Pokédex: Difference between revisions

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[[File:BW dex entries.png|thumb|right|Viewing the Unova Pokédex in {{game3|Black and White|Pokémon White|s}}]]
[[File:BW dex entries.png|thumb|right|Viewing the Unova Pokédex in {{game3|Black and White|Pokémon White|s}}]]
The [[Generation V]] Pokédex is similar to the Pokédex from {{game2|Diamond|Pearl|Platinum}}. It is displayed as a list on the right side of the lower screen with the selected Pokémon's sprite occuping the left side. Most of its functions are also similar to [[Generation IV]]'s. Instead of showing the time of day that a Pokémon can be caught, as in Generation IV, the Pokédex shows the seasons in which it can be found. Areas in which the Pokémon can be found flash red, and touching an area will show the methods by which it can be caught (walking in [[tall grass]], [[surfing]], or [[fishing]]). The height and weight comparison feature has been removed, but a section showing form differences and a search feature are added by [[Cedric Juniper]] when the player visits [[Mistralton City]]. The form difference section will now show [[Shiny Pokémon]] as well as form differences. The last sprite selected will become the one displayed in the main entry. If the player obtains a Pokémon from another country, they can select a language for that Pokémon's entry. The search function has also been improved with the ability to search Pokémon by color as well as the older criteria. The cry page has been added again as well.
The [[Generation V]] Pokédex is similar to the Pokédex from {{game2|Diamond|Pearl|Platinum}}. It is displayed as a list on the right side of the lower screen with the selected Pokémon's sprite occuping the left side. Most of its functions are also similar to [[Generation IV]]'s. Instead of showing the time of day that a Pokémon can be caught, as in Generation IV, the Pokédex shows the seasons in which it can be found. Areas in which the Pokémon can be found flash red, and touching an area will show the methods by which it can be caught (walking in [[tall grass]], [[surfing]], or [[fishing]]). The height and weight comparison feature has been removed, but a section showing form differences and a search feature are added by [[Cedric Juniper]] when the player visits [[Mistralton City]]. The form difference section will now show [[Shiny Pokémon]] as well as form differences. The last sprite selected will become the one displayed in the main entry. If the player obtains a Pokémon from another country, they can select a language for that Pokémon's entry. The search function has also been improved with the ability to search Pokémon by color as well as the older criteria. The cry page has been added again as well.
=====How to Operate the Unova Pokédex=====
When first starting up the Pokédex function, the DS system will show an image of the Unova Pokédex as it would appear closed: The single screen on the top screen of the DS and the design on the lower screen. By either waiting 5 seconds, tapping the touchscreen, or by pressing the A button, the player can turn on the Pokédex, showing an animation on the DS screens of the Pokédex opening and revealing its top screen. After the animation stops briefly, the picture shown on the DS will expand, making it appear as if the Pokédex screens are turning on. If the player first started up the game and did not view the Pokédex since the game session started, the first Pokémon with Unova Pokédex data would be shown. For example, if the first Pokémon with Unova Pokédex data was [[Tepig]], then Tepig's image would be shown when the Pokédex reaches its list of Pokémon. This does not apply for Pokémon that were introduced before Gen. V, even if National Mode is enabled. If the Pokédex was already used before in the same game session, it would show the Pokémon that was previously viewed, regardless of what Generation it was introduced in. Upon selecting a Pokémon from the list, its page will appear only if the player has at least seen one before. Along the bottom of the page, six buttons appear. The one on the far left scrolls up in the Pokédex entries and the one to the immediate right of it scrolls down in the Pokédex entries. Next to those are four sections: "INFO", which displays the Pokédex entry and is the page that is displayed upon selecting a Pokémon. Next to that is "AREA", which shows the Pokémon's area. To the right of that is "CRY", which plays the Pokémon's cry, and to the right of that is "FORMS", which displays the form(s) that have been seen. In "INFO", its Pokédex Entry will be displayed. If it has not been caught before, only its image, National Pokédex number, and Pokémon name will be displayed. Species names, height, and weight will have question marks next to them. Footprints, the "Captured" icon, and its Pokédex entry will be completely blank.  The voice feature is simple. Tapping on the bottom screen will allow the player to hear the cry. Once the player reaches Mistralton City, Cedric Juniper will upgrade the Pokédex so that it will have the ability to show a particular Pokémon's different forms. Before being upgraded, the Pokédex only has the ability to show the male and female form differences such as [[Bidoof]]. The upgraded version is also able to switch forms of Pokémon in "Form Comparison Mode," known in the game as "COMPARE," via a small horizontal scroll bar on the lower screen of the DS system, just below the form name. This can also be used by pressing the left and right buttons on the D-Pad on a DS system. Although, this scroll bar is only shown if there are more than 2 different forms of a Pokémon. Deerling, for example, would show the scroll bar because it has 4 forms total, although the player needs to have seen them before they can be seen in the Pokédex. Below the Pokémon's sprite, two buttons appear, with a third appearing while comparing forms, which can be done by tapping the sprite. The standard two are "SELECT", which turns the Pokémon's sprite around so that its face would face away from you, and "START", which starts the sprite's animation. The Pokémon can be rotated while the sprite is moving. These can also be used by pressing the START button on a DS to start the animation, and by pressing the SELECT button on a DS to rotate it. The third button only appears while two forms are shown, which switches th positions of the two sprites. This button is located on the black bar at the bottom of the touch screen and cannot be pressed with a button on the DS. The form shown on the left will be the form shown if the player exits Compare Mode. For example, if Wash Rotom was shown on the left and Mow Rotom was shown on the right, if the side switch button was pressed, Mow Rotom would be on the left and Wash Rotom would be on the right. If Compare mode was left, Mow Rotom would be shown in the "Single Form" function instead of Wash Rotom, and would be the sprite shown if that was exited as well. In Single Form Mode, known in-game as "FORMS," the scroll bar does not appear, but instead there are small green arrows on both sides of the form name at the top of the touch screen, which only appear if more than one form has been seen. Different from Generation IV's version, the forms feature will also show the shiny version of the Pokémon; the last sprite selected will become the one displayed in the main entry. Like Generation III and Generation IV, this Pokédex does have the height and weight feature, but it lacks the ability to compare a Pokémon's height and weight to its Trainer, a feature that was in Generation IV.


