Move variations: Difference between revisions

Overhauled use of tooltips, changed "other" column to "effects" where it applies
(Edited the template parameters for a lot of tables)
Tags: Visual edit Disambiguation links
(Overhauled use of tooltips, changed "other" column to "effects" where it applies)
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===Pledge moves===
===Pledge moves===
These moves can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>.
These moves can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>.
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Effect when combined with:}}
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Effect when combined with:}}
{{mvar|Water Pledge|Water|Special|V|effects='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.}}
{{mvar|Water Pledge|Water|Special|V|effects='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.}}
{{mvar|Fire Pledge|Fire|Special|V|effects='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}}
{{mvar|Fire Pledge|Fire|Special|V|effects='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}}
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<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center>


===Torque moves with 80 base power===
===Torque moves with 80 base power===
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====Variations of Sappy Seed====
====Variations of Sappy Seed====
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Secondary effect}}
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Secondary effect}}
{{mvar|Sappy Seed|Grass|Physical|VII|other=|effects=Applies a Leech Seed to the target}}
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}
{{mvar|Freezy Frost|Ice|Special|VII|other=|effects=Resets stat changes of all active Pokémon to zero}}  
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}}  
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===Variations of Acid===
===Variations of Acid===
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|PP=PP|effects=Secondary effect}}
{{mvar/h|25 or 30|power=40|acc=100|effects=10% chance of secondary effect occurring|PP=PP|notes=Secondary effect|other=Notes}}
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=| PP=30|effects=Lowers Special Defense{{tt|*|Defense in Generations I-III}}}}
{{mvar|Acid|Poison|Special|I|other=Affects all foes (adjacent foes in Triple Battles). Lowered Defense in Generations I-III|PP=30|effects=Lowers Special Defense}}
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn}}
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&nbsp;}}
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis}}
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&nbsp;}}
{{mvar|Bubble|Water|Special|I|other=|PP=30|note=20 power prior to Generation VI|effects=Lowers Speed}}
{{mvar|Bubble|Water|Special|I|PP=30|other=20 power prior to Generation VI|effects=Lowers Speed}}
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes}}
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=&nbsp;}}
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===Variations of Aeroblast===
===Variations of Aeroblast===
These are [[signature move]]s of [[Legendary Pokémon]].
These are [[signature move]]s of [[Legendary Pokémon]].
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=|signature=Signature move of:}}
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|signature=Signature move of:}}
{{mvar|Aeroblast|Flying|Special|II|other=|signature={{p|Lugia}}}}
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}
{{mvar|Spacial Rend|Dragon|Special|IV|other=|signature={{p|Palkia}}}}
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}
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These are the [[signature move]]s of certain Hisuian Pokémon.
These are the [[signature move]]s of certain Hisuian Pokémon.
{{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|effects=Status Condition|signature=Signature move of:}}
{{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|effects=Status Condition|signature=Signature move of:}}
{{mvar|Barb Barrage|Poison|Physical|VIII|effects=Poison|signature=[[Hisuian Qwilfish]] and [[Overqwil]]}}
{{mvar|Barb Barrage|Poison|Physical|VIII|effects=Poison|signature=Hisuian {{p|Qwilfish}} and {{p|Overqwil}}}}
{{mvar|Infernal Parade|Ghost|Special|VIII|effects=Burn|signature=Signature move of [[Hisuian Typhlosion]]}}
{{mvar|Infernal Parade|Ghost|Special|VIII|effects=Burn|signature=Signature move of Hisuian {{p|Typhlosion}}}}
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===Variations of Brine===
===Variations of Brine===
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition|other=notes}}
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}}
{{mvar|Brine|Water|Special|IV|effects=Target's HP under 50%|other=&nbsp;}}
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}}  
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned|other=&nbsp;}}
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}}  
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition|other=50 power prior to Generation VI}}  
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===Variations of Catastropika===
===Variations of Catastropika===
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|signature=Signature Pokémon}}
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|signature=Signature Pokémon}}
{{mvar|Catastropika|Electric|Physical|VII|signature=Pikachu}}
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature=Snorlax}}  
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}
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===Variations of Counter===
===Variations of Counter===
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|effects=Counters}}
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}}  
{{mvar|Counter|Fighting|Physical|I|effects={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}}  
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}}  
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}}  
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===Variations of Crunch===
