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m (I don't really care how you spell colour/color, but I'm just standardising/standardizing it on this page.) |
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==How to use== | ==How to use== | ||
===Coding=== | ===Coding=== | ||
First call the header, which uses two parameters: ''1'' (background | First call the header, which uses two parameters: ''1'' (background color) and ''text'' (text color) | ||
<pre>{{DungeonItem/h|<background color, uses | <pre>{{DungeonItem/h|<background color, uses color templates>|text=<only if needed; put hex code for text color>}}</pre> | ||
For each entry there are five parameters: ''1'' ( | For each entry there are five parameters: ''1'' (item name), ''2'' (article location, optional: leave out if the same as 1), ''3'' (floors), ''4'' (bundle size, for stacks of items) and ''sprite'' (image location if not at MDBag <1> sprite.png, use "None" if no image.) | ||
<pre>If an item with image and own article: | <pre>If an item with image and own article: | ||
{{DungeonItem|<item name>|3=<floors; put like so: 1F-10F>}} | {{DungeonItem|<item name>|3=<floors; put like so: 1F-10F>}} | ||
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{{DungeonItem|<item name>|<main article>|<floors; put like so: 1F-10F>|sprite=None}}</pre> | {{DungeonItem|<item name>|<main article>|<floors; put like so: 1F-10F>|sprite=None}}</pre> | ||
At the end of the table, place the table closing code: | |||
<pre>|}</pre> | |||
===Example=== | ===Example=== |