===Search and order===
===Search and order===

Revision as of 19:44, 7 January 2012

Zukan redirects here. For Japanese figures named after the Pokédex, see Pokémon Zukan figures.
Pokédex in Black and White

The Pokédex (Japanese: ポケモン図鑑 illustrated Pokémon encyclopedia) was created by Professor Oak as an invaluable tool to a Trainer in the Pokémon world. It gives information about all Pokémon in the world that are contained in its database, although it differs in how it acquires and presents information over the different medias. However, they are also only given to a few Trainers at a time, generally to the ones that are felt to have exceptional potential and skill. There are different types of Pokédexes and each Pokédex is special to a specific region.

Pokédex entries are typically only two- or three-sentence bits of information about the Pokémon referred to. In some events it gives background information on the habitat or activities of this Pokémon in the wild; at other times it gives other bits of information on the Pokémon's history or anatomy. The information included is important info on the Pokémon, height, weight (once obtained), cry, other forms, a few sentences about the Pokémon, and a picture of the Pokémon.

Functions

In order to accomplish Professor Oak's goal of a complete database of information on every Pokémon, the Pokédex is designed to find and record data on each Pokémon the Trainer meets. Pokémon are added to the Pokédex simply by encountering them in battle (or a few special exceptions in Gen IV, such as seeing a picture), but detailed entries are not recorded until the player catches the Pokémon or acquires it in a trade.

Entries

The main feature of any Pokédex are the entries on each individual Pokémon, which provide a lot of detail that would otherwise be unexplored in the games.

Generation I

File:RBYPokedex.png
The main interface of the first Pokédex model

In Generation I's Pokédex (model HANDY505), the entries were simple and each individual section could be accessed directly from the listing. The first, and main part, was called Data, and included an image of the Pokémon, its number, name, species, Height, Weight, and a short blurb. The second part was called Cry, and selecting that would simply play the Pokémon's cry. The last part was called Area, and would display the map, along with flashing indicators at each location where the selected Pokémon could be found. In cases where the Pokémon was not available in the wild, was only available once, or could only be found by fishing or in Cerulean Cave, the message "Area Unknown" would be displayed over the center of the map instead. The Yellow Version allowed players to print entries using the Game Boy Printer.


