TM: Difference between revisions

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→‎In the TCG: Also named in the rulebook, which has it's cake and eats it too by grouping both cards under one name. Expanded the wording, cited a rule, added sections for the three with names, made sure to mention the alternate appearances of those cards.
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(→‎In the TCG: Also named in the rulebook, which has it's cake and eats it too by grouping both cards under one name. Expanded the wording, cited a rule, added sections for the three with names, made sure to mention the alternate appearances of those cards.)
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==In the TCG==
==In the TCG==
[[File:GrassCube01Aquapolis124.jpg|thumb|left|200px|An example of a typical Technical Machine card]]
[[File:GrassCube01Aquapolis124.jpg|thumb|right|200px|{{TCG ID|Aquapolis|Grass Cube 01|124}}, an example of a typical Technical Machine card with the Trainer subtype of "Technical Machine"]]
[[File:TechnicalMachineTurboEnergizeParadoxRift179.jpg|thumb|200px|An example of a Pokémon Tool card depicting a Technical Machine]]
In the TCG, a '''Technical Machine''' is a {{TCG|Trainer card}} depicting a Technical Machine. Each one has an {{TCG|attack}} printed on it. They can be attached to a {{TCG|Pokémon}}, and doing so allows the Pokémon to use the attack printed on the Technical Machine card instead of one of the attacks on the Pokémon's card.<ref>[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}</ref>
In the TCG, Technical Machines have been depicted in two different ways. Both interpretations serve the same overall purpose, namely being cards that are attached to a {{TCG|Pokémon}} that allow them to use an {{TCG|attack}} printed on the Technical Machine card instead of one of the attacks on the Pokémon's card.


Technical Machines have two different mechanical representations across the TCG's history, though both adhere to the above definition.
===Technical Machine (Trainer subtype)===
{{main|List of Technical Machine cards}}
{{main|List of Technical Machine cards}}
Starting from {{TCG|Pokémon VS}} in Japanese and {{TCG|Expedition}} in English, Technical Machine is a type of {{TCG|Trainer card}}. These cards can be attached to Pokémon in play. The majority of them can only be attached to Pokémon of a specific {{TCG|type}} or those that include an {{TCG|Owner's Pokémon|owner}} in their name. Each card provides an attack that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a player is required to discard a Technical Machine card at the end of the turn they played it. Unlike the games, they do not follow any specific numbering. After the {{TCG|Rising Rivals}} expansion, Technical Machine cards were seemingly retired in favor of {{TCG|Pokémon Tool card}}s that provide additional attacks.  
Starting from {{TCG|Pokémon VS}} in Japanese and {{TCG|Expedition}} in English, Technical Machine is a type of {{TCG|Trainer card}}. These cards can be attached to Pokémon in play. The majority of them can only be attached to Pokémon of a specific {{TCG|type}} or those that include a specific {{TCG|Owner's Pokémon|owner}} in their name, but other restrictions have been used and a few cards have no restriction at all. Each card provides an attack that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a player is required to discard a Technical Machine card at the end of the turn they played it. The final Technical Machine cards, the ones printed in {{TCG|Legends Awakened}} and {{TCG|Rising Rivals}}, are exceptions to this last clause.
 
A Pokémon can have multiple TMs attached to it at once. This functionality is fairly useless since most Pokémon can only attack one per turn and therefore can only use an attack from one Technical Machine per turn, while both used and unused Technical Machines will be discarded.<ref>[https://compendium.pokegym.net/compendium-bw.html Compendium ruling], Compendium BW, [[Team Compendium]], PUI Rules Team, Jan 26, 2006</ref>
 
Some cards have numbers at the end of their name, normally starting from "01" and counting up with each card that otherwise has the same name. However, the only cards with an "02" card to follow them are Japan exclusive, only being printed in Pokémon VS. No cards have "03" or any third member to a numeric order. The two cards in Legends Awakened, {{TCG ID|Legends Awakened|Technical Machine TS-1|136}} and {{TCG ID|Legends Awakened|Technical Machine TS-2|137}}, are the sole English examples of a numbering system with more than one entry in English. The final card to bear the card type, {{TCG ID|Rising Rivals|Team Galactic's Invention G-107 Technical Machine G|95}}, uses a "G" in place of a number.
 
After the {{TCG|Rising Rivals}} expansion, Technical Machine cards were seemingly retired in favor of {{TCG|Pokémon Tool card}}s that provide additional attacks.
 
A number of sets have variations on the Technical Machine concept, keeping the card type and mechanics but changing the name and appearance of the item. They do not use numbers like the normal TMs, being distinguished by symbols or additional words instead.
 
