Pokémon battle: Difference between revisions

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→‎Fight: Expanded image caption and included information on Trick Room (move).
m (→‎Fight: Expanded image caption and included information on Trick Room (move).)
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====Fight====
====Fight====
[[File:Pokémon battle moves.png|thumb|Fight menu]]
[[File:Pokémon battle moves.png|thumb|The moves of a Pokémon, possibly {{p|Giratina}}, are displayed in the Fight menu.]]
Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining [[Power points|PP]], a move may or may not be able to be selected; at least 1 PP is required to select the move.
Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining [[Power points|PP]], a move may or may not be able to be selected; at least 1 PP is required to select the move.


Once the move has been selected, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest {{stat|Speed}} stat going first, and the one with the lowest Speed stat going last. Depending on the moves used, items held by individual Pokémon, and [[status ailment]]s, this progression may be altered, with moves like {{m|Quick Attack}} having an increased [[priority]] and items like the [[Iron Ball]] slowing down the Pokémon that holds it.
Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest {{stat|Speed}} stat going first, and the one with the lowest Speed stat going last, unless {{m|Trick Room}} has been used in Generations {{gen|IV}} and {{gen|V}}, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and [[status ailment]]s, this progression may be altered, with moves like {{m|Quick Attack}} having an increased [[priority]] and items like the [[Iron Ball]] slowing down the Pokémon that holds it.


As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|Hit Points|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{gen|I}}, {{gen|II}}, and {{gen|III}}, but after the end of the turn in [[Generation IV]], resulting in a slightly different strategy for double battles between Generation III and Generation IV.
As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|Hit Points|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{gen|I}}, {{gen|II}}, and {{gen|III}}, but after the end of the turn in [[Generation IV]], resulting in a slightly different strategy for double battles between Generation III and Generation IV.
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