Generation II

File:JohtoDex.png
Johto's Pokédex (model HANDY808), as seen in Pokémon Gold

Generation II retained the same elements as its predecessor, while adding the Pokémon's footprint to the information, and, like Yellow, allowing players to print entries. Unlike Generation I, selecting a Pokémon displayed the entry in a new screen from which the other sections could be selected. This became the norm for each subsequent generation.

In these games, entries that would normally display "Area Unknown" on the map simply displayed an unmarked map.

Generation III

File:PokedexHoennView.png
Viewing the Hoenn Pokédex in Pokémon Sapphire
File:FRLGPokedex.png
Viewing the Kanto Pokédex (numerical mode) in Pokémon LeafGreen

Generation III's Pokédex did not add anything to the main entry, however, Cry was given its own page, which would display the soundwave as it played. In addition, the Area section was changed to highlight locations instead of marking them and could now display the locations of Pokémon caught by fishing. A Size section was added, which displayed silhouettes of the Pokémon and the player character side by side.

FireRed and LeafGreen's Pokédex (model HANDY909) displayed entries in a much different format from Ruby, Sapphire and Emerald. It was the first Pokédex to actually display a Pokémon's type in its entry, as well as its box sprite. However, the Cry visuals were removed. Entries for Kanto Pokémon were taken from Red/Green for FireRed and Red/Blue for LeafGreen. Johto Pokémon entries were taken from Silver for FireRed and Gold for LeafGreen.

Generation IV

File:Platinum National Pokédex.png
Giratina in the Platinum National Pokédex
File:HGSSpokedex.png
Pidgey in the Generation IV Johto Pokédex

Generation IV's Pokédex (model HANDY910is) added numerous features, but of FireRed and LeafGreen's changes, it kept only Type. Area would now change its highlight color depending on whether a Pokémon is found on land or in water, and the player could view the differences between morning, day and night, with the default being the current time. Cry's display returned, with a bar display in addition to the wave display, and the ability to modify the cry via Chorus/Pan, Reverb/Filter and Loop. Weight was added to the Size section, which put the Pokémon and the player character on either side of a balance scale. A new Forms section allowed players to see gender and form differences within species, but only for forms they'd already seen.

HeartGold and SoulSilver changed the formatting again, now by displaying the list on the lower screen and the actual entry on the top screen. Cry's page was again removed. By selecting to view details, players could view Area, Size and Forms. Area no longer defaulted to the current time or differentiated between land and water, Size now utilized both screens to display both Height and Weight at the same time, and Forms added a Compare option to see different forms side by side instead of having to scroll between them. Entries for Johto and Kanto Pokémon were taken from Gold for HeartGold and Silver for SoulSilver. Also, while artwork shows a pink Pokédex for females, the in-game interface does not reflect this.

Generation V

File:BW dex entries.png
Viewing the Unova Pokédex in Pokémon White

The Generation V Pokédex is similar to the Pokédex from Pokémon Diamond, Pearl, and Platinum. It is displayed as a list on the right side of the lower screen with the selected Pokémon's sprite occuping the left side. Most of its functions are also similar to Generation IV's. Instead of showing the time of day that a Pokémon can be caught, as in Generation IV, the Pokédex shows the seasons in which it can be found. Areas in which the Pokémon can be found flash red, and touching an area will show the methods by which it can be caught (walking in tall grass, surfing, or fishing). The height and weight comparison feature has been removed, but a section showing form differences and a search feature are added by Cedric Juniper when the player visits Mistralton City. The form difference section will now show Shiny Pokémon as well as form differences. The last sprite selected will become the one displayed in the main entry. If the player obtains a Pokémon from another country, they can select a language for that Pokémon's entry. The search function has also been improved with the ability to search Pokémon by color as well as the older criteria. The cry page has been added again as well.

