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m (→In the anime) |
m (→Fight: Expanded image caption and included information on Trick Room (move).) |
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====Fight==== | ====Fight==== | ||
[[File:Pokémon battle moves.png|thumb|Fight menu]] | [[File:Pokémon battle moves.png|thumb|The moves of a Pokémon, possibly {{p|Giratina}}, are displayed in the Fight menu.]] | ||
Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining [[Power points|PP]], a move may or may not be able to be selected; at least 1 PP is required to select the move. | Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining [[Power points|PP]], a move may or may not be able to be selected; at least 1 PP is required to select the move. | ||
Once the | Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest {{stat|Speed}} stat going first, and the one with the lowest Speed stat going last, unless {{m|Trick Room}} has been used in Generations {{gen|IV}} and {{gen|V}}, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and [[status ailment]]s, this progression may be altered, with moves like {{m|Quick Attack}} having an increased [[priority]] and items like the [[Iron Ball]] slowing down the Pokémon that holds it. | ||
As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|Hit Points|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{gen|I}}, {{gen|II}}, and {{gen|III}}, but after the end of the turn in [[Generation IV]], resulting in a slightly different strategy for double battles between Generation III and Generation IV. | As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|Hit Points|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{gen|I}}, {{gen|II}}, and {{gen|III}}, but after the end of the turn in [[Generation IV]], resulting in a slightly different strategy for double battles between Generation III and Generation IV. |
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