Move variations: Difference between revisions

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===[[One-hit knockout move]]s===
===[[One-hit knockout move]]s===
{{mvar/h|5|acc={{tt|30+|Always 30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}<br>Accuracy depends on level difference between the user and the target|other=Notes}}
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected<br>Accuracy depends on level difference between the user and the target|other=Notes}}
{{mvar|Guillotine|Normal|Physical|I|other=&nbsp;}}
{{mvar|Guillotine|Normal|Physical|I|other=&nbsp;}}
{{mvar|Horn Drill|Normal|Physical|I|other=&nbsp;}}
{{mvar|Horn Drill|Normal|Physical|I|other=&nbsp;}}
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<center><small>*Targets with a higher Speed stat than the user are unaffected in [[Generation I]], and the move accuracy was 30%. </small></center>


===Pledge moves===
===Pledge moves===
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<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center>
<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center>
===Torque moves with 80 base power===
===Torque moves with 80 base power===
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon.
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon.
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===Variations of Blizzard===
===Variations of Blizzard===
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=PP|effects=Additional effect}}
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=PP|effects=Additional effect}}
{{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail, affects all foes|PP=5|effects=10% chance of freezing target}}  
{{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail, affects all foes|PP=5|effects=10% chance of freezing target}}  
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}}  
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}}  
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
<center><small>*Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
===Variations of Bolt Beak===
===Variations of Bolt Beak===
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region.
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region.
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===Variations of Bone Rush===
===Variations of Bone Rush===
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}
{{mvar/h|10|power=25|acc=90|notes=Hits multiple times}}
{{mvar|Bone Rush|Ground|Physical|II|}}  
{{mvar|Bone Rush|Ground|Physical|II|}}  
{{mvar|Rock Blast|Rock|Physical|III|}}  
{{mvar|Rock Blast|Rock|Physical|III|}}  
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<center><small>*Move power was 80 prior to Generation VI.</small></center>


===Variations of Brine===
===Variations of Brine===
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===Variations of Bullet Seed===
===Variations of Bullet Seed===
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}
{{mvar/h|30|power=25|acc=100|notes=Hits multiple times}}
{{mvar|Bullet Seed|Grass|Physical|III}}  
{{mvar|Bullet Seed|Grass|Physical|III}}  
{{mvar|Icicle Spear|Ice|Physical|III}}  
{{mvar|Icicle Spear|Ice|Physical|III}}  
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<center><small>*Move power was 10 prior to Generation V.</small></center>


===Variations of Catastropika===
===Variations of Catastropika===
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===Variations of Counter===
===Variations of Counter===
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|effects=Counters}}
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power|effects=Counters}}
{{mvar|Counter|Fighting|Physical|I|effects={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}}  
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves<sup>Fighting and Normal-type moves in Gen I</sup>}}  
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}}  
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}}  
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<center><small>*Priorty was -1 prior in Generations I/II.</small></center>


===Variations of Cross Chop===
===Variations of Cross Chop===
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===Variations of Crunch===
===Variations of Crunch===
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}}
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}}
{{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}}}
{{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense<sup>Lowers Special Defense prior to Generation IV</sup>}}
{{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}}
{{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}}
{{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}}
{{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}}
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===Variations of Fire Spin===
===Variations of Fire Spin===
{{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=[[Bound|Binds]] target|PP=PP|other=Notes}}
{{mvar/h|10 or 15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=PP}}
{{mvar|Fire Spin|Fire|Special|I|PP=15|other=&nbsp;}}
{{mvar|Fire Spin|Fire|Special|I|PP=15}}
{{mvar|Clamp|Water|Physical|I|other=35 power even before Generation V|PP=10}}  
{{mvar|Clamp|Water|Physical|I|PP=10}}  
{{mvar|Whirlpool|Water|Special|II|PP=15|other=&nbsp;}}
{{mvar|Whirlpool|Water|Special|II|PP=15}}
{{mvar|Sand Tomb|Ground|Physical|III|PP=15|other=&nbsp;}}
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}
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<center><small>*Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.</small></center>


===Variations of Flail===
===Variations of Flail===
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===Variations of Flamethrower===
===Variations of Flamethrower===
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}}
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}}
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}
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<center><small>*Move power was 95 prior to Generation VI.</small></center>


===Variations of Fury Attack===
===Variations of Fury Attack===
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===Variations of Giga Drain===
===Variations of Giga Drain===
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt|other=Notes}}
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}
{{mvar|Giga Drain|Grass|Special|II|other=5 PP prior to Generation IV}}
{{mvar|Giga Drain|Grass|Special|II}}
{{mvar|Drain Punch|Fighting|Physical|IV|other=5 PP prior to Generation V}}  
{{mvar|Drain Punch|Fighting|Physical|IV}}  
{{mvar|Horn Leech|Grass|Physical|V|other=&nbsp;}}
{{mvar|Horn Leech|Grass|Physical|V}}
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<center><small>*For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.</small></center>