How to Operate the Unova Pokédex

When first starting up the Pokédex function, the DS system will show an image of the Unova Pokédex as it would appear closed: The single screen on the top screen of the DS and the design on the lower screen. By either waiting 5 seconds, tapping the touchscreen, or by pressing the A button, the player can turn on the Pokédex, showing an animation on the DS screens of the Pokédex opening and revealing its top screen. After the animation stops briefly, the picture shown on the DS will expand, making it appear as if the Pokédex screens are turning on. If the player first started up the game and did not view the Pokédex since the game session started, the first Pokémon with Unova Pokédex data would be shown. For example, if the first Pokémon with Unova Pokédex data was Tepig, then Tepig's image would be shown when the Pokédex reaches its list of Pokémon. This does not apply for Pokémon that were introduced before Gen. V, even if National Mode is enabled. If the Pokédex was already used before in the same game session, it would show the Pokémon that was previously viewed, regardless of what Generation it was introduced in. Upon selecting a Pokémon from the list, its page will appear only if the player has at least seen one before. Along the bottom of the page, six buttons appear. The one on the far left scrolls up in the Pokédex entries and the one to the immediate right of it scrolls down in the Pokédex entries. Next to those are four sections: "INFO", which displays the Pokédex entry and is the page that is displayed upon selecting a Pokémon. Next to that is "AREA", which shows the Pokémon's area. To the right of that is "CRY", which plays the Pokémon's cry, and to the right of that is "FORMS", which displays the form(s) that have been seen. In "INFO", its Pokédex Entry will be displayed. If it has not been caught before, only its image, National Pokédex number, and Pokémon name will be displayed. Species names, height, and weight will have question marks next to them. Footprints, the "Captured" icon, and its Pokédex entry will be completely blank. The voice feature is simple. Tapping on the bottom screen will allow the player to hear the cry. Once the player reaches Mistralton City, Cedric Juniper will upgrade the Pokédex so that it will have the ability to show a particular Pokémon's different forms. Before being upgraded, the Pokédex only has the ability to show the male and female form differences such as Bidoof. The upgraded version is also able to switch forms of Pokémon in "Form Comparison Mode," known in the game as "COMPARE," via a small horizontal scroll bar on the lower screen of the DS system, just below the form name. This can also be used by pressing the left and right buttons on the D-Pad on a DS system. Although, this scroll bar is only shown if there are more than 2 different forms of a Pokémon. Deerling, for example, would show the scroll bar because it has 4 forms total, although the player needs to have seen them before they can be seen in the Pokédex. Below the Pokémon's sprite, two buttons appear, with a third appearing while comparing forms, which can be done by tapping the sprite. The standard two are "SELECT", which turns the Pokémon's sprite around so that its face would face away from you, and "START", which starts the sprite's animation. The Pokémon can be rotated while the sprite is moving. These can also be used by pressing the START button on a DS to start the animation, and by pressing the SELECT button on a DS to rotate it. The third button only appears while two forms are shown, which switches th positions of the two sprites. This button is located on the black bar at the bottom of the touch screen and cannot be pressed with a button on the DS. The form shown on the left will be the form shown if the player exits Compare Mode. For example, if Wash Rotom was shown on the left and Mow Rotom was shown on the right, if the side switch button was pressed, Mow Rotom would be on the left and Wash Rotom would be on the right. If Compare mode was left, Mow Rotom would be shown in the "Single Form" function instead of Wash Rotom, and would be the sprite shown if that was exited as well. In Single Form Mode, known in-game as "FORMS," the scroll bar does not appear, but instead there are small green arrows on both sides of the form name at the top of the touch screen, which only appear if more than one form has been seen. Different from Generation IV's version, the forms feature will also show the shiny version of the Pokémon; the last sprite selected will become the one displayed in the main entry. Like Generation III and Generation IV, this Pokédex does have the height and weight feature, but it lacks the ability to compare a Pokémon's height and weight to its Trainer, a feature that was in Generation IV.

Search and order

The original Pokédex had no search function.

In Generation II, the ability to search for Pokémon by type was added, as well as the ability to sort by New Pokédex mode, Old Pokédex mode, A to Z mode and Unown mode.

