Gladion (Masters): Difference between revisions

5,714 bytes added ,  Tuesday at 18:00
Line 1,124: Line 1,124:
===Sync grid===
===Sync grid===
Gladion and Weavile's sync grid is an expanded grid, made available since the pair first released.
Gladion and Weavile's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 2
|-style="background:#fff"
| Triple Axel: Accuracy +10
| Triple Axel: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Triple Axel: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Icy Wind: Accuracy +5
| Icy Wind: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Icy Wind: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mini Potion All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Mini Potion All: Master Healer 1
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Hah... Here We Go!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Hah... Here We Go!: Friendly Shield 1
| When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank.
| 7
| 84
| 3
|-style="background:#fff"
| Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1
| When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by 1 stat rank.
| 7
| 84
| 3
|-style="background:#fff"
| Headstrong
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| Fainting Heal 1
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Ice Zone: MG → 2
| Quickly charges the move gauge when the zone is an Ice Zone.
| 9
| 108
| 2
|-style="background:#fff"
| Quick Tempo
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Chase Down 5
| Powers up the user's moves when the target's Speed is lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Slo-pponent Sync 5
| Powers up the user's sync move when the target's Speed is lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Unfortunate Strike 4
| Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 120
| 3
|-style="background:#fff"
| See More of the World Ice Impact: Power +25
| See More of the World Ice Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| See More of the World Ice Impact: Power +25
| See More of the World Ice Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Magearna==
==Magearna==
2,768

edits