IQ: Difference between revisions

183 bytes added ,  25 April 2011
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== Enemies with IQ ==
== Enemies with IQ ==
IQ affects both the player, the team, and enemies alike.  In Explorers of Time, Darkness, and Sky, most enemies prior to the end of the story will have the minimum amount of IQ, while most enemies after the end of the story will have roughly 300 IQ and all associated IQ skills.  Pokémon encountered at [[Zero Isle North]] have maximum IQ.
IQ affects both the player, the team, and enemies alike.  In Explorers of Time, Darkness, and Sky, most enemies prior to the end of the story will have the minimum amount of IQ, while most enemies after the end of the story will have roughly 300-330 IQ and all associated IQ skills.  Pokémon encountered at [[Southeastern Islands]] (23-24F) and [[Inferno Cave]] (23-29F) and [[Zero Isle North]] (50-74F) have 600 IQ. Pokémon encountered at [[Zero Isle North]] (past 70F) and [[Zero Isle Center]] (all floors) have 850 IQ.


All Pokémon [[recruitment|recruited]] onto a team start off with the minimum amount of IQ.
All Pokémon [[recruitment|recruited]] onto a team start off with the minimum amount of IQ.
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