In Ruby and Sapphire, the search function was expanded to allow searches by name and color. Players were also given the option to order Pokémon by Heaviest, Lightest, Tallest, or Smallest. Two modes were available, Hoenn and National. National mode was unlocked via a trade with Kanto or Orre, or in Emerald, defeating the Elite Four.

However, in FireRed and LeafGreen, the search function was dropped altogether, instead choosing to expand the sort functions by adding lists of Pokémon by type and habitat. Heaviest and Tallest orders were also removed. National Mode was unlocked by having obtained 60 Pokémon in the Pokédex and beating the Elite Four.

Generation IV brought the Search function back, as well as Heaviest and Tallest orders. Habitat was dropped. Searches could now be conducted by Form, but not by Color. The two Pokédex modes were Sinnoh and National. National mode was unlocked by seeing every Pokémon in the Sinnoh Dex.

HeartGold and SoulSilver added the ability to search by Height and Weight (instead of simply sorting by them), and also allowed search by Area (Johto, Kanto, or Unknown). National Mode was added by talking with Professor Oak in the S.S. Aqua port in Olivine City after defeating the Elite Four.

In Generation V, the Pokédex for Pokémon Black and White Versions allows the player to search for Pokémon with the following criteria: Order (Number, A to Z, Heavy to Light, Light to Heavy, Tall to Short, and Short to Tall), Name (All letters of the alphabet), Type, Color, which was returned to the search after being dropped in Generation IV, and Form. Unlike in HeartGold and SoulSilver, the ability to search for Pokémon by area was dropped. By changing the Pokédex type, the player can search for Pokémon native to the Unova Region or from other regions, but in order to search for other Pokémon, the player must have first been obtained the National Pokédex upgrade from Cedric Juniper after the defeat of Team Plasma. After obtaining the upgrade, the player can switch the Pokédex type from the National Pokédex to the Unova Pokédex at will by simply tapping "SELECT" in the lower portion of the touch screen or by pressing the SELECT button on the DS System.

Completion

File:Diploma-red.png
Diploma awarded in Red/Blue

Completing the Pokédex is a common goal of Trainers and carries with it much esteem due to its difficulty, which has gradually escalated due to the fact that at least 100 new Pokémon are introduced with each new generation. However, this is circumvented to a degree with new features added to the games, such as the introduction of Wi-Fi and the GTS in Generation IV, or a more convenient trading system (PC box to PC box) in Generation V. The exclusion of event Pokémon as a requirement for completing the Pokédex also makes it possible for people with no access to event distributions to complete the Pokédex.

The diploma awarded for the completion of the National Pokédex in Pokémon Black and White

The in-game rewards are usually a congratulations from the director's avatar and a diploma, usually one for completing the regional Pokédex and one for the National Pokédex. In Emerald, the player could choose from one of the Johto starter Pokémon for completing the Hoenn Dex. The completion of the Pokédex also usually allows the player to upgrade his/her Trainer card.

In Generations I to III, the completion of the regional Pokédex is tracked by how many Pokémon the player has caught. However, in Generation IV, the regional Pokédex is tracked simply by how many Pokémon the player has seen. In Generation V, the requirement is again to catch all Pokémon in the Unova region. Completion of the National Pokédex is strictly based on the number of Pokémon caught.


Gallery of images

In the anime

File:BW Pokedex.png
Pokédex's new design as seen in the Best Wishes series

When a young "Sammy" Oak was accidentally warped to a future of his own time, Ash explained to him how the Pokédex works, unknowingly giving him an idea.

In The Evolution Solution it was mentioned that the Pokédex entries were written by Professor Westwood V of the Seafoam Islands. Unlike the games, entries in the anime are pre-programmed into the database and do not require catching to give full information. In this way, they act more as an aide or guide than a recording instrument.

To look up information on a particular species, Trainers may simply point the Pokédex at an individual or manually enter it in. The Pokédex will then display a picture and read the entry out loud. It can also give more information on individuals on request, such as level and learned moves. Apparently, a picture or video recording of sufficient quality can also be scanned for information.

The new Pokédex for Unova comes with a new voice and shows images of the side and back of a Pokémon along with its front.

Trainers without the luxury of a Pokédex may have access to other means of finding information. Some use high-tech computers, like Giovanni in The Thief That Keeps On Thieving! or Shingo in Wired for Battle!. In several episodes, James uses a deck of cards.

