Individual values: Difference between revisions

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→‎Generation III: Mentioned cross-gen trade incompatibility.
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m (→‎Generation III: Mentioned cross-gen trade incompatibility.)
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===Generation III===
===Generation III===
In Generation III, the IV system was completely overhauled. Now, rather than having a range of 0-15, IVs would have a range of 0-31, with HP and Special Defense getting their own individually-determined IVs. The formula for calculation of stats by IVs was also changed, as with the IV system the [[Effort value|EV]] system was also modified, and [[Natures]], newly-introduced, now modified certain stats either by raising or lowering them by 10%. The [[personality value]] handles a Pokémon's [[gender]], [[shiny Pokémon|shiny status]], and several other aspects.
In Generation III, the IV system was completely overhauled. Now, rather than having a range of 0-15, IVs would have a range of 0-31, with HP and Special Defense getting their own individually-determined IVs. The formula for calculation of stats by IVs was also changed, as with the IV system the [[Effort value|EV]] system was also modified, and [[Natures]], newly-introduced, now modified certain stats either by raising or lowering them by 10%. The [[personality value]] handles a Pokémon's [[gender]], [[shiny Pokémon|shiny status]], and several other aspects.
This new system is part of the reason why it is impossible to trade berween [[Generation II]] and [[Generation III]] games.


The Generation III-on determination of stats follows the following two formulas:
The Generation III-on determination of stats follows the following two formulas:
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