S.S. Aqua: Difference between revisions

100 bytes added ,  4 August 2010
m (Undo revision 1140362 by Azule21 (talk) not up to wiki standards and not useful)
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When the player first rides the ship to Vermilion City, a man will bump into them as they board and explain he's lost his granddaughter. Once the player enters the lower deck, a crewman will deny them access and ask them to locate a co-worker who is slacking off on the floor above. The crewman is a Sailor in a previously empty room, (in the IV generation the Sailor is found sleeping in a cabin before the player is asked to find him) and once beaten the crewman below will let the player pass. After traversing through the lower deck, the player finds the man's granddaughter. The player takes her back to her grandfather, at which point the ferry arrives in Vermilion and the player can depart.
When the player first rides the ship to Vermilion City, a man will bump into them as they board and explain he's lost his granddaughter. Once the player enters the lower deck, a crewman will deny them access and ask them to locate a co-worker who is slacking off on the floor above. The crewman is a Sailor in a previously empty room, (in the IV generation the Sailor is found sleeping in a cabin before the player is asked to find him) and once beaten the crewman below will let the player pass. After traversing through the lower deck, the player finds the man's granddaughter. The player takes her back to her grandfather, at which point the ferry arrives in Vermilion and the player can depart.


After the initial trip to Kanto (which can happen on any day of the week), the S.S. Aqua can be sailed from Kanto to Johto every Sunday and Wednesday, and sails from Johto to Kanto each Monday and Friday. Trainers can be encountered on the ship each voyage, and may be battled. If the player returns to the city they boarded the ferry from and boards it again, they can battle a new set of trainers. Any of the trainers encountered on the ship cannot be battled ever again, however. Also on trips after the initial one, the voyage will end after the player sleeps in their bed.
After the initial trip to Kanto (which can happen on any day of the week), the S.S. Aqua can be sailed from Kanto to Johto every Sunday and Wednesday, and sails from Johto to Kanto each Monday and Friday. Trainers can be encountered on the ship each voyage, and may be battled. If the player returns to the city they boarded the ferry from and boards it again, they can battle a new set of trainers. Any of the trainers encountered on the ship cannot be battled ever again, however. Also on trips after the initial one, the voyage will end after the player sleeps in their bed. The S.S. aqua is a pointless edition to the game when it is so much faster to use the magnet train.


==Items==
==Items==
20

edits