===Variations of Gyro Ball===
===Variations of Gyro Ball===
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===Variations of Luster Purge===
===Variations of Luster Purge===
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.
{{mvar/h|5|power={{tt|95|70 prior to Generation IX}}|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}}
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}}
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}
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<center><small>*Move power was 70 prior to Generation IX.</small></center>


===Variations of Megahorn===
===Variations of Megahorn===
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===Variations of Overheat===
===Variations of Overheat===
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user's Special Attack two stages}}
{{mvar/h|5|power=130|acc=90|notes=Lowers user's Special Attack two stages}}
{{mvar|Overheat|Fire|Special|III}}
{{mvar|Overheat|Fire|Special|III}}
{{mvar|Draco Meteor|Dragon|Special|IV}}
{{mvar|Draco Meteor|Dragon|Special|IV}}
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<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>
<center><small>*Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>


===Variations of Pluck===
===Variations of Pluck===
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{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}}
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}}
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}}  
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}}  
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target{{tt|*|Raises the user's Defense by 1 stage prior to Generation VII}}|signature={{p|Diancie}}}}
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target <sup>by 1 stage prior to Generation VII</sup>|signature={{p|Diancie}}}}
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===Variations of Springtide Storm===
===Variations of Springtide Storm===
These are the [[signature moves]] of the [[Forces of Nature]].
These are the [[signature moves]] of the [[Forces of Nature]].
{{mvar/h|{{tt|10|5 in Legends: Arceus}}|power={{tt|100|95 in Legends: Arceus}}|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}}
{{mvar/h|10|power=100|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}}
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme{{tt|*|Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme}}|signature={{p|Enamorus}}}}
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme: Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme|signature={{p|Enamorus}}}}
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}}
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}}
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}}
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}}
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<center><small>Move PP is 5, and move power is 95, in Legends: Arcues</small></center>


===Variations of Steel Beam===
===Variations of Steel Beam===
{{mvar/h|5|power={{tt|140|120 in Legends: Arceus}}|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}}
{{mvar/h|5|power=140|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}}
{{mvar|Steel Beam|Steel|Special|VIII}}
{{mvar|Steel Beam|Steel|Special|VIII}}
{{mvar|Chloroblast|Grass|Special|VIII}}
{{mvar|Chloroblast|Grass|Special|VIII}}
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<center><small>*Move power is 120 in Legends: Arceus</small></center>


===Variations of Stomp===
===Variations of Stomp===
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{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}}  
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}}  
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense{{tt|*|In Legends: Arceus only, Defense and Special Defense are combined into &quot;defensive stats&quot;}}}}
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense. In Legends: Arceus only, Defense and Special Defense are combined into &quot;defensive stats&quot;}}
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}
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===Variations of Thief===
===Variations of Thief===
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}}
{{mvar/h|25|power=60|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}}
{{mvar|Thief|Dark|Physical|II|other=10}}
{{mvar|Thief|Dark|Physical|II|other=10}}
{{mvar|Covet|Normal|Physical|III|other=40}}
{{mvar|Covet|Normal|Physical|III|other=40}}
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<center><small>*Move power was 40 prior to Generation VI. Before Generation VI, the PP of these two moves differed, so they were not move variations, despite having the same effect</small></center>


===Variations of Thrash===
===Variations of Thrash===
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{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user<sup>these moves would only deal damage prior to Gen VI</sup>|PP=15}}
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===Variations of Follow Me===
===Variations of Follow Me===
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}
{{mvar|Follow Me|Normal|Status|III}}
{{mvar|Follow Me|Normal|Status|III}}
{{mvar|Rage Powder|Bug|Status|V}}
{{mvar|Rage Powder|Bug|Status|V}}
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<center><small>*+3 priority prior to Generation VI</small></center>


===Variations of Foresight===
===Variations of Foresight===
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===Variations of Recover===
===Variations of Recover===
{{mvar/h|5 or 10{{tt|*|Prior to Generation IX, all moves listed below had 10 PP}}|notes=Heals user by half max HP|other=Notes}}
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}
{{mvar|Soft-Boiled|Normal|Status|I|other=&nbsp;}}
{{mvar|Soft-Boiled|Normal|Status|I|other=&nbsp;}}
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<center><small>*Prior to Generation IX, all moves listed below had 10 PP. Heal Order has been unavailable since Gen VIII.</small></center>


===Variations of Sand Attack===
===Variations of Sand Attack===
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===Variations of Stockpile===
===Variations of Stockpile===
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}}
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}}
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|other=Did not raise stats prior to Generation IV}}
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&nbsp;}}
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&nbsp;}}
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&nbsp;}}
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&nbsp;}}
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===Variations of Whirlwind===
===Variations of Whirlwind===
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch|other=Notes}}
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks, cannot affect targets with Ingrain or Suction cups|other=Notes}}
{{mvar|Whirlwind|Normal|Status|I|other=&nbsp;}}
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}
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<center><small>*Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages</small></center>


===Variations of Wide Guard===
===Variations of Wide Guard===
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