Battle effects: Difference between revisions

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[[File:Flamethrower V.png|frame|{{m|Flamethrower}}'s battle animation]]
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[[File:Flamethrower V.png|frame|{{m|Flamethrower}}'s battle animation in [[Generation V]]]]
'''Battle animations''' are used in the [[core series]] of the [[Pokémon games]]. They appear in all handheld Pokémon [[core series|version]]s, as well as some console games such as those in the [[Pokémon Stadium series]] and {{g|Colosseum}}. Battle animations are the visual display of [[move]]s used by Pokémon, as well as other in-battle effects such as [[weather conditions]] and [[status infliction]]. Battle animations require a series of sprites to make a moving animation, sometimes also using different backgrounds to enhance the scenery. In {{game|Crystal}}, the animation of the Pokémon themselves is also considered a battle animation.
'''Battle animations''' are used in the [[core series]] of the [[Pokémon games]]. They appear in all handheld Pokémon [[core series|version]]s, as well as some console games such as those in the [[Pokémon Stadium series]] and {{g|Colosseum}}. Battle animations are the visual display of [[move]]s used by Pokémon, as well as other in-battle effects such as [[weather conditions]] and [[status infliction]]. Battle animations require a series of sprites to make a moving animation, sometimes also using different backgrounds to enhance the scenery. In {{game|Crystal}}, the animation of the Pokémon themselves is also considered a battle animation.


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==Trivia==
==Trivia==
* In most games, all battle animations begin at a fixed position, which leads to some controversy over how some Pokémon are able to use the attacks - for instance, when a {{p|Cyndaquil}} uses {{m|Flamethrower}}, the flames appear to come out of its eyes.
[[File:Hydro Pump Stadium2 comparision.png|200px|thumb|right|{{p|Blastoise}}'s {{m|Hydro Pump}} differs in quantity from that of a Pokémon like {{p|Poliwrath}} in [[Pokémon Stadium 2|Stadium 2]]]]
[[File:Hydro Pump Stadium2 comparision.png|200px|thumb|left|Notice how {{p|Blastoise}}'s {{m|Hydro Pump}} differs in quantity from that of a Pokémon like {{p|Poliwrath}} in [[Pokémon Stadium 2|Stadium 2]].]]
* In most games, all battle animations begin at a fixed position, which leads to some inconsistencies over how some Pokémon are able to use the attacks - for instance, when a {{p|Cyndaquil}} uses {{m|Flamethrower}}, the flames appear to come out of its eyes.
* In the Japanese {{3v|Red|Green|Blue}}, several moves' battle animations originally had more flashes and/or were animated faster. Following the [[EP038|"Pokémon Shock" incident]], many of these were slowed down or otherwise edited, presumably to reduce the risk of epileptic seizures. These edits are found in the Japanese Yellow Version as well as international releases of {{game2|Red|Blue|Yellow}}. The most noticeable of these is {{m|Thunderbolt}}, though many others were also toned down, such as {{m|Body Slam}}, {{m|Hyper Beam}}, {{m|Blizzard}} and {{m|Surf}}.
** When the original Japanese Red, Green or Blue is played on the [[Game Boy Tower]] in the Pokémon Stadium games, these animations are slowed down significantly, more so than in the edited versions of future releases. This can occasionally cause brief graphical glitches with some moves, such as {{m|Body Slam}}. When played on a [[Super Game Boy]] or [[Game Boy Player]], however, the animations are shown in their original unedited form.


{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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