Mew (Pokémon)/Generation II learnset: Difference between revisions

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{{pokelinkback|151|Mew|2}}
{{pokelinkback|151|Mew|2}}
__NOTOC__
 
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Mew|psychic|psychic|2|1}}
{{learnlist/levelh|Mew|psychic|psychic|2|1}}
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====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{| align="center" class="expandable"
|-
! Mew can learn ''every'' TM and HM move in Generation II.
|-
|
{{learnlist/tmh|Mew|psychic|psychic|2|1}}
{{learnlist/tmh|Mew|psychic|psychic|2|1}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
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{{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
{{learnlist/tmf|Mew|psychic|psychic|2|1}}
{{learnlist/tmf|Mew|psychic|psychic|2|1}}
|}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====

Revision as of 19:37, 31 October 2010

← Mew Mew

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Pound Normal 04040 100}}100% 35
1010 Transform Normal 0000 —}}—% 10
2020 Mega Punch Normal 08080 085}}85% 20
3030 Metronome Normal 0000 —}}—% 10
4040 Psychic Psychic 09090 100}}100% 10
5050 AncientPower Rock 06060 100}}100% 5
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mew in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mew in that game.
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Mew can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mew cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Move Tutor moves from other generations