===Variations of Crunch===
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat}}
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}}
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}}}
{{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}}}
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense}}
{{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}}
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense}}
{{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}}
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===Variations of Dig===
===Variations of Dig===
{{mvar/h|10|power=80|acc=100|other=Double damage from|notes=Two-turn move; double damage from certain moves}}
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves|other=Notes}}
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III|other=Earthquake and Magnitude}}  
{{mvar|Dig|Ground|Physical|I|other=100 power in Generation I, 60 power in Generation II-III|effects=Earthquake and Magnitude}}  
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III|other=Surf and Whirlpool}}  
{{mvar|Dive|Water|Physical|III|other=60 power in Generation III|effects=Surf and Whirlpool}}  
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===Variations of Discharge===
===Variations of Discharge===
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|effects=Secondary effect}}
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}
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===Variations of Double-Edge===
===Variations of Double-Edge===
{{mvar/h|PP=y|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}
{{mvar/h|PP=y|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}
{{mvar|Double-Edge|Normal|Physical|I|PP=15|note=100 power in Generation I}}
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&nbsp;|other=100 power in Generation I}}
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|note=10% chance of paralyzing the target}}
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target|other=&nbsp;}}
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|note=10% chance of burning the target}}
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target|other=&nbsp;}}
{{mvar|Brave Bird|Flying|Physical|IV|PP=15}}
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&nbsp;|other=&nbsp;}}
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15}}
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&nbsp;|other=&nbsp;}}
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|note=75 power in Generation VIII}}
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&nbsp;|other=75 power in Generation VIII}}
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===Variations of Drill Peck===
===Variations of Drill Peck===
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP|other=Notes}}
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}  
{{mvar|Drill Peck|Flying|Physical|I|PP=20|other=&nbsp;}}
{{mvar|Strength|Normal|Physical|I|PP=15|note=Signature move of Machamp in Generation VII}}
{{mvar|Strength|Normal|Physical|I|PP=15|other=Signature move of Machamp in Generation VII}}
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15|other=&nbsp;}}
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}  
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15|other=&nbsp;}}
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}
{{mvar|X-Scissor|Bug|Physical|IV|PP=15|other=&nbsp;}}
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}
{{mvar|Power Gem|Rock|Special|IV|other=70 power prior to Generation VI|PP=20}}
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===Variations of Dynamic Punch===
===Variations of Dynamic Punch===
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}}  
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}}  
{{mvar|Inferno|Fire|Special|V|other=Burn}}
{{mvar|Inferno|Fire|Special|V|effects=Burn}}
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===Variations of Earthquake===
===Variations of Earthquake===
{{mvar/h|10|power=100|acc=100|notes=Always has a special effect|other=Special effect}}
{{mvar/h|10|power=100|acc=100|notes=Always has a special effect|effects=Special effect}}
{{mvar|Earthquake|Ground|Physical|I|other=Hits all adjacent Pokémon}}  
{{mvar|Earthquake|Ground|Physical|I|effects=Hits all adjacent Pokémon}}  
{{mvar|Judgment|Normal|Special|IV|other=Type depends on held [[Plate]]}}  
{{mvar|Judgment|Normal|Special|IV|effects=Type depends on held [[Plate]]}}  
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===Variations of Fire Punch===
===Variations of Fire Punch===
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=PP}}
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}}  
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}}  
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}}  
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}}  
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===Variations of Fire Spin===
===Variations of Fire Spin===
{{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=[[Bound|Binds]] target|PP=PP}}
{{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=[[Bound|Binds]] target|PP=PP|other=Notes}}
{{mvar|Fire Spin|Fire|Special|I|PP=15}}  
{{mvar|Fire Spin|Fire|Special|I|PP=15|other=&nbsp;}}
{{mvar|Clamp|Water|Physical|I|note=35 power even before Generation V|PP=10}}  
{{mvar|Clamp|Water|Physical|I|other=35 power even before Generation V|PP=10}}  
{{mvar|Whirlpool|Water|Special|II|PP=15}}}  
{{mvar|Whirlpool|Water|Special|II|PP=15|other=&nbsp;}}
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}  
{{mvar|Sand Tomb|Ground|Physical|III|PP=15|other=&nbsp;}}
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===Variations of Flame Charge===
===Variations of Flame Charge===
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect|other=Notes}}
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user's Speed by one stage}}
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user's Speed by one stage|other=&nbsp;}}
{{mvar|Struggle Bug|Bug|Special|V|note=30 power prior to Generation VI|other=Lowers target's Special Attack by one stage}}
