Status condition: Difference between revisions

2,957 bytes added ,  Yesterday at 17:04
Oh nothing just the TCG invasion. Two sections
m (→‎Freeze: article fix)
(Oh nothing just the TCG invasion. Two sections)
Line 684: Line 684:
! colspan=19 style="{{roundybottom}}" |
! colspan=19 style="{{roundybottom}}" |
|}
|}
===Pokémon Trading Card Game Live===
[[Pokémon Trading Card Game Live]] calls {{TCG|effect}}s that occur to players '''Global Status Conditions''', though this term has only appeared in the menus.
Effects that occur to {{TCG|Pokémon}} are called '''status effects'''<ref>[https://community.pokemon.com/en-us/discussion/2594/version-1-3-3-patch-notes Version 1.3.3 - Patch Notes], Pokémon Forums </ref> They are divided into '''positive effects''' and '''negative effects''' based on if they benefit or hinder the Pokémon. Effects that occur to non-Pokémon entities, such as an attached {{TCG|Pokémon Tool card}} or a {{TCG|Special Condition}} a Pokémon is suffering from, are displayed as part of the status effects on the Pokémon.
==In the TCG==
{{main|Effect (TCG)}}
{{main|Special Condition (TCG)}}
In the TCG, many cards are capable of creating {{TCG|effects}}, namely changes to the game state applied to specific entities. Some effects happen instantaneously, like drawing cards or moving a [[Benched Pokémon]] to the [[Active Spot]]. Many effects instead persist on a entity for a longer period of time, ending when the turn ends, when the next turn of that player begins, or until the card creating the effect leaves play. Effects can be placed on {{TCG|Pokémon}}, {{TCG|Pokémon Tool card}}s, and players. Some cards have effects that can remove the effects affecting a Pokémon or player, or prevent those effects from being applied.
When {{TCG|attack}}s create effects, those effects can be universally cleared off by having the Pokémon afflicted [[evolve]], [[devolve]], have a [[Pokémon Level-Up]] card put on it, or move to the [[Bench]].
One group of effects is the placement of {{TCG|Special Conditions}} on Pokémon. Those analogous to Status conditions, impairing a Pokémon's ability to battle. They consist of [[Burned]], [[Poisoned]], [[Asleep]], [[Paralyzed]], and [[Confused]]. However, Special Conditions themselves are not effects.<ref name="VMAXConditionEffect">[https://compendium.pokegym.net/ruling/1117/ Compendium ruling], Compendium VMAX, [[Team Compendium]]</ref><ref>[https://compendium.pokegym.net/ruling/1176/ Compendium ruling], Compendium VMAX, [[Team Compendium]]</ref>  Special Conditions can be affected by effects, making them more potent.<ref name="VMAXConditionEffect" /> Special Conditions are unable to affect Benched Pokémon. As with the effects of attacks, they are also cleared whenever a Pokémon evolves, devolves, have a Pokémon Level-Up card put on it, or moves to the Bench. Some cards have effects that remove Special Conditions, or prevent them from being applied.
Some effects place {{TCG|counter}}s or {{TCG|marker}}s. These effects are unique because they are not removed when a Pokémon goes to the Bench, but still get removed when Pokémon evolve, devolve, or have a Pokémon Level-Up card put on them. There are effects that remove counters and markers, but those are rare.


==In other languages==
==In other languages==
2,008

edits