Pay Day (move): Difference between revisions

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{{MoveInfobox| n=6 | name=Pay Day | jname=ネコにこばん | jtranslit=Neko ni Koban | jtrans=Coin for a Cat | gameimage=Pay Day.png | type=Normal | damagecategory=Physical | basepp=20 | maxpp=32 | power=40 | accuracy=100 | gen=I | category=Smart | appeal=1 | jam=0 | cdesc=The appeal works best the more the crowd is excited. | appealsc=1 | scdesc=Earn +3 if the Pokémon gets the lowest score. | pokefordex=Pay%20Day | touches=no | protect=yes | magiccoat=no | snatch=no | mirrormove=yes | kingsrock=yes | flag7=no | flag8=no | sound=no | tm1=yes| tm#1=16| na=no| target=anyadjacent| footnotes= }} '''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat'') is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation I]]. {{p|Meowth}} is the only Pokémon that can learn this move naturally. The Japanese name of Pay Day is a {{wp|Japanese proverb}} akin to {{wp|Pearls Before Swine}}. ==Effect== ===Generations I-II=== Pay Day does damage, and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle. ===Generation III=== Same as above, except the move scatters coins equal to five times the user's level each time. The [[Amulet Coin]] now doubles the number of coins picked up. Due to {{DL|List of glitches in Generation III|Pay Day glitch|a glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games. ===Generations IV-V=== Same as above, except now the Luck Incense also doubles the amount of money picked up. ==Description== {{incomplete|section|Colo and XD description}} {{movedesc|Normal}} {{movedescentry|Stad|A move that also nets money at the end of battle. How much depends on the attack frequency and level.}} {{movedescentry|Stad2|A move that nets money at the end of battle. How much depends on the attack frequency and level.}} {{movedescentry|GSC|Throws coins. Gets them back later.}} {{movedescentry|RSE|Throws coins at the foe. Money is recovered after.}} {{movedescentry|FRLG|Numerous coins are hurled at the foe. Money is earned after battle.}} {{movedescentry|DPPtHGSS|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}} {{movedescentry|BW|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}} |} |}{{left clear}} ==Learnset== ===By [[Level|leveling up]]=== {{Moveheader/Level|Normal|1}} {{Moveentry/Level1|052|Meowth|1|Normal|Normal|17|20|20|FRLG=18|30|30|'''}} {{Moveentry/Level1|053|Persian|1|Normal|Normal|17|20|20|FRLG=18|no|no|'''}} {{Movefooter|Normal|1}} ===By [[TM]]=== {{Moveheader/TM|Normal|1|TM16|no|no|no|no}} {{Moveentry/TM1|025|Pikachu|1|Electric|Electric|yes|no|no|no|no}} {{Moveentry/TM1|026|Raichu|1|Electric|Electric|yes|no|no|no|no}} {{Moveentry/TM1|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|no}} {{Moveentry/TM1|034|Nidoking|2|Poison|Ground|yes|no|no|no|no}} {{Moveentry/TM1|052|Meowth|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|053|Persian|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|054|Psyduck|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|055|Golduck|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|056|Mankey|1|Fighting|Fighting|yes|no|no|no|no}} {{Moveentry/TM1|057|Primeape|1|Fighting|Fighting|yes|no|no|no|no}} {{Moveentry/TM1|079|Slowpoke|2|Water|Psychic|yes|no|no|no|no}} {{Moveentry/TM1|080|Slowbro|2|Water|Psychic|yes|no|no|no|no}} {{Moveentry/TM1|086|Seel|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|087|Dewgong|2|Water|Ice|yes|no|no|no|no}} {{Moveentry/TM1|112|Rhydon|2|Rock|Ground|yes|no|no|no|no}} {{Moveentry/TM1|143|Snorlax|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|151|Mew|1|Psychic|Psychic|yes|no|no|no|no}} {{Movefooter|Normal|1}} ===By {{pkmn|breeding}}=== {{Moveheader/Breed|Normal|2}} {{Moveentry/Breed2|187|Hoppip|2|Grass|Flying|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}|no|no|no|||Chain breed from TM}} {{Moveentry/Breed2|509|Purrloin|1|Dark|Dark|no|no|no|{{MSP|052|Meowth}}}} {{Movefooter|Normal|2}} ===By {{pkmn2|event}}=== ====[[Generation II]]==== {{Learnlistspecial|Normal}} {{Moveentryspecial|225|Delibird|2|Ice|Flying|{{DL|List of Nintendo event Pokémon in Generation II|Delibird|New York City Pokémon Center}}}} {{Learnlist/footer}} ===Special move=== ====[[Generation III]]==== {{Learnlistspecial|Normal}} {{Moveentry|300|Skitty|1|Normal||[[Pokémon Box Ruby & Sapphire]]|'''}} {{Learnlist/footer}} ==Other appearances== When a Meowth appears in a Poké Ball in [[Super Smash Bros.]] and [[Super Smash Bros. Brawl]], it uses Pay Day. ==In the anime== {{moveanime|type=Normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Black Arachnid Meowth Pay Day.png|image1p=Meowth}} {{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.