{{mvar|Struggle Bug|Bug|Special|V|other=30 power prior to Generation VI|effects=Lowers target's Special Attack by one stage}}
{{mvar|Pounce|Bug|Physical|IX|other=Lowers target's Speed by one stage}}
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target's Speed by one stage|other=&nbsp;}}
{{mvar|Trailblaze|Grass|Physical|IX|other=Raises user's Speed by one stage}}
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user's Speed by one stage|other=&nbsp;}}
{{mvar|Chilling Water|Water|Special|IX|other=Lowers target's Attack by one stage}}
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target's Attack by one stage|other=&nbsp;}}
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===Variations of Flamethrower===
===Variations of Flamethrower===
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}}
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}
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===Variations of Fusion Flare===
===Variations of Fusion Flare===
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|effects=Power doubled by}}
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}}  
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt}}  
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}}  
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare}}  
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===Variations of Giga Drain===
===Variations of Giga Drain===
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt|other=Notes}}
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}
{{mvar|Giga Drain|Grass|Special|II|other=5 PP prior to Generation IV}}
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}}  
{{mvar|Drain Punch|Fighting|Physical|IV|other=5 PP prior to Generation V}}  
{{mvar|Horn Leech|Grass|Physical|V}}  
{{mvar|Horn Leech|Grass|Physical|V|other=&nbsp;}}
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===Variations of Gyro Ball===
===Variations of Gyro Ball===
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|effects=Higher damage with|PP=PP}}
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}}  
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}}  
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}}  
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}}  
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===Variations of Hyper Beam===
===Variations of Hyper Beam===
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use|other=Notes}}
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}}  
{{mvar|Hyper Beam|Normal|Special|I|other=Physical move prior to Generation IV}}  
{{mvar|Blast Burn|Fire|Special|III}}
{{mvar|Blast Burn|Fire|Special|III|other=&nbsp;}}
{{mvar|Hydro Cannon|Water|Special|III}}  
{{mvar|Hydro Cannon|Water|Special|III|other=&nbsp;}}
{{mvar|Frenzy Plant|Grass|Special|III}}  
{{mvar|Frenzy Plant|Grass|Special|III|other=&nbsp;}}
{{mvar|Giga Impact|Normal|Physical|IV}}
{{mvar|Giga Impact|Normal|Physical|IV|other=&nbsp;}}
{{mvar|Rock Wrecker|Rock|Physical|IV}}
{{mvar|Rock Wrecker|Rock|Physical|IV|other=&nbsp;}}
{{mvar|Roar of Time|Dragon|Special|IV}}  
{{mvar|Roar of Time|Dragon|Special|IV|other=&nbsp;}}  
{{mvar|Meteor Assault|Fighting|Physical|VIII}}  
{{mvar|Meteor Assault|Fighting|Physical|VIII|other=&nbsp;}}  
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===Variations of Hyper Fang===
===Variations of Hyper Fang===
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|effects=Chance}}
{{mvar|Hyper Fang|Normal|Physical|I|other=10%}}
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}
{{mvar|Zen Headbutt|Psychic|Physical|IV|other=20%}}
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}
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===Variations of Icy Wind===
===Variations of Icy Wind===
{{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage|other=Stat lowered}}
{{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage|effects=Stat lowered}}
{{mvar|Icy Wind|Ice|Special|II|other=Speed}}  
{{mvar|Icy Wind|Ice|Special|II|effects=Speed}}  
{{mvar|Mud Shot|Ground|Special|III|other=Speed}}  
{{mvar|Mud Shot|Ground|Special|III|effects=Speed}}  
{{mvar|Electroweb|Electric|Special|V|other=Speed}}  
{{mvar|Electroweb|Electric|Special|V|effects=Speed}}  
{{mvar|Snarl|Dark|Special|V|other=Special Attack}}  
{{mvar|Snarl|Dark|Special|V|effects=Special Attack}}  
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===Variations of Iron Tail===
===Variations of Iron Tail===
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|effects=Secondary effect|PP=PP}}
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target's Defense by one stage|PP=15}}
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target's Defense by one stage|PP=15}}
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}
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===Variations of Karate Chop===
===Variations of Karate Chop===
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}
|}
|}
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===Variations of Last Respects===
===Variations of Last Respects===
{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|other=Power increased when}}
{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|effects=Power increased when|signature=Signature move of}}
{{mvar|Last Respects|Ghost|Physical|IX|other=A Pokémon on the user's team faints}}
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user's team faints|signature={{p|Houndstone}} and {{p|Basculin}} (White-Striped Form)}}
{{mvar|Rage Fist|Ghost|Physical|IX|other=The user is hit by a damaging move}}
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move|signature={{p|Primeape}} and {{p|Annihilape}}}}
|}  
|}  
|}
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===Variations of Leaf Blade===
===Variations of Leaf Blade===
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)|other=Signature move of...}}
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)|signature=Signature move of|other=Notes}}
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power in Generation III, formerly a variation of Slash|other={{p|Grovyle}} and {{p|Sceptile}}<sup>Gen. III</sup>}}
