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* This move is the first [[Generation III]] move in [[List of moves|index number]] order. | * This move is the first [[Generation III]] move in [[List of moves|index number]] order. | ||
* Its Japanese name, ねこだまし ''Neko Damashi'' (Slap Hands), refers to {{wp|Nekodamashi|a sumo technique}} used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to ''cat deception''. | * Its Japanese name, ねこだまし ''Neko Damashi'' (Slap Hands), refers to {{wp|Nekodamashi|a sumo technique}} used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to ''cat deception''. | ||
* Fake Out | * Fake Out is tied with {{m|Upper Hand}} for the highest [[priority]] of all [[damage]]-dealing moves, excluding {{m|Pursuit}} used against a target being [[Recall|switched out]] and an {{cat|HP-draining moves|HP-draining move}} used by a Pokémon with {{a|Triage}}. | ||
* Excluding {{m|Fling}} with a [[King's Rock]] or [[Razor Fang]], Fake Out | * Excluding {{m|Fling}} with a [[King's Rock]] or [[Razor Fang]], Fake Out and Upper Hand are the only moves with a 100% chance of causing the target to flinch. | ||
==In other languages== | ==In other languages== |
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