Cooking (Sleep): Difference between revisions

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Cooking is one of the primary methods by which players can raise their Snorlax's Strength. The player can feed Snorlax up to three times a day: once for breakfast (4 a.m. to 12 p.m.), once for lunch (12 p.m. to 6 p.m.), and once for dinner (6 p.m. to 4 a.m.). These times are all set based on the player's current time zone.  
Cooking is one of the primary methods by which players can raise their Snorlax's Strength. The player can feed Snorlax up to three times a day: once for breakfast (4 a.m. to 12 p.m.), once for lunch (12 p.m. to 6 p.m.), and once for dinner (6 p.m. to 4 a.m.). These times are all set based on the player's current time zone.  


The types of dishes the player can make depend on what kind of meals their Snorlax has requested for the week. There are three recipe types: curries/stews, salads, and desserts/drinks. As of the 1.2.0 update, there are 18 curries/stews recipes, 19 salads recipes, and 20 desserts/drinks recipes, for a total of 57 different recipes.
The types of dishes the player can make depend on what kind of meals their Snorlax has requested for the week. There are three recipe types: curries/stews, salads, and desserts/drinks. As of the 1.7.1 update, there are 19 curries/stews recipes, 20 salads recipes, and 21 desserts/drinks recipes, for a total of 60 different recipes.


At the beginning, the only option for the player on the cooking menu is the "Auto Cook" function. Selecting Auto Cook will pick random ingredients from the player's inventory—up to either the pot's maximum size or the total number of ingredients in the player's inventory, whichever is lower—and cook a dish from them. The player can use the "Ingredient Options" button to select up to three ingredients that will not be used in auto cooking; otherwise, the player has no control over the dish made when using the Auto Cook function.
At the beginning, the only option for the player on the cooking menu is the "Auto Cook" function. Selecting Auto Cook will pick random ingredients from the player's inventory—up to either the pot's maximum size or the total number of ingredients in the player's inventory, whichever is lower—and cook a dish from them. The player can use the "Ingredient Options" button to select up to three ingredients that will not be used in auto cooking; otherwise, the player has no control over the dish made when using the Auto Cook function.
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While the dish is cooking, a [[notes|sleep tip]] will be displayed at the bottom of the screen. The player can tap the screen to speed up the rate of cooking, with more taps required when there are more ingredients in the pot. Occasionally, an exclamation mark will appear above the pot at the end of cooking; this indicates that the dish is "extra tasty", meaning that the dish's strength will be much greater than usual. The exact probability of a dish being extra tasty is unknown, but it is 20% more likely to occur on Sunday.
While the dish is cooking, a [[notes|sleep tip]] will be displayed at the bottom of the screen. The player can tap the screen to speed up the rate of cooking, with more taps required when there are more ingredients in the pot. Occasionally, an exclamation mark will appear above the pot at the end of cooking; this indicates that the dish is "extra tasty", meaning that the dish's strength will be much greater than usual. The exact probability of a dish being extra tasty is unknown, but it is 20% more likely to occur on Sunday.


The strength of the dish is calculated by summing up the current strength of the recipe and the base strengths of all the ingredients added to the pot that are not included in the recipe. This is then multiplied by the player's area bonus for the current research area and rounded down to get the final strength. If the dish is extra tasty on Monday-Saturday, the final strength will be doubled. If the dish is extra tasty on Sunday, the final strength will be tripled.
The strength of the dish is calculated by summing up the current strength of the recipe and the base strengths of all the ingredients added to the pot that are not included in the recipe. This is then multiplied by the player's area bonus for the current research area and rounded down to get the final strength. If the dish is extra tasty on Monday-Saturday, the final strength will be doubled. If the dish is extra tasty on Sunday, the final strength will be tripled. The chance for a dish to be extra tasty can be progressively increased up to 70% by using the {{sleep|skill}} Tasty Chance S and upon a successful extra tasty cook, the chance will be reset back to the base level for that day.


When a recipe is cooked, the number of strength it yields will go towards leveling up that recipe. The higher a recipe's level is, the more strength it will innately yield. The current level cap for recipes is 50.
When a recipe is cooked, the number of strength it yields will go towards levelling up that recipe. The higher a recipe's level is, the more strength it will innately yield. The current level cap for recipes is 55.
 
After update 1.1.0, helper Pokémon will recover a small amount of energy after every meal that is cooked.
 
{| class="roundtable sortable" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
|- style="background-color:#{{night color light}}; color:white"
! Remaining Energy
! Maximum Energy Recovered
|-
| 80-150
| 1
|-
| 60-79
| 2
|-
| 40-59
| 3
|-
| 20-39
| 4
|-
| 0-19
| 5
|}


==Ingredients==
==Ingredients==
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By default, the cooking pot can hold up to 15 ingredients. After the player registers 35 sleep styles, the ability to expand the cooking pot is unlocked. Tapping the cooking pot on the home screen allows the player to pay Dream Shards to expand the size of their cooking pot. The following table lists the pot sizes and their expansion costs:
By default, the cooking pot can hold up to 15 ingredients. After the player registers 35 sleep styles, the ability to expand the cooking pot is unlocked. Tapping the cooking pot on the home screen allows the player to pay Dream Shards to expand the size of their cooking pot. The following table lists the pot sizes and their expansion costs:


