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Defensively, the Poison type is considered one of the best in the game. This is because of its ability to block or inflict various [[status condition]]s, especially {{status|poison}} and {{status|bad poison}}. Its weakness to {{t|Ground}} can be mitigated by the variety of dual-type {{t|Grass}} and {{t|Bug}}/Poison Pokémon, as well as Poison/{{t|Flying}} types and Pokémon with {{a|Levitate}}. Additionally, the Poison type resists itself, {{t|Bug}}, {{t|Fighting}}, {{t|Grass}}, and {{t|Fairy}} (as of [[Generation VI]]), giving it resistances to a substantial number of common moves. | Defensively, the Poison type is considered one of the best in the game. This is because of its ability to block or inflict various [[status condition]]s, especially {{status|poison}} and {{status|bad poison}}. Its weakness to {{t|Ground}} can be mitigated by the variety of dual-type {{t|Grass}} and {{t|Bug}}/Poison Pokémon, as well as Poison/{{t|Flying}} types and Pokémon with {{a|Levitate}}. Additionally, the Poison type resists itself, {{t|Bug}}, {{t|Fighting}}, {{t|Grass}}, and {{t|Fairy}} (as of [[Generation VI]]), giving it resistances to a substantial number of common moves. | ||
Similar to {{t|Ghost}} types, Poison types tend to hold potent status and support moves, such as {{m|Toxic Spikes}} | Similar to {{t|Ghost}} types, Poison types tend to hold potent status and support moves, such as {{m|Toxic Spikes}} and {{m|Toxic}}. A [[grounded]] Poison-type Pokémon automatically removes Toxic Spikes on its side when it switches in. Although the majority of non-Poison types are able to learn Toxic, as of [[Generation VI]], when a Poison-type uses the move it gains perfect accuracy, bypassing accuracy checks and semi-invulnerable turns from moves such as {{m|Fly}} and {{m|Dig}}. | ||
===Offense=== | ===Offense=== | ||
Poison-type moves are typically used to harass foes by inflicting {{status|poison}} and {{status|bad poison}} to deal damage over time rather than to directly attack. Prior to [[Generation VI]], Poison only hit Grass type {{DL|Damage modification|super effective}}ly, which is largely offset by | Poison-type moves are typically used to harass foes by inflicting {{status|poison}} and {{status|bad poison}} to deal damage over time rather than to directly attack. Prior to [[Generation VI]], Poison only hit Grass type {{DL|Damage modification|super effective}}ly, which is largely offset by the common Grass/Poison typing. Compared to Poison, {{t|Ice}}, {{t|Fire}}, {{t|Flying}}, and even {{t|Bug}} are much more useful in countering the Grass type. Aside from itself, Poison is resisted by {{t|Rock}}, {{t|Ghost}}, and {{t|Ground}}, and is completely ineffective against Steel. Hence, resistances to the Poison type are far more common than weaknesses to it. Additionally, Poison types typically have average {{stat|Attack}} and {{stat|Special Attack}}, hampering the offensive usefulness of Poison-types. | ||
As of [[Generation VI]], Poison is one of two types super-effective against {{t|Fairy}} along with {{t|Steel}}. Because of the typically low {{stat|Defense}} most Fairies have, moves such as {{m|Poison Jab}} and {{m|Gunk Shot}} have the ability to take them down in only a single hit. {{m|Poison Jab}}, in particular, is commonly learned by {{t|Fighting}} types, giving them the ability to fight back against them. Outside of countering Fairies, however, Poison is only useful for [[same-type attack bonus]], particularly due to the lack of strong moves with wide distribution. | As of [[Generation VI]], Poison is one of two types super-effective against {{t|Fairy}} along with {{t|Steel}}. Because of the typically low {{stat|Defense}} most Fairies have, moves such as {{m|Poison Jab}} and {{m|Gunk Shot}} have the ability to take them down in only a single hit. {{m|Poison Jab}}, in particular, is commonly learned by {{t|Fighting}} types, giving them the ability to fight back against them. Outside of countering Fairies, however, Poison is only useful for [[same-type attack bonus]], particularly due to the lack of strong moves with wide distribution. | ||
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* Generation I introduced the most Poison-type moves of any generation, with eight, and Generation II introduced the fewest Poison-type moves, with only {{m|Sludge Bomb|one}}. | * Generation I introduced the most Poison-type moves of any generation, with eight, and Generation II introduced the fewest Poison-type moves, with only {{m|Sludge Bomb|one}}. | ||
* With the exception of {{p|Arceus}} holding a {{DL|Plate|Toxic Plate}}, there is no Poison-type [[Legendary Pokémon]]. This makes it the only type without any persistent Legendary Pokémon. | * With the exception of {{p|Arceus}} holding a {{DL|Plate|Toxic Plate}}, there is no Poison-type [[Legendary Pokémon]]. This makes it the only type without any persistent Legendary Pokémon. | ||
* In [[Generation I]], the Poison type is {{DL|Damage modification|super effective}} against {{type|Bug}} Pokémon, while the Bug type is super effective against Poison-type Pokémon. As such, this was the only the different type match-up that super effective against each other. | * In [[Generation I]], the Poison type is {{DL|Damage modification|super effective}} against {{type|Bug}} Pokémon, while the Bug type is super effective against Poison-type Pokémon. As such, this was the only the different type match-up that is super effective against each other. | ||
* A Pokémon of every type except Poison was added to the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] in {{game|Platinum}}. | * A Pokémon of every type except Poison was added to the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] in {{game|Platinum}}. | ||
* Only odd numbered generations have introduced pure Poison-type Pokémon. | * Only odd numbered generations have introduced pure Poison-type Pokémon. | ||
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|sv=Gift | |sv=Gift | ||
|th=พิษ | |th=พิษ | ||
}} | }} | ||
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