}} {{movebtm|type=normal|user=The Black Arachnid|user1=The Black Arachnid's Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}} ==In the manga== ===Pokémon Adventures=== {{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash}} {{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}} {{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=DebutFearow {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Pay Day}} {{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent.}} {{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=DebutRapidash {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Pay Day}} {{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}} {{movebtmManga|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer's Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}} ===Pokémon Pocket Monsters=== {{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled.|image1=Kai Midorikawa Meowth Pay Day.png|image1p=Meowth}} {{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth tosses some gold coins at the opponent.}} {{movebtmManga|type=normal|user=Kai Midorikawa|user1=Kai's Meowth|startcode=PM019|startname=The No. 1 Pokémon!!|notes=Debut}} ==In other generations== {{Movegen| type=normal| genI=Pay Day I| genII=Pay Day II| genIII=Pay Day III| genIV=Pay Day IV| }} ==Trivia== * In Generation I, Pay Day was one of only three methods to earn money once all Trainers were defeated, discounting [[glitch]]es, the other two being selling items{{tt|*|even after all items in the game are sold/used, an infinite number of new items could technically be won from the Game Corner}} and fighting the [[Elite Four]] and {{pkmn|Champion}}. ==In other languages== {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} |zh_cmn=聚寶功 ''{{tt|Jùbǎo-gōng|Treasure Skill}}'' |nl=Betaaldag |fr=Jackpot |de=Zahltag |el=Ημέρα Πληρωμής |it=Giornopaga |ko=고양이돈받기 ''Goyang'i Donbatgi'' |pt=Dia do Pagamento |sr=Isplata |es=Día de Pago }} {{Generation I TMs}} {{-}} {{Project Moves and Abilities notice}} [[Category:Signature moves]] [[de:Zahltag]] [[es:Día de Pago]] [[fr:Jackpot]] [[it:Giornopaga (mossa)]] [[ja:ネコにこばん]] [[pl:Pay Day]] [[pt:Pay Day]]
{{MoveInfobox| n=6 | name=Pay Day | jname=ネコにこばん | jtranslit=Neko ni Koban | jtrans=Coin for a Cat | gameimage=Pay Day.png | type=Normal | damagecategory=Physical | basepp=20 | maxpp=32 | power=40 | accuracy=100 | gen=I | category=Smart | appeal=1 | jam=0 | cdesc=The appeal works best the more the crowd is excited. | appealsc=1 | scdesc=Earn +3 if the Pokémon gets the lowest score. | pokefordex=Pay%20Day | touches=no | protect=yes | magiccoat=no | snatch=no | mirrormove=yes | kingsrock=yes | flag7=no | flag8=no | sound=no | tm1=yes| tm#1=16| na=no| target=anyadjacent| footnotes= }} '''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat'') is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation I]]. {{p|Meowth}}is the only Pokémon that can learn this move naturally. The Japanese name of Pay Day is a {{wp|Japanese proverb}} akin to {{wp|Pearls Before Swine}}. ==Effect== ===Generations I-II=== Pay Day does damage, and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle. ===Generation III=== Same as above, except the move scatters coins equal to five times the user's level each time. The [[Amulet Coin]] now doubles the number of coins picked up. Due to {{DL|List of glitches in Generation III|Pay Day glitch|a glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games. ===Generations IV-V=== Same as above, except now the Luck Incense also doubles the amount of money picked up. ==Description== {{incomplete|section|Colo and XD description}} {{movedesc|Normal}} {{movedescentry|Stad|A move that also nets money at the end of battle. How much depends on the attack frequency and level.}} {{movedescentry|Stad2|A move that nets money at the end of battle. How much depends on the attack frequency and level.}} {{movedescentry|GSC|Throws coins. Gets them back later.}} {{movedescentry|RSE|Throws coins at the foe. Money is recovered after.}} {{movedescentry|FRLG|Numerous coins are hurled at the foe. Money is earned after battle.