Legendary Arena: Difference between revisions

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m (Text replacement - "{{orange color}}" to "{{masters color}}")
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Some of Entei's notable passive skills are:<br>Bar 3:<br>Piercing Gaze: moves never miss.<br>Hostile Environment 10: its {{m|Heat Wave}} and {{m|Sacred Fire}} will always burn the target.<br>On a Roll 9: its {{m|Rock Smash}} and {{m|Iron Tail}} will always lower target's Defence.
Some of Entei's notable passive skills are:<br>Bar 3:<br>Piercing Gaze: moves never miss.<br>Hostile Environment 10: its {{m|Heat Wave}} and {{m|Sacred Fire}} will always burn the target.<br>On a Roll 9: its {{m|Rock Smash}} and {{m|Iron Tail}} will always lower target's Defence.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
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===Missions===
===Missions===
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It is weak to {{type|Fire}} moves. Cobalion is resistant to all damage thanks to Healthy Advantage 8 passive skill. This protection can be negated by inflicting Cobalion with a status condition, although its resistance to any status condition increases each time Cobalion recovers from one, until it becomes immune.
It is weak to {{type|Fire}} moves. Cobalion is resistant to all damage thanks to Healthy Advantage 8 passive skill. This protection can be negated by inflicting Cobalion with a status condition, although its resistance to any status condition increases each time Cobalion recovers from one, until it becomes immune.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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It is weak to {{type|Dragon}} moves while on its first and second HP bars, and weak to {{type|Ice}} moves while on its third. Latios is also joined by {{p|Dragonite}} and {{p|Salamence}} which are weak to Dragon-type moves. While on its second and third HP bar, Latios will have the Defense Crush 9 and Mind Games 9 Passive Skill which always lower it's target's defenses for every successful hit.
It is weak to {{type|Dragon}} moves while on its first and second HP bars, and weak to {{type|Ice}} moves while on its third. Latios is also joined by {{p|Dragonite}} and {{p|Salamence}} which are weak to Dragon-type moves. While on its second and third HP bar, Latios will have the Defense Crush 9 and Mind Games 9 Passive Skill which always lower it's target's defenses for every successful hit.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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===Missions===
===Missions===
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It is weak to {{type|Bug}} moves. Azelf also has passive skills that greatly reduce physical damage it takes during the first 50% of each HP bar and special damage during the second 50%, with these extending to sync moves while on Azelf's third bar. On the very hard difficulty and while the third HP bar, Azelf will have the Piercing Gaze passive skill which allows its moves to always hit.
It is weak to {{type|Bug}} moves. Azelf also has passive skills that greatly reduce physical damage it takes during the first 50% of each HP bar and special damage during the second 50%, with these extending to sync moves while on Azelf's third bar. On the very hard difficulty and while the third HP bar, Azelf will have the Piercing Gaze passive skill which allows its moves to always hit.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
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It is weak to {{type|Flying}} moves while on its first and third HP bars, and weak to {{type|Poison}} moves while on its second. It activates the field effect of {{m|Grassy Terrain}} at the beginning of each HP bar and each time it uses its Sync Move; Grassy Terrain increases the power of {{type|Grass}} moves and restores HP when using a Grass-type move. Grassy Terrain can be countered by inflicting {{status|Poison}} or by using "interference" status conditions, such as [[flinch]]ing, {{status|confusion}}, or {{status|bound|trapped}}, although Tapu Bulu will increase its resistance to the latter each time it recovers, until it becomes immune.
It is weak to {{type|Flying}} moves while on its first and third HP bars, and weak to {{type|Poison}} moves while on its second. It activates the field effect of {{m|Grassy Terrain}} at the beginning of each HP bar and each time it uses its Sync Move; Grassy Terrain increases the power of {{type|Grass}} moves and restores HP when using a Grass-type move. Grassy Terrain can be countered by inflicting {{status|Poison}} or by using "interference" status conditions, such as [[flinch]]ing, {{status|confusion}}, or {{status|bound|trapped}}, although Tapu Bulu will increase its resistance to the latter each time it recovers, until it becomes immune.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
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===Missions===
===Missions===
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{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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It is weak to {{type|Grass}} moves while on its first HP bar, and weak to {{type|Steel}} moves while on its second and third. During the battle, any Pokémon receiving a critical hit will have their Defense lowered; for Regirock, this is the only way to reduce any of its stats. After dropping below 50% on the first and second HP bars, Regirock uses Iron Defense to raise its Defense and block critical hits for a period of time. While on it's second and third HP bar, Regirock will also increase it's resistance to any status interference (flinching, confusion or trapped) each time it recovers from one until it becomes immune.