{{incomplete|section|2=Dream Shard cost for expanding pot size to 54 and 57}}
{| class="roundtable" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
|- style="background-color:#{{night color light}}; color:white"
|- style="background-color:#{{night color light}}; color:white"
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|-
|-
| 54
| 54
| class="l" | {{DreamShard|?}}
| class="l" | {{DreamShard|89,000}}
| rowspan=2 | After registering 290 sleep styles
| rowspan=2 | After registering 290 sleep styles
|-
|-
| 57
| 57
| class="l" | {{DreamShard|?}}
| class="l" | {{DreamShard|127,000}}
|}
|}


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* On the last day of the week, Sunday, the size of the cooking pot is doubled (from its permanent size) for all meals.
* On the last day of the week, Sunday, the size of the cooking pot is doubled (from its permanent size) for all meals.
The Good Camp Set bonus is applied after other temporary bonuses, and the result is rounded up. For example, if the permanent pot size is 27 and Cooking Power-Up S Lv. 2 is applied while a Good Camp Set is active, the final size of the pot will be 56 (<math display="inline">\lceil (27 + 10) \times 1.5 \rceil = 56</math>). The maximum size that the cooking pot can be expanded to via these methods is 200.
The Good Camp Set bonus is applied after other temporary bonuses, and the result is rounded up. For example, if the permanent pot size is 27 and Cooking Power-Up S Lv. 2 is applied while a Good Camp Set is active, the final size of the pot will be 56 (<math display="inline">\lceil (27 + 10) \times 1.5 \rceil = 56</math>). The maximum size that the cooking pot can be expanded to via these methods is 200.
==Recipe Levels==
{| class="roundtable" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
|- style="background-color:#{{night color light}}; color:white"
! Recipe Level
! Accumulated Energy
! Level Bonus
|-
| Lv.1
| 0
| 0%
|-
| Lv.2
| 1,080
| 2%
|-
| Lv.3
| 2,324
| 4%
|-
| Lv.4
| 3,936
| 6%
|-
| Lv.5
| 5,545
| 8%
|-
| Lv.6
| 7,341
| 9%
|-
| Lv.7
| 9,712
| 11%
|-
| Lv.8
| 12,760
| 13%
|-
| Lv.9
| 16,426
| 16%
|-
| Lv.10
| 20,791
| 18%
|-
| Lv.11
| 25,639
| 19%
|-
| Lv.12
| 30,911
| 21%
|-
| Lv.13
| 36,621
| 23%
|-
| Lv.14
| 42,922
| 24%
|-
| Lv.15
| 49,882
| 26%
|-
| Lv.16
| 57,551
| 28%
|-
| Lv.17
| 66,001
| 30%
|-
| Lv.18
| 75,131
| 31%
|-
| Lv.19
| 84,981
| 33%
|-
| Lv.20
| 95,642
| 35%
|-
| Lv.21
| 107,159
| 37%
|-
| Lv.22
| 119,576
| 40%
|-
| Lv.23
| 132,938
| 42%
|-
| Lv.24
| 147,309
| 45%
|-
| Lv.25
| 162,621
| 47%
|-
| Lv.26
| 178,929
| 50%
|-
| Lv.27
| 196,563
| 52%
|-
| Lv.28
| 215,605
| 55%
|-
| Lv.29
| 236,149
| 58%
|-
| Lv.30
| 258,299
| 61%
|-
| Lv.31
| 281,955
| 64%
|-
| Lv.32
| 306,759
| 67%
|-
| Lv.33
| 332,769
| 70%
|-
| Lv.34
| 360,469
| 74%
|-
| Lv.35
| 389,943
| 77%
|-
| Lv.36
| 421,521
| 81%
|-
| Lv.37
| 455,380
| 84%
|-
| Lv.38
| 491,055
| 88%
|-
| Lv.39
| 528,663
| 92%
|-
| Lv.40
| 568,918
| 96%
|-
| Lv.41
| 611,541
| 100%
|-
| Lv.42
| 656,646
| 104%
|-
| Lv.43
| 704,344
| 108%
|-
| Lv.44
| 754,748
| 113%
|-
| Lv.45
| 807,184
| 117%
|-
| Lv.46
| 862,205
| 122%
|-
| Lv.47
| 920,936
| 127%
|-
| Lv.48
| 983,590
| 132%
|-
| Lv.49
| 1,050,391
| 137%
|-
| Lv.50
| 1,121,582
| 142%
|-
| Lv.51
| 1,196,687
| 148%
|-
| Lv.52
| 1,319,485
| 153%
|-
| Lv.53
| 1,471,363
| 159%
|-
| Lv.54
| 1,672,589
| 165%
|-
| Lv.55
| 1,930,878
| 171%
|}


==Recipes==
==Recipes==
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===Desserts/drinks===
===Desserts/drinks===
No dishes within this category use [[File:Sleep Large Leek.png|30px]]Large Leeks, [[File:Sleep Fiery Herb.png|30px]]Fiery Herbs, [[File:Sleep Bean Sausage.png|30px]]Bean Sausages or [[File:Sleep Slowpoke Tail.png|30px]]Slowpoke Tails.
{| class="roundtable sortable" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
{| class="roundtable sortable" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
|- style="background-color:#{{night color light}}; color:white"
|- style="background-color:#{{night color light}}; color:white"