{{mvar|Leaf Blade|Grass|Physical|III|other=70 power in Generation III, formerly a variation of Slash|signature={{p|Grovyle}} and {{p|Sceptile}}<sup>Gen. III</sup>}}
{{mvar|Attack Order|Bug|Physical|IV|other={{p|Vespiquen}}}}
{{mvar|Attack Order|Bug|Physical|IV|signature={{p|Vespiquen}}|other=&nbsp;}}
|}
|}
|}
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===Variations of Low Kick===
===Variations of Low Kick===
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target|other=Notes}}
{{mvar|Low Kick|Fighting|Physical|I|note=50 power, 90% accuracy and 30% chance of flinching prior to Generation III}}
{{mvar|Low Kick|Fighting|Physical|I|other=50 power, 90% accuracy and 30% chance of flinching prior to Generation III}}
{{mvar|Grass Knot|Grass|Special|IV}}
{{mvar|Grass Knot|Grass|Special|IV|other=&nbsp;}}
|}
|}
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===Variations of Lunge===
===Variations of Lunge===
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}}
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|effects=Stat lowered}}
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}
{{mvar|Lunge|Bug|Physical|VII|effects=Attack}}
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}}
{{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}}
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}
{{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}}
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}
{{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}}
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}
{{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}}
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===Variations of Luster Purge===
===Variations of Luster Purge===
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.
{{mvar/h|5|power={{tt|95|70 prior to Generation IX}}|acc=100|notes=50% chance of lowering the target's stat by 1 stage|other=Lowered stat}}
{{mvar/h|5|power={{tt|95|70 prior to Generation IX}}|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}}
{{mvar|Luster Purge|Psychic|Special|III|other=Special Defense}}
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}
{{mvar|Mist Ball|Psychic|Special|III|other=Special Attack}}
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}
|}
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===Variations of Megahorn===
===Variations of Megahorn===
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}
{{mvar/h|10|power=120|acc=85|notes=No additional effect|signature=Signature move of}}
{{mvar|Megahorn|Bug|Physical|II|note=Signature move of Heracross in Generation II}}
{{mvar|Megahorn|Bug|Physical|II|signature={{p|Heracross}} <sup>Gen. II</sup>}}
{{mvar|Power Whip|Grass|Physical|IV}}
{{mvar|Power Whip|Grass|Physical|IV|signature=&nbsp;}}
{{mvar|Precipice Blades|Ground|Physical|VI|note=Signature move of Groudon from Omega Ruby and Alpha Sapphire onward}}
{{mvar|Precipice Blades|Ground|Physical|VI|signature={{p|Groudon}} from Omega Ruby and Alpha Sapphire onward}}
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===Variations of Needle Arm===
===Variations of Needle Arm===
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=PP}}
{{mvar|Needle Arm|Grass|Physical|III|other=Flinching|PP=15}}
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}
{{mvar|Force Palm|Fighting|Physical|IV|other=Paralysis|PP=10}}
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}
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===Variations of Pound===
===Variations of Pound===
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=PP}}
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=PP|other=notes}}
{{mvar|Pound|Normal|Physical|I|PP=35}}
{{mvar|Pound|Normal|Physical|I|PP=35|other=&nbsp;}}  
{{mvar|Scratch|Normal|Physical|I|PP=35}}  
{{mvar|Scratch|Normal|Physical|I|PP=35|other=&nbsp;}}  
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}}   
{{mvar|Gust|Flying|Special|I||PP=35|other=Normal-Type in Gen. I}}   
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}}  
{{mvar|Tackle|Normal|Physical|I|PP=35|other=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}}  
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30|other=&nbsp;}}  
{{mvar|Leafage|Grass|Physical|VII|PP=40}}
{{mvar|Leafage|Grass|Physical|VII|PP=40|other=&nbsp;}}  
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40|other=&nbsp;}}  
|}  
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===Variations of Psybeam===
===Variations of Psybeam===
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target's Speed one stage}}
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target's Speed one stage}}
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target's Attack one stage}}
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target's Attack one stage}}
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}
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===Variations of Psychic===
===Variations of Psychic===
{{mvar/h|10|power=90|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat}}
{{mvar/h|10|power=90|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}}
{{mvar|Psychic|Psychic|Special|I|other=10% chance of lowering the target's Special Defense}}  
{{mvar|Psychic|Psychic|Special|I|effects=10% chance of lowering the target's Special Defense}}  
{{mvar|Bug Buzz|Bug|Special|IV|other=10% chance of lowering the target's Special Defense}}
{{mvar|Bug Buzz|Bug|Special|IV|effects=10% chance of lowering the target's Special Defense}}
{{mvar|Energy Ball|Grass|Special|IV|other=10% chance of lowering the target's Special Defense}}  
{{mvar|Energy Ball|Grass|Special|IV|effects=10% chance of lowering the target's Special Defense}}  
{{mvar|Earth Power|Ground|Special|IV|other=10% chance of lowering the target's Special Defense}}  
{{mvar|Earth Power|Ground|Special|IV|effects=10% chance of lowering the target's Special Defense}}  
|}
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===Variations of Psyshock===
===Variations of Psyshock===
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|effects=Effect}}
