Generation V: Difference between revisions

I suck at tables, but that's better than nothing. The japanese and international games have different style of title screens. Two international version = style is the same, the only difference is that the title is translated (eg. Edicion Verde Hoja)
(I suck at tables, but that's better than nothing. The japanese and international games have different style of title screens. Two international version = style is the same, the only difference is that the title is translated (eg. Edicion Verde Hoja))
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===Unova thematic motif===
===Unova thematic motif===
The fifth generation of Pokémon games focuses on the relationships between opposites, such as nature and industry or humans and Pokémon. This comes from the concept of Yin and Yang, which the legendary mascots of {{game|Black and White|s}}, {{p|Reshiram}} and {{p|Zekrom}}, are based on, with another reference being that Reshiram is the mascot of Black and Zekrom being the mascot of White-- both are opposite colored to the game's color, while version mascots beforehand had always matched. The [[Legendary musketeers]] also represent this theme as they are trying to prevent Pokémon from losing their natural habitats to human industry. The generation's main antagonists, [[Team Plasma]], also fit in with this theme, as their goal is to separate Pokémon from humans. Some of the cities also reflect this theme by being aesthetically different depending on the version of the game; two major examples of this are [[Black City]] and [[White Forest]], two version-exclusive locations. The {{pkmn|Dream World}}, which is supposed to combine dreams and reality, also fit into this theme.
The fifth generation of Pokémon games focuses on the relationships between opposites, such as nature and industry or humans and Pokémon. This comes from the concept of Yin and Yang, which the legendary mascots of {{game|Black and White|s}}, {{p|Reshiram}} and {{p|Zekrom}}, are based on, with another reference being that Reshiram is the mascot of Black and Zekrom being the mascot of White-- both are opposite colored to the game's color, while version mascots beforehand had always matched. The [[Legendary musketeers]] also represent this theme as they are trying to prevent Pokémon from losing their natural habitats to human industry. The generation's main antagonists, [[Team Plasma]], also fit in with this theme, as their goal is to separate Pokémon from humans. Some of the cities also reflect this theme by being aesthetically different depending on the version of the game; two major examples of this are [[Black City]] and [[White Forest]], two version-exclusive locations. The {{pkmn|Dream World}}, which is supposed to combine dreams and reality, also fit into this theme.
 
==Japanese title screens==
<!-- Don't add Black 2 and White 2 until international release!-->
{| class="roundy" style="margin:auto; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|- style="text-align: center;"
| style="background: #{{black color light}}; {{roundytl|5px}}" | {{color2|{{black color dark}}|Pokémon Black and White Versions|Pokémon Black}}
| style="background: #{{white color light}};" | {{color2|{{white color dark}}|Pokémon Black and White Versions|Pokémon White}}
|-
| width="14px" style="background: #{{black color}};" | [[File:Japanese BlackTitle.png]]
| width="14px" style="background: #{{white color}};" | [[File:Japanese WhiteTitle.png]]
|}
==Trivia==
==Trivia==
* The Japanese logo of the Pokémon games was redesigned once again for Generation V's releases; the first logo was used in Generation I and [[Generation II]], and the second during [[Generation III]] and [[Generation IV]].
* The Japanese logo of the Pokémon games was redesigned once again for Generation V's releases; the first logo was used in Generation I and [[Generation II]], and the second during [[Generation III]] and [[Generation IV]].