}} {{movedescentry|DPPtHGSS|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}} {{movedescentry|BW|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}} |} |}{{left clear}} ==Learnset== ===By [[Level|leveling up]]=== {{Moveheader/Level|Normal|1}} {{Moveentry/Level1|052|Meowth|1|Normal|Normal|17|20|20|FRLG=18|30|30|'''}} {{Moveentry/Level1|053|Persian|1|Normal|Normal|17|20|20|FRLG=18|no|no|'''}} {{Movefooter|Normal|1}} ===By [[TM]]=== {{Moveheader/TM|Normal|1|TM16|no|no|no|no}} {{Moveentry/TM1|025|Pikachu|1|Electric|Electric|yes|no|no|no|no}} {{Moveentry/TM1|026|Raichu|1|Electric|Electric|yes|no|no|no|no}} {{Moveentry/TM1|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|no}} {{Moveentry/TM1|034|Nidoking|2|Poison|Ground|yes|no|no|no|no}} {{Moveentry/TM1|052|Meowth|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|053|Persian|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|054|Psyduck|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|055|Golduck|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|056|Mankey|1|Fighting|Fighting|yes|no|no|no|no}} {{Moveentry/TM1|057|Primeape|1|Fighting|Fighting|yes|no|no|no|no}} {{Moveentry/TM1|079|Slowpoke|2|Water|Psychic|yes|no|no|no|no}} {{Moveentry/TM1|080|Slowbro|2|Water|Psychic|yes|no|no|no|no}} {{Moveentry/TM1|086|Seel|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|087|Dewgong|2|Water|Ice|yes|no|no|no|no}} {{Moveentry/TM1|112|Rhydon|2|Rock|Ground|yes|no|no|no|no}} {{Moveentry/TM1|143|Snorlax|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|151|Mew|1|Psychic|Psychic|yes|no|no|no|no}} {{Movefooter|Normal|1}} ===By {{pkmn|breeding}}=== {{Moveheader/Breed|Normal|2}} {{Moveentry/Breed2|187|Hoppip|2|Grass|Flying|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}|no|no|no|||Chain breed from TM}} {{Moveentry/Breed2|509|Purrloin|1|Dark|Dark|no|no|no|{{MSP|052|Meowth}}}} {{Movefooter|Normal|2}} ===By {{pkmn2|event}}=== ====[[Generation II]]==== {{Learnlistspecial|Normal}} {{Moveentryspecial|225|Delibird|2|Ice|Flying|{{DL|List of Nintendo event Pokémon in Generation II|Delibird|New York City Pokémon Center}}}} {{Learnlist/footer}} ===Special move=== ====[[Generation III]]==== {{Learnlistspecial|Normal}} {{Moveentry|300|Skitty|1|Normal||[[Pokémon Box Ruby & Sapphire]]|'''}} {{Learnlist/footer}} ==Other appearances== When a Meowth appears in a Poké Ball in [[Super Smash Bros.]] and [[Super Smash Bros. Brawl]], it uses Pay Day. ==In the anime== {{moveanime|type=Normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Black Arachnid Meowth Pay Day.png|image1p=Meowth}} {{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.}} {{movebtm|type=normal|user=The Black Arachnid|user1=The Black Arachnid's Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}} ==In the manga== ===Pokémon Adventures=== {{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash}} {{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}} {{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=DebutFearow {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Pay Day}} {{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent.}} {{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=DebutRapidash {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Pay Day}} {{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}} {{movebtmManga|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer's Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}} ===Pokémon Pocket Monsters=== {{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled.|image1=Kai Midorikawa Meowth Pay Day.png|image1p=Meowth}} {{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth tosses some gold coins at the opponent.}} {{movebtmManga|type=normal|user=Kai Midorikawa|user1=Kai's Meowth|startcode=PM019|startname=The No. 1 Pokémon!!|notes=Debut}} ==In other generations== {{Movegen| type=normal| genI=Pay Day I| genII=Pay Day II| genIII=Pay Day III| genIV=Pay Day IV| }} ==Trivia== * In Generation I, Pay Day was one of only three methods to earn money once all Trainers were defeated, discounting [[glitch]]es, the other two being selling items{{tt|*|even after all items in the game are sold/used, an infinite number of new items could technically be won from the Game Corner}} and fighting the [[Elite Four]] and {{pkmn|Champion}}. ==In other languages== {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} |zh_cmn=聚寶功 ''{{tt|Jùbǎo-gōng|Treasure Skill}}'' |nl=Betaaldag |fr=Jackpot |de=Zahltag |el=Ημέρα Πληρωμής |it=Giornopaga |ko=고양이돈받기 ''Goyang'i Donbatgi'' |pt=Dia do Pagamento |sr=Isplata |es=Día de Pago }} {{Generation I TMs}} {{-}} {{Project Moves and Abilities notice}} [[Category:Signature moves]] [[de:Zahltag]] [[es:Día de Pago]] [[fr:Jackpot]] [[it:Giornopaga (mossa)]] [[ja:ネコにこばん]] [[pl:Pay Day]] [[pt:Pay Day]]
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