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Storm Aurora (talk | contribs) (→Pokémon Masters EX: added james's sync move, formatting tweaks) |
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===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center; width:80%" | ||
|- style="background: #{{poison color light}}" | |- style="background: #{{poison color light}}" | ||
! style=" | ! style="{{roundytl|5px}}" | Name | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! <small>Cost in move-gauge slots</small> | ||
! | ! MP<br>(uses) | ||
! | ! Base {{color2|000|power}} | ||
! | ! Max {{color2|000|power}} | ||
! | ! {{color2|000|Accuracy}} | ||
! | ! Target | ||
! | ! Effect tag | ||
! style=" | ! Description | ||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
|Sludge | |||
{{statustable|Special}} | {{statustable|Special}} | ||
|2 | |2 | ||
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|— | |— | ||
|Has a chance (30%) of leaving the target poisoned. | |Has a chance (30%) of leaving the target poisoned. | ||
|{{ | |{{sync|James|Weezing}}<hr>{{sync/player|egg|Grimer/Muk}}<hr>{{sync/player|egg|Koffing/Weezing}} <small>(Support/tech roles only)</small> | ||
|- style="background:#{{poison color dark}}" | |||
! colspan=12 |{{color2|fff|Sync move}} | |||
|- style="background: #{{poison color light}}" | |||
!Name | |||
!{{color2|000|Damage category|Category}} | |||
!colspan="2" |State | |||
!Base {{color2|000|power}} | |||
!Max {{color2|000|power}} | |||
!colspan="2" |Target | |||
!Effect tag | |||
!Description | |||
!Playable {{color2|000|sync pair}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Make It Double Sludge | |||
{{statustable|Special}} | |||
| colspan=2 | Default | |||
| 200 | |||
| 240 | |||
| colspan=2 | An opponent | |||
| — | |||
| This attack's power increases when the target is poisoned or badly poisoned. | |||
| style="{{roundybr|5px}}" | {{sync|James|Weezing}} | |||
|} | |} | ||
Notes: | |||
* Description prior to Version 2.10.0 | * '''Sludge:''' | ||
** Description prior to Version 2.10.0 (from June 28, 2021): Has a moderate chance of leaving the target poisoned. | |||
===Description=== | ===Description=== |