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** Recycle now instead changes a {{DL|Seed|Plain Seed}} to a different [[Seed]] or an [[Oran Berry]]. | ** Recycle now instead changes a {{DL|Seed|Plain Seed}} to a different [[Seed]] or an [[Oran Berry]]. | ||
* The maximum amount for a team entering a Dungeon is 3. | * The maximum amount for a team entering a Dungeon is 3. | ||
** However, the player can [[Recruitment|recruit defeated Pokémon]] until they have a party of 8. | ** However, the player can [[Recruitment|recruit defeated Pokémon]] until they have a party of 8. If the player already has 8 Pokémon on the team, they can choose to dismiss one of the Pokémon for the new one. | ||
** Most legendary Pokémon will now be automatically recruited after their first or second defeat. | ** Most legendary Pokémon will now be automatically recruited after their first or second defeat, as opposed to the original, where recruitment was a 50/50 chance. | ||
* The player can rescue themselves if they are defeated in a dungeon, in addition to rescuing other players. | * The player can rescue themselves if they are defeated in a dungeon, in addition to rescuing other players. | ||
* Offensive move experience returns, with higher-level moves receiving increased power, accuracy and PP. Occasionally, any move may be done twice in a row. | * Offensive move experience returns, with higher-level moves receiving increased power, accuracy and PP. Occasionally, any move may be done twice in a row. | ||
* Treasure Boxes return, but are opened automatically upon leaving the dungeon. | * Treasure Boxes return, but are opened automatically upon leaving the dungeon. | ||
* | * Fainted Pokémon can be found within Dungeons. These Pokémon will always have a random [[Rare quality]] given to them. | ||
* Certain Pokémon may be [[Gigantic Pokémon|Gigantic]], utilizing a 3×3 tile area around them. | * Certain Pokémon may be [[Gigantic Pokémon|Gigantic]], utilizing a 3×3 tile area around them. | ||
* The {{t|Fairy}} type and foreign Pokémon evolutions related to the Pokémon of the first three Generations (such as {{p|Sylveon}} and {{p|Mantyke}}) are present in the game. {{p|Riolu}} and {{p|Lucario}} are also present in the game. | * The {{t|Fairy}} type and foreign Pokémon evolutions related to the Pokémon of the first three Generations (such as {{p|Sylveon}} and {{p|Mantyke}}) are present in the game. {{p|Riolu}} and {{p|Lucario}} are also present in the game. | ||
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===New features=== | ===New features=== | ||
* Auto mode: Pressing the L Button will automatically move the {{player}} and their [[team]] until an enemy is approached or the button is pressed again. If the player is near an enemy, they cannot enable | * Auto mode: Pressing the L Button will automatically move the {{player}} and their [[team]] until an enemy is approached or the button is pressed again. If the player is near an enemy, they cannot enable auto mode. | ||
* Using the A Button now selects the best move against an opponent. | * Using the A Button now selects the best move against an opponent. | ||
* The typeless standard attack available in prior titles can no longer be used by the player. | * The typeless standard attack available in prior titles can no longer be used by the player. | ||
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** No PP is consumed for using moves in the Dojo. | ** No PP is consumed for using moves in the Dojo. | ||
* [[Friend Area]]s and the {{DL|Pokémon Square|Wigglytuff Club}} are replaced by rescue team camps and [[Wigglytuff's Camp Corner]], respectively. | * [[Friend Area]]s and the {{DL|Pokémon Square|Wigglytuff Club}} are replaced by rescue team camps and [[Wigglytuff's Camp Corner]], respectively. | ||
** The Sky-Blue Plains are now automatically given to the team, rather than needing to be unlocked randomly as a mission reward. | |||
* In dungeons with multiple parts—such as [[Mt. Thunder]]—reaching a checkpoint will no longer count as "making it out" for recruited Pokémon. Additionally, the floor count does not reset. | * In dungeons with multiple parts—such as [[Mt. Thunder]]—reaching a checkpoint will no longer count as "making it out" for recruited Pokémon. Additionally, the floor count does not reset. | ||
*The speed at which HP regenerates over time is now inversely proportional to a Pokémon's max HP, rather than proportional to it, dropping to a minimum rate of 1 HP every 2 steps at 100 max HP. HP will also no longer regenerate on turns where moves or items were used. | *The speed at which HP regenerates over time is now inversely proportional to a Pokémon's max HP, rather than proportional to it, dropping to a minimum rate of 1 HP every 2 steps at 100 max HP. HP will also no longer regenerate on turns where moves or items were used. | ||
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* {{p|Snubbull}} → {{mdc|Granbull|1}} | * {{p|Snubbull}} → {{mdc|Granbull|1}} | ||
* {{mdc|Lombre|1}} | * {{mdc|Lombre|1}} | ||
* {{p|Bellsprout}} | |||
* {{p|Magnemite}} ×2 | * {{p|Magnemite}} ×2 | ||
* {{p|Jumpluff}} ×2 | * {{p|Jumpluff}} ×2 |
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