Pokédex entries

Episode Subject Source Entry
EP002 Dexter (purpose) Ash's Pokédex I'm Dexter, a Pokédex programmed by Professor Oak for Pokémon Trainer Ash Ketchum of the town of Pallet. My function is to provide Ash with information and advice regarding Pokémon and their training. If lost or stolen, I cannot be replaced.

Voice actors

Language Voice actor
Japanese Kanto / Johto: 三木眞一郎 Shin'ichirō Miki
Hoenn: 林原めぐみ Megumi Hayashibara
Sinnoh: 川上とも子 Tomoko Kawakami (DP001-DP101) / 雪野五月 Satsuki Yukino (DP102-DP191)
Unova: 石塚運昇 Unshō Ishizuka
English Kanto / Johto: Eric Stuart (4Kids) / Bill Rogers (TPCI)
Hoenn: Rachael Lillis
Sinnoh: Michele Knotz
Unova: Marc Thompson
Indonesian Hoenn / Sinnoh: Dewi Arifiani
Spanish Latin America Kanto / Johto: Rubén León / Gabriel Gama (TLoT, SS018, AG147-AG161) / Rossy Aguirre (AG134-AG135) / Hugo Núñez (DP143-DP147)
Hoenn: Rossy Aguirre
Sinnoh: Rubén León (DP002-DP104) / Mayra Arellano (DP105-DP156) / Rossy Aguirre (DP158-DP190) / Unova: Eduardo Garza
Spain Kanto / Johto / Unova: Eduardo del Hoyo
Hoenn / Sinnoh: Amparo Valencia


Gallery of images

In the manga

The Pokédexes of the holders from the Emerald arc

Pokémon Adventures

In Pokémon Adventures, only a select group of people have Pokédexes and they are highly respected as a result. It is shown that when put several are put together, Pokédexes will make a beeping sound as a signal to indicate that another Pokédex is nearby. This only works when held by their rightful owner, as seen in Gimme Shellder. This signal seems to apply for all models of the Pokédex, and the Sinnoh Pokédex holder trio refers to it as the "morning sound" (Japanese: 朝の音).

Much as in the anime, the Pokédex in Pokémon Adventures displays the known moves of an individual Pokémon, as well as its current health, its cry, its current moves, and can even track them. Unlike in the anime, the Pokédex entries are usually taken directly from the games and as such contains readable text rather than having the information spoken out loud. The Pikachu interaction feature from Pokémon Yellow was added to Red's Pokédex, allowing him to see its mood (though he never is seen making much use of it, as Yellow was in possession of his Pokédex for most of the chapter, and could tell Pika's mood on her own anyway). The Pokédex's function takes over much of the control the games give to the player, being able to prevent a Pokémon's evolution, whereas Trainers without a Pokédex have no choice in the matter. As seen in Wanted: Pikachu!, the Pokédex can discover where a Pokémon was first met by its Trainer, much as the feature added in Pokémon Crystal allows one to view a Pokémon's origin.

In the FireRed & LeafGreen arc, Professor Oak asks Red, Blue, and Green to return their Pokédexes to him, so that he could upgrade them to National Dex. Though in the process, they get stolen by Orm and used by Carr to create a "black Pokédex" (Japanese: 黒い図鑑). Later in the story, the new Pokédexes are received by the trio, and Red's old one is given to Yellow. In the HeartGold & SoulSilver arc, the Johto Pokédex holders get new Pokédexes as well.

Gallery of images

The Electric Tale of Pikachu

A Pokédex in the Electric Tale of Pikachu

In the manga series The Electric Tale of Pikachu, Pokémon Trainers receive their Pokédexes when their application to become a Pokémon Trainer is accepted. A Pokédex contains information on a Pokémon's moves and abilities, as well as general information (such as how some Pokémon, like Pikachu, dislike Poké Balls) and the ability to tell if a Pokémon has critically low HP. In addition, all Pokédexes contain a copy of the Trainer's license.

Updated versions of the Pokédex are released from time to time: in Clefairy Tale, Professor Oak gives Ash a beta version of the latest model of the Pokédex.

