Rika (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The sync grid for Rika and Clodsire is an expanded grid, made available since the pair was first released.
The sync grid for Rika and Clodsire is an expanded grid, made available since the pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Rampant Mud Slap: Power +4
| Rampant Mud Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rampant Mud Slap: Power +4
| Rampant Mud Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rampant Mud Slap: Power +4
| Rampant Mud Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rampant Mud Slap: Power +4
| Rampant Mud Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rampant Mud Slap: Power +4
| Rampant Mud Slap: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| X Sp. Def All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Sp. Def All: Shielded 2
| Raises the Defense of all allied sync pairs by 2 stat ranks when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Think Fast!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Think Fast!: Slippery 1
| Raises the user’s evasiveness by 1 stat rank when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Think Fast!: Team Brawn Gain 9
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s move is successful.
| 10
| 120
| 4
|-style="background:#fff"
| Think Fast!: Team Brain Gain 9
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s move is successful.
| 10
| 120
| 4
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Potent Toxin 2
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
| 8
| 96
| 2
|-style="background:#fff"
| Group Slapdash 9
| Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
| 8
| 96
| 2
|-style="background:#fff"
| Water Guard
| Reduces damage when the user is attacked by Water-type moves.
| 8
| 96
| 2
|-style="background:#fff"
| Poison Guard
| Reduces damage when the user is attacked by Poison-type moves.
| 8
| 96
| 2
|-style="background:#fff"
| Ground Zone: Attack Move DR 2
| Reduces damage when the user is hit by an attack move while the zone is a Ground Zone.
| 9
| 108
| 2
|-style="background:#fff"
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Ground Zone: Team Condition Nullification
| Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ground Zone.
| 10
| 120
| 3
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sharp Entry 1
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Noxious Hit 9
| Lowers the target’s Attack and Sp. Atk by 1 stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Ground Zone Extension 5
| Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Recuperation 2
| Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.
| 10
| 120
| 5
|-style="background:#fff"
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| 10
| 120
| 5
|-style="background:#fff"
| Paldea League Interviewer Earth Power: Power +25
| Paldea League Interviewer Earth Power: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Paldea League Interviewer Earth Power: Power +25
| Paldea League Interviewer Earth Power: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,724

edits