====Miracle Sphere====
[[File:MiracleSphereSkyridge131.jpg|thumb|right|200px|{{TCG ID|Skyridge|Miracle Sphere γ|131}}, an example of a Miracle Sphere.]]
A '''Miracle Sphere''' is one of three cards from the {{TCG|Skyridge}} expansion. They are {{TCG ID|Skyridge|Miracle Sphere α|129}}, {{TCG ID|Skyridge|Miracle Sphere β|130}}, and {{TCG ID|Skyridge|Miracle Sphere γ|131}}. The ends of their names have a Greek letter. Each Miracle Sphere can only be attached to Evolved Pokémon of three specific {{TCG|Energy type}}s.  One of those types is used in the cost of the attack of the Miracle Sphere. If the Pokémon as Energy of one of the other two types, the attack becomes stronger in some way, either adding an additional effect or dealing increased damage and having an additional effect. If Energy of both of the other types is attached, then both effects happen. Also, the attack a Miracle Sphere provides always ends with the phrase "force".
 
The art for these cards shows a sphere glowing in various colors, which match the Energy types of the Pokémon the Miracle Sphere can be attached to. Writing of an indeterminate language runs across the sphere.
 
====Mysrery Plate====
A '''Mystery Plate''' is one of four cards from the {{TCG|Skyridge}} expansion. They are {{TCG ID|Skyridge|Mystery Plate α|133}}, {{TCG ID|Skyridge|Mystery Plate β|134}}, {{TCG ID|Skyridge|Mystery Plate γ|135}}, and {{TCG ID|Skyridge|Mystery Plate δ|136}}. Again, the ends of their names have a Greek letter. The attacks on these cards exclusively cost {{e|Colorless}} {{TCG|Energy}}. They have an effect when the opponent has 5 or more [[Prize card]]s remaining, and a different effect when the opponent has a lower number of Prize cards remaining. Mystery Plate α and Mystery Plate β have an effect when the opponent has 1 Prize card remaining, while Mystery Plate γ and Mystery Plate δ have an effect when the opponent has 2 Prize cards remaining. These second effects are more powerful than the first effect. However, between either of the two points, and after the second point in the case of Mystery Plate γ and Mystery Plate δ, the attack has no effect.
 
The art for these cards shows a stone slab, with text of an indeterminate language written on it.
 
====Ancient Technical Machine====
[[File:AncientTechnicalMachineSteelEXHiddenLegends86.jpg|thumb|left|200px|[[Ancient Technical Machine Steel (EX Hidden Legends 86)|Ancient Technical Machine [Steel]]], an example of an Ancient Technical Machine]]
An '''Ancient Technical Machine''' is one of three cards from the {{TCG|EX Hidden Legends}} expansion. They are [[Ancient Technical Machine Ice (EX Hidden Legends 84)|Ancient Technical Machine [Ice]]], [[Ancient Technical Machine Rock (EX Hidden Legends 85)|Ancient Technical Machine [Rock]]], and [[Ancient Technical Machine Steel (EX Hidden Legends 86)|Ancient Technical Machine [Steel]]]. Their names all end in the name of a [[type]] encased in brakets. They use the name of a type from the video games and not the equivalent {{TCG|Energy type}}.
 
These cards can only be attached to an Evolved Pokémon, and that Pokémon cannot also be an {{TCG|Pokémon-ex}} or an {{TCG|Owner's Pokémon}}. The attack an Ancient Technical Machine provides exclusively costs {{e|Colorless}} Energy, and its name ends with the phrase "Generator".
 
The art for these cards shows a opened clam-shaped device with a shape floating in the distant half.
 
===Technical Machine (Pokémon Tool)===
[[File:TechnicalMachineTurboEnergizeParadoxRift179.jpg|thumb|200px|{{TCG ID|Paradox Rift|Technical Machine: Turbo Energize|179}}, an example of a Technical Machine card that is a Pokémon Tool.]]
In {{TCG|Paradox Rift}} expansion in the Scarlet & Violet Series (in Japan the {{TCG|Raging Surf}} subset in the {{TCG|Scarlet & Violet Era}}), over 14 years since the last Technical Machine card, Technical Machines returned to the Trading Card Game. This set of cards are a group of Pokémon Tool cards which have an attack printed on them that the Pokémon the card is attached to can use. As they are Pokémon Tools, they carry the restriction of that card type where a Pokémon can only have a single Pokémon Tool attached to it. This further means that a Pokémon cannot have more than one of these Technical Machine cards attached to them at a time.
 
These cards have a new naming structure, starting with "Technical Machine:" followed by the name of the {{TCG|attack}} that they provide.
 
While no longer depicted as a distinct type of Trainer card, these cards are still discarded at the end of the turn.


In {{TCG|Paradox Rift}} expansion in the Scarlet & Violet Series (in Japan the {{TCG|Raging Surf}} subset in the {{TCG|Scarlet & Violet Era}}), over 14 years since the last Technical Machine card, Technical Machines returned to the Trading Card Game. This set of cards are a group of Pokémon Tool cards which have an attack printed on them that the Pokémon the card is attached to can use. While no longer depicted as a distinct type of Trainer card, these cards are still discarded at the end of the turn.
These cards' artwork use the optical disk appearance of TMs from the video games, instead of the TCG's cube appearance.
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