In the TCG

Pokédex HANDY910is

This listing is of cards mentioning or featuring the Pokédex in the Pokémon Trading Card Game. The Hoenn region's model did not receive a TCG card, and the Generation I and Generation II Pokédexes, which featured model numbers on the Japanese cards (HANDY505 and HANDY808 respectively), did not show these model numbers on the English card. The Generation V Pokédex has no model number even in the Japanese card; it also has the same effect and English name as the Generation I Pokédex. Every card has allowed the player to look at a certain number of cards from the top of their deck and then either arrange them as they like, or in the case of Pokédex HANDY910is, choose one to put in their hand.

Name Type Rarity Set Set no.
Pokédex T Uncommon Base Set 87/102
Base Set 2 115/130
Black & White 98/114
New Pokédex T Uncommon Neo Genesis 95/111
Common Pokémon Web 16/48
PokéDex HANDY909 T Uncommon EX FireRed & LeafGreen 96/112
Pokédex HANDY910is T Uncommon Diamond & Pearl 111/130
Platinum 114/127

Trivia

  • For Two Degrees of Separation!, Professor Oak's lecture is about the Pokédex. He writes this Pokémon senryū about it: こまったら ひらいてみよう ポケモンずかん Komattara hiraite miyō, Pokémon zukan. "When troubled, let's open the Pokédex."
  • Most of the Pokédexes appear similar to one of Nintendo's handhelds. The Johto Pokédex resembles a Game Boy Color, the Hoenn Pokédex appears similar to the Game Boy Advance, the Generation III Kanto Pokédex resembles a Game Boy Advance SP, the Sinnoh Pokédex resembles Nintendo DS Lite, and the Generation IV Johto Pokédex is in similar appearance to a Nintendo DSi. However, the Generation V Unova Pokédex does not look like the next handheld, the Nintendo 3DS, but rather an iPod.
  • The Pokédex is evidently encased in material that is invulnerable to almost anything within reason. It has been soaked in water and (in the anime) electrocuted and exposed to high-temperature flames, all with no ill effect. It is also voice-sensitive. There are some limitations to its ability; certain circumstances can prevent the Pokédex from accurately identifying its target:
    • A Pokédex which has not received a National Mode upgrade will not display any information on Pokémon not usually found in its home region, even if those Pokémon have been caught.
    • Similarly, Gary's Pokédex failed to identify Mewtwo at the Viridian Gym, displaying only static interference. This may be attributed to the mechanical battle armor Mewtwo was wearing at the time.
  • All six of Ash's Pokédexes have been red, as were the Pokédexes in the games prior to HeartGold and SoulSilver, while other characters have had other colors. May had a yellow one in Kanto, Paul has a dark blue Pokédex, Dawn has a pink Pokédex, Rhyanna has an ice blue Pokédex, Narissa has an orange Pokédex and Mamie has a lavender Pokédex.
  • The only Pokédex Ash has never owned is the Pokédex introduced in HeartGold and SoulSilver.
  • The Kanto regional Pokédex and the Sinnoh regional Pokédex (Diamond and Pearl) have 151 members, the smallest of all regional Pokédexes. The largest regional Pokédex is the Johto regional Pokédex, with 256 members.
  • The Pokédex models of Generations I and II rounded the weights of all Pokémon to full pounds except for Gastly and Haunter, despite the Japanese games' use of tenths of kilograms since the start. From Generation III onward, all weights have been given to the nearest tenth of a pound.
  • The Pokédex lost several buttons with every new model, due to various upgrades: Kanto's first model has twenty-two buttons, Johto's original model has five, Kanto's second model, Hoenn's, and Sinnoh's only have three, and Johto's second model apparently has none whatsoever, solely using the touch-screen interface.
  • Numerous toy Pokédexes have been manufactured by companies like Tiger Electronics and Jakks Pacific.
  • In HeartGold and SoulSilver, the Pokégear's map displays Ethan's icon's hat with black sides, however the Pokédex map displays Ethan's icon's hat with yellow sides.
  • The Pokédex entries in Pokémon Black and White Versions for Pokémon not native to Unova are the same as those from Pokémon Platinum Version.
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