Category:Moves that cannot miss: Difference between revisions

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(shadow force is correct)
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With the exception of {{m|Vital Throw}} (never misses but makes the user go last) and {{m|Aura Sphere}} (has 90 base power compared to 60 base power with {{m|Swift}}), these moves are all [[Move variations|variations]] on the move Swift; that is to say, they will always hit (unless the foe is using {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, or {{m|Shadow Force}}).
With the exception of {{m|Vital Throw}} (never misses but makes the user go last) and {{m|Aura Sphere}} (has 90 base power compared to 60 base power with {{m|Swift}}), these moves are all [[Move variations|variations]] on the move Swift; that is to say, they will always hit (unless the foe is using {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, or {{m|Shadow Force}}). In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]] a Pokémon with {{a|Forewarn}}, is able to evade these moves.
[[Category:Moves by effect]]
[[Category:Moves by effect]]

Revision as of 10:05, 25 October 2010

With the exception of Vital Throw (never misses but makes the user go last) and Aura Sphere (has 90 base power compared to 60 base power with Swift), these moves are all variations on the move Swift; that is to say, they will always hit (unless the foe is using Fly, Dig, Dive, Bounce, or Shadow Force). In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky a Pokémon with Forewarn, is able to evade these moves.

Pages in category "Moves that cannot miss"

The following 169 pages are in this category, out of 169 total.