It is weak to {{type|Grass}} moves while on its first HP bar, and weak to {{type|Steel}} moves while on its second and third. During the battle, any Pokémon receiving a critical hit will have their Defense lowered; for Regirock, this is the only way to reduce any of its stats. After dropping below 50% on the first and second HP bars, Regirock uses Iron Defense to raise its Defense and block critical hits for a period of time. While on it's second and third HP bar, Regirock will also increase it's resistance to any status interference (flinching, confusion or trapped) each time it recovers from one until it becomes immune.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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|- style="background:#{{masters color light}}"
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It is weak to {{type|Dark}} moves. While on its first HP bar, Cresselia will boost its stats with {{m|Double Team}} and {{m|Calm Mind}} and use Special Damage Reduction and its Brain Barrier 8 passive skill to reduce special damage; on harder difficulties, it will use its Go Viral 9 passive skill to allow its {{m|Thunder Wave}} to paralyze the player's entire team. On its second HP bar, it will switch to using Physical Damage Reduction and its Brawn Barrier 8 passive skill to reduce physical damage, and it will also add Stat Reduction Defense to its side of the field; on harder difficulties, it will use its Go Viral 9 passive skill to allow its {{m|Toxic}} to badly poison the player's entire team, and on Very Hard, it will gradually heal itself. On its third HP bar, Cresselia will continue its Physical Damage Reduction and Stat Reduction Defense, and it will add Status Move Defense and Status Condition Defense to its side of the field. After the first and second bars are depleted, Cresselia will use the Sure Hit Next and Critical Hit Next effects together with moves that damage the player's whole party.
It is weak to {{type|Dark}} moves. While on its first HP bar, Cresselia will boost its stats with {{m|Double Team}} and {{m|Calm Mind}} and use Special Damage Reduction and its Brain Barrier 8 passive skill to reduce special damage; on harder difficulties, it will use its Go Viral 9 passive skill to allow its {{m|Thunder Wave}} to paralyze the player's entire team. On its second HP bar, it will switch to using Physical Damage Reduction and its Brawn Barrier 8 passive skill to reduce physical damage, and it will also add Stat Reduction Defense to its side of the field; on harder difficulties, it will use its Go Viral 9 passive skill to allow its {{m|Toxic}} to badly poison the player's entire team, and on Very Hard, it will gradually heal itself. On its third HP bar, Cresselia will continue its Physical Damage Reduction and Stat Reduction Defense, and it will add Status Move Defense and Status Condition Defense to its side of the field. After the first and second bars are depleted, Cresselia will use the Sure Hit Next and Critical Hit Next effects together with moves that damage the player's whole party.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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It is joined by {{p|Flygon}} and {{p|Alakazam}} which are weak to {{type|Dragon}} and {{type|Dark}} moves respectively. It is weak to Dragon-type moves while on its first HP bar, and weak to {{type|Fairy}} moves while on its second and third. Latias's Fluid Fortification passive skill reduces any damage it takes the more its stats are raised, but lowering its stats causes it to take more damage. While on its second HP bar, Latias will also gain or lose evasiveness if it dodged or failed to dodge, respectively, incoming attacks.
It is joined by {{p|Flygon}} and {{p|Alakazam}} which are weak to {{type|Dragon}} and {{type|Dark}} moves respectively. It is weak to Dragon-type moves while on its first HP bar, and weak to {{type|Fairy}} moves while on its second and third. Latias's Fluid Fortification passive skill reduces any damage it takes the more its stats are raised, but lowering its stats causes it to take more damage. While on its second HP bar, Latias will also gain or lose evasiveness if it dodged or failed to dodge, respectively, incoming attacks.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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|- style="background:#{{masters color light}}"
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It is weak to {{type|Electric}} moves. Normally, Tornadus is resistant to physical damage while on its first HP bar, to special damage while on its second, and all damage while on its third, and it is also protected from critical hits while on the third HP bar. These protections can be negated by inflicting Tornadus with a status condition, although it is immune to all except {{status|Paralysis}}. If paralyzed, Tornadus will use {{m|Toxic}} one time early in the fight; otherwise, it will use {{m|Rain Dance}} instead. It has a chance of curing its paralysis after using a move with Self-Cleanse passive skill. Tornadus resists status changes, such as [[flinch]]ing, {{status|confusion}}, or {{status|bound|trapped}}, with its resistance increasing each time it recovers from one, until it becomes immune. On the very hard difficulty and while on the third HP bar, Tornadus will have the Piercing Gaze passive skill which allows its moves to always hit.
