackers.

Strategy

The prime reason Metagross and Gorebyss were used in tandem was not for any inherent synergy in their effects, but in their typing. Together, they covered each other's weaknesses and were able to take advantage of the weaknesses of many other attackers of the era. Furthermore, each were capable of abusing Double Rainbow Energy to attack faster. As a dual Psychic/Metal-type, Metagross attacked for increased damage against popular Pokémon such as Walrein, Gardevoir ex, and Crobat (a frequent fixture in other Gorebyss decks). Metagross was weak to Fire, which was problematic due to the prevalence of Blaziken and Blaziken ex in the metagame, so Gorebyss served to counter Fire-types.

Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which Beldum to use. There were three options: Beldum (EX Hidden Legends 28), Beldum (EX Hidden Legends 29), and Beldum (EX Hidden Legends 54). The first had a Poké-BODY, Levitate, that granted it free retreat if it had any Energy attached. This was useful both in tandem with a starter Pokémon such as Dunsparce or Jirachi, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. Levitate was particularly useful given Metagross's Metal Juncture Poké-POWER, which could be used to move Metal Energy used to retreat off of Beldum and onto an attacking Metagross later in the game. The second Beldum, numbered 29, had a Poké-POWER called Magnetic Call that allowed the user to flip a coin once during his or her turn, and (upon a successful flip) search his or her deck for another Beldum and place it onto the Bench. The third Beldum, numbered 54, had a Call for Family attack for a cost of Colorless, which searched the deck for one Basic Pokémon and placed it onto the user's Bench. Unlike the other two Beldum, which were Metal-type, this Beldum was Psychic-type and thus not weak to Fire, giving it greater staying power against Blaziken-based decks.

MetaByss lists also often differed in their choice of starting Pokémon. Like most decks of the era, MetaByss often relied on Dunsparce's Strike and Run attack to set up, but a more aggressive player may have felt that Dunsparce was redundant when included in a deck already running either the Magnetic Call or Call for Family Beldum and opted to run Jirachi instead. The list below runs both, making it less consistent but more versatile.

Key cards

  • Metagross - Metagross was one of the deck's two main attackers. Pending favorable coin flips, it was capable of doing large amounts of damage with its Squared Attack, as well as abusing the effects of both Special Metal Energy and Double Rainbow Energy.
  • Gorebyss - Gorebyss, the deck's other primary attacker, served as a hard counter to Blaziken ex.
  • Dunsparce - Dunsparce was the deck's ideal starter Pokémon. With its Strike and Run attack, Dunsparce could instantly give the player a strong setup; most decks of the time relied on Dunsparce early in the game.
  • Special Metal Energy - Special Metal Energy reduced 10 damage done by attacks to the Metal-type Pokémon it was attached to. Thus, a Metagross with one or more Metal Energy attached was difficult for many decks to knock out in one or even two attacks.
  • Double Rainbow Energy - Double Rainbow Energy provided a way to power up either Metagross's Metal Juncture or Gorebyss's Mystic Water in fewer turns than usual.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Metagross PsychicMetal Rare Holo
Metang Metal Uncommon
Beldum Psychic Common
Beldum Metal Uncommon
Gorebyss Water Rare
Clamperl Water Common
Dunsparce Colorless Uncommon
Jirachi PsychicMetal Common
Steven's Advice Su Uncommon
Copycat Su Uncommon
Professor Su Uncommon
Pokémon Reversal T Uncommon
Fast Ball T Uncommon
Rare Candy T Uncommon
Warp Point T Uncommon
Desert Ruins St Uncommon
Double Rainbow Energy Rainbow E Rare
Rainbow Energy Rainbow E Rare
Psychic Energy Psychic E
Grass Energy Grass E
Water Energy Water E


Possible tech cards

The following cards are often used in CroByss in place of certain cards included in the above list.

  • Jirachi - Because CroByss relied so heavily on Evolutions, Jirachi could serve as a viable alternative or partner to Dunsparce.
  • Igglybuff - Igglybuff served a similar purpose, but with the option of retrieving an Energy card. Given CroByss's reliance on a variety of different Energy types, this could prove useful.
  • Ditto - Ditto served a number of purposes. Its Prismatic Body Poké-BODY allowed Water Energy and Grass Energy to count as Psychic Energy when applied to the damage output of Gorebyss's Mystic Water attack. Ditto also served as a powerful attacker in some matchups, hitting Rayquaza ex (one of the most popular attackers of the era) for Weakness and being able to effectively copy the attack of opposing Gorebyss.
  • Ancient Tomb - In areas where the metagame included many Lightning-type and/or Psychic-type Pokémon, a CroByss player may want to include Ancient Tomb to negate the weaknesses of Gorebyss and Crobat, respectively.
  • Ancient Technical Machine [Rock] - Ancient Technical Machine [Rock] was useful against Evolution-based decks, particularly those that relied heavily on Rare Candy.

See also



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