Experience: Difference between revisions

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→‎Experience gain in battle: This probably needs more TLC than I'm willing to give it at the moment. All the different generational things are jumbled up, which can make it confusing when the Exp. Share's changing mechanics get involved.
m (→‎Experience gain in battle: This probably needs more TLC than I'm willing to give it at the moment. All the different generational things are jumbled up, which can make it confusing when the Exp. Share's changing mechanics get involved.)
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Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. Note that in Generation V, the Pokémon's own level is taken into account ''after'' dividing experience, meaning lower level Pokémon will get more experience than higher level Pokémon.
Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. Note that in Generation V, the Pokémon's own level is taken into account ''after'' dividing experience, meaning lower level Pokémon will get more experience than higher level Pokémon.


The [[Lucky Egg]], [[Exp. All]] and [[Exp. Share]] can also further affect the gain of experience. If the Exp. All is in the [[Bag]] in [[Generation I]], all members of the player's party will gain experience based on how many there are, as if all had been sent into battle. In [[Generation VI]], if the Exp. Share is turned on, the party members who participate earn 100% experience, while the other party members earn 50% experience. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that ''actually'' participated (this can be exploited to give a Pokémon 3/4 of the battle's experience).
The [[Lucky Egg]], [[Exp. All]] and [[Exp. Share]] can also further affect the gain of experience. If the Exp. All is in the [[Bag]] in [[Generation I]], all members of the player's party will gain experience based on how many there are, as if all had been sent into battle. In [[Generation VI]], if the Exp. Share is turned on, the party members who participate earn 100% experience, while the other party members earn 50% experience. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share in Generations II-V automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that ''actually'' participated (this can be exploited to give a Pokémon 3/4 of the battle's experience).


Finally, in Generation V, the [[Entralink|Pass Powers]] Exp. Point Power affects the amount of experience earned if it is active, by between 0.5× and 2× depending on the strength of the power.
Finally, in Generation V, the [[Entralink|Pass Powers]] Exp. Point Power affects the amount of experience earned if it is active, by between 0.5× and 2× depending on the strength of the power.
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