It is weak to {{type|Electric}} moves. Normally, Tornadus is resistant to physical damage while on its first HP bar, to special damage while on its second, and all damage while on its third, and it is also protected from critical hits while on the third HP bar. These protections can be negated by inflicting Tornadus with a status condition, although it is immune to all except {{status|Paralysis}}. If paralyzed, Tornadus will use {{m|Toxic}} one time early in the fight; otherwise, it will use {{m|Rain Dance}} instead. It has a chance of curing its paralysis after using a move with Self-Cleanse passive skill. Tornadus resists status changes, such as [[flinch]]ing, {{status|confusion}}, or {{status|bound|trapped}}, with its resistance increasing each time it recovers from one, until it becomes immune. On the very hard difficulty and while on the third HP bar, Tornadus will have the Piercing Gaze passive skill which allows its moves to always hit.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
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It is weak to {{type|Rock}} moves while on its first and third HP bars, and weak to {{type|Water}} moves while on its second. All [[weather]] conditions remain in effect until replaced with different weather; Moltres has a number of passive skills that activate during [[Harsh sunlight|sunny]] weather, which it summons at the beginning of each HP bar and the halfway point of the second and third bars. Moltres can be [[flinch]]ed, but its resistance to flinching increases each time it recovers until it reaches 9.
It is weak to {{type|Rock}} moves while on its first and third HP bars, and weak to {{type|Water}} moves while on its second. All [[weather]] conditions remain in effect until replaced with different weather; Moltres has a number of passive skills that activate during [[Harsh sunlight|sunny]] weather, which it summons at the beginning of each HP bar and the halfway point of the second and third bars. Moltres can be [[flinch]]ed, but its resistance to flinching increases each time it recovers until it reaches 9.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
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It is weak to {{type|Ghost}} moves. While on its first HP bar, the Healthy Advantage passive skill reduces damage while Uxie is unaffected by status conditions; on the second bar, the Acute Senses passive skill reduces damage unless Uxie is affected by status changes (e.g., [[flinch]]ing or {{status|can't escape|restrained}}); and both passive skills take affect when Uxie is on its third HP bar. Additionally, passive skills increase Uxie's resistance to a status condition or interference condition (flinching, {{status|confusion}}, or {{status|bound|trapped}}) each time it recovers from one, until it becomes immune. On Very Hard difficulty, Uxie will also apply Special Damage Reduction to its side of the field while on its first bar and Physical Damage Reduction while on its third bar.
It is weak to {{type|Ghost}} moves. While on its first HP bar, the Healthy Advantage passive skill reduces damage while Uxie is unaffected by status conditions; on the second bar, the Acute Senses passive skill reduces damage unless Uxie is affected by status changes (e.g., [[flinch]]ing or {{status|can't escape|restrained}}); and both passive skills take affect when Uxie is on its third HP bar. Additionally, passive skills increase Uxie's resistance to a status condition or interference condition (flinching, {{status|confusion}}, or {{status|bound|trapped}}) each time it recovers from one, until it becomes immune. On Very Hard difficulty, Uxie will also apply Special Damage Reduction to its side of the field while on its first bar and Physical Damage Reduction while on its third bar.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
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<br>Bar 3:<br>Clear Advantage 8: Reduces damage taken by 80% when there's no field effect affecting it.
<br>Bar 3:<br>Clear Advantage 8: Reduces damage taken by 80% when there's no field effect affecting it.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" rowspan=3 | Battle
! style="{{roundytl|5px}}" rowspan=3 | Battle
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Mission
! style="{{roundytl|5px}}" | Mission
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It is joined by {{p|Electrode}} and {{p|Ampharos}}, all of which are weak to {{type|Ground}} moves.  
It is joined by {{p|Electrode}} and {{p|Ampharos}}, all of which are weak to {{type|Ground}} moves.  


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" rowspan=3 | Battle
! style="{{roundytl|5px}}" rowspan=3 | Battle
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
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! style="{{roundytl|5px}}" | Mission
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In addition, field effects that Registeel puts up, such as Physical Damage Reduction and Special Damage Reduction shields, are permanent unless removed by the player.
In addition, field effects that Registeel puts up, such as Physical Damage Reduction and Special Damage Reduction shields, are permanent unless removed by the player.


{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" rowspan=3 | Battle
! style="{{roundytl|5px}}" rowspan=3 | Battle
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===Missions===
===Missions===
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundy" style="background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Mission
! style="{{roundytl|5px}}" | Mission
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The following table lists all the times Legendary Arena missions have been available, and what theme skills were required:
The following table lists all the times Legendary Arena missions have been available, and what theme skills were required:


{| class="roundtable sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{masters color light}}; text-align:center"
{| class="roundtable sortable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color light}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! rowspan=2 | Arena
! rowspan=2 | Arena
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==In other languages==
==In other languages==
{{langtable|color={{masters color light}}|bordercolor={{orange color}}
{{langtable|color={{masters color light}}|bordercolor={{masters color}}
|zh_yue=傳說對戰 ''{{tt|Chyùhnsyut Deuijin|Legend Battle}}''
|zh_yue=傳說對戰 ''{{tt|Chyùhnsyut Deuijin|Legend Battle}}''
|zh_cmn=傳說對戰 ''{{tt|Chuánshuō Duìzhàn|Legend Battle}}''
|zh_cmn=傳說對戰 ''{{tt|Chuánshuō Duìzhàn|Legend Battle}}''