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(→In the TCG: linked to marker, new clause about prior evolutons not technically being attached cards.) |
(Boy, sure is funny UNITE gets the first manga section here. Gonna give it a 4th level header. Also Magikarp would like to brag about it's custom effort gauge mechanic) |
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In {{g|UNITE}}, evolution is a major game mechanic. [[List of Pokémon in Pokémon UNITE|Unite Licenses]] featuring Pokémon that can evolve start each game at their lowest evolutionary stage that is not a [[Baby Pokémon]].({{p|Pikachu}} does not evolve, {{p|Duraludon}} does not evolve as its evolution did not exist when it was added to UNITE.) When Pokémon reach certain [[level]]s, they evolve after either [[goal zone|scoring at a goal zone]] or defeating another Pokémon in battle. "Defeating another Pokémon" can be done either through directly [[Knock out (verb)|Knocking Out]] a Pokemon or getting an [[Knock out (verb)|Assist]] for contributing to Knocking Out a Pokémon on the opposing team. The level requirement varies by the species, and a Pokémon which can evolve at a certain level but has not evolved yet is unable to gain additional levels until it evolves. (Any [[experience|Exp. Points]] gained before evolving at that level are applied after evolution.) While evolving, Pokémon are briefly [[Condition (UNITE)|invincible]]. | In {{g|UNITE}}, evolution is a major game mechanic. [[List of Pokémon in Pokémon UNITE|Unite Licenses]] featuring Pokémon that can evolve start each game at their lowest evolutionary stage that is not a [[Baby Pokémon]].({{p|Pikachu}} does not evolve, {{p|Duraludon}} does not evolve as its evolution did not exist when it was added to UNITE.) When Pokémon reach certain [[level]]s, they evolve after either [[goal zone|scoring at a goal zone]] or defeating another Pokémon in battle. "Defeating another Pokémon" can be done either through directly [[Knock out (verb)|Knocking Out]] a Pokemon or getting an [[Knock out (verb)|Assist]] for contributing to Knocking Out a Pokémon on the opposing team. The level requirement varies by the species, and a Pokémon which can evolve at a certain level but has not evolved yet is unable to gain additional levels until it evolves. (Any [[experience|Exp. Points]] gained before evolving at that level are applied after evolution.) While evolving, Pokémon are briefly [[Condition (UNITE)|invincible]]. | ||
Evolving increases the Pokémon's stats, and Pokémon usually learn a new [[move]] when they evolve. Most [[Holowear]] only applies to a Pokémon's final evolution, but some Holowear modifies the appearance of prior evolutionary stages. Some Pokémon, such as {{p|Kubfu}} and {{p|Scyther}}, choose their evolutionary line by choosing to learn specific moves. As a result of this, these Pokémon only evolve after learning the relevant move. | Evolving increases the Pokémon's stats, and Pokémon usually learn a new [[move]] when they evolve. Most [[Holowear]] only applies to a Pokémon's final evolution, but some Holowear modifies the appearance of prior evolutionary stages. | ||
Some Pokémon, such as {{p|Kubfu}} and {{p|Scyther}}, choose their evolutionary line by choosing to learn specific moves. As a result of this, these Pokémon only evolve after learning the relevant move. {{p|Magikarp}} has an alternate method of evolving available exclusively to it. {{a|Rattled}} provides it an effort gauge which it can fill by contributing to the battle. If the effort gauge is filled up, Magikarp gets to evolve into {{p|Gyarados}} earlier than normal. | |||
[[Wild Pokémon]] which do not appear as part of groups with their evolved form evolve during the Final Stretch portion of each Unite Battle. After evolving, they hold more [[Aeos energy]] than their unevolved forms. (However, wild Pokémon that do not evolve do still hold more Aeos energy during the Final Stretch, so this may not be linked to evolution.) | [[Wild Pokémon]] which do not appear as part of groups with their evolved form evolve during the Final Stretch portion of each Unite Battle. After evolving, they hold more [[Aeos energy]] than their unevolved forms. (However, wild Pokémon that do not evolve do still hold more Aeos energy during the Final Stretch, so this may not be linked to evolution.) | ||
Aeos energy can be used to make Pokémon evolve.<ref name="UNITEPress">[https://press.pokemon.com/en/releases/NEW-INFORMATION-REVEALED-FOR-Pokemon-UNITE NEW INFORMATION REVEALED FOR Pokémon UNITE], Press release</ref> Before every battle, Aeos energy is also used to reduce a Pokémon to [[level]] 1, causing it to [[devolve]] in the process.<ref name="UNITEPress" /> | |||
===Eevee × Tamagotchi=== | ===Eevee × Tamagotchi=== | ||
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Evolution is portrayed differently across manga adaptations. For example, in [[Pokémon Pocket Monsters]], Pokémon are capable to evolve whenever they wish, and they revert to previous evolution stages. It seems that Pokémon can skip evolution stages as well, as is the case with [[Green's Charizard|Green's Charmander]] when it skips its {{p|Charmeleon}} stage and evolves directly into {{p|Charizard}}. | Evolution is portrayed differently across manga adaptations. For example, in [[Pokémon Pocket Monsters]], Pokémon are capable to evolve whenever they wish, and they revert to previous evolution stages. It seems that Pokémon can skip evolution stages as well, as is the case with [[Green's Charizard|Green's Charmander]] when it skips its {{p|Charmeleon}} stage and evolves directly into {{p|Charizard}}. | ||
====Pokémon UNITE Manga - Come On Over to Aeos Island!==== | |||
In [[Pokémon UNITE Manga - Come On Over to Aeos Island!]], no evolutions have been seen on panel. However, in ''[[COA1|Aeos Energy]]'', [[Professor Phorus]] recalled a time where the latent [[Aeos energy]] of [[Aeos Island]] caused her {{p|Beldum}} and a wild {{p|Scorbunny}} to appear to have evolved. This was depicted as having their evolutions appear behind the original Pokémon in faded tones. | |||
==In the TCG== | ==In the TCG== |
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