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent's Defense in place of Special Defense}}
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent's Defense in place of Special Defense}}
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user's Defense in place of Attack}}
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user's Defense in place of Attack}}
|}
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===Variations of Return===
===Variations of Return===
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|other=Higher damage with}}
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|effects=Higher damage with}}
{{mvar|Return|Normal|Physical|II|other=High friendship}}  
{{mvar|Return|Normal|Physical|II|effects=High friendship}}  
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}}  
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}}  
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===Variations of Sacred Fire===
===Variations of Sacred Fire===
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|other=Secondary effect}}
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}}
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn|note=Signature move of Ho-Oh prior to Generation VI}}  
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}}  
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user's Defense by 2 stages per target{{tt|*|Raises the user's Defense by 1 stage prior to Generation VII}}|note=Signature move of Diancie}}
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target{{tt|*|Raises the user's Defense by 1 stage prior to Generation VII}}|signature={{p|Diancie}}}}
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===Variations of Skull Bash===
===Variations of Skull Bash===
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|effects=Stat raised}}
{{mvar|Skull Bash|Normal|Physical|I|other=Defense}}
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}
{{mvar|Electro Shot|Electric|Special|IX|other=Special Attack}}
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}
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===Variations of Sky Attack===
===Variations of Sky Attack===
These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]].
These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]].
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of|other=Notes}}
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio, signature move of Moltres in Generation II}}  
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio|signature=signature move of {{p|Moltres}} in Generation II}}  
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis|note=Signature move of Black Kyurem}}
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|signature=Black {{p|Kyurem}}|other=&nbsp;}}
{{mvar|Ice Burn|Ice|Special|V|other=Burn|note=Signature move of White Kyurem}}  
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|signature=White {{p|Kyurem}}|other=&nbsp;}}
|}  
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===Variations of Slash===
===Variations of Slash===
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP|other=Notes}}
{{mvar|Slash|Normal|Physical|I|PP=20}}  
{{mvar|Slash|Normal|Physical|I|PP=20|other=&nbsp;}}
{{mvar|Night Slash|Dark|Physical|IV|PP=15}}  
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&nbsp;}}
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}}
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&nbsp;}}
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}}
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&nbsp;}}
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}}  
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20|other=&nbsp;}}
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20}}
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&nbsp;}}
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===Variations of Sludge Wave===
===Variations of Sludge Wave===
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Secondary effect}}
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning, hits all adjacent Pokémon}}
{{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}}
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target's Special Attack by one stage}}
{{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target's Special Attack by one stage}}
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===Variations of Springtide Storm===
===Variations of Springtide Storm===
These are the [[signature moves]] of the [[Forces of Nature]].
These are the [[signature moves]] of the [[Forces of Nature]].
{{mvar/h|{{tt|10|5 in Legends: Arceus}}|power={{tt|100|95 in Legends: Arceus}}|acc=80|notes=30% chance of causing a secondary effect|other=Secondary effect}}
{{mvar/h|{{tt|10|5 in Legends: Arceus}}|power={{tt|100|95 in Legends: Arceus}}|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}}
{{mvar|Springtide Storm|Fairy|Special|VIII|other=Depends on Enamorus's Forme{{tt|*|Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme}}}}
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme{{tt|*|Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme}}|signature={{p|Enamorus}}}}
{{mvar|Bleakwind Storm|Flying|Special|VIII|other=Frostbite}}
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}}
{{mvar|Wildbolt Storm|Electric|Special|VIII|other=Paralysis}}
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}}
{{mvar|Sandsear Storm|Ground|Special|VIII|other=Burn}}
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=Burn|signature={{p|Landorus}}}}
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===Variations of Stomping Tantrum===
===Variations of Stomping Tantrum===
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|effects=Condition|PP=PP}}
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user's previous move missed or failed, but was not protected from|PP=10}}  
{{mvar|Stomping Tantrum|Ground|Physical|VII|effects=If the user's previous move missed or failed, but was not protected from|PP=10}}  
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user's stats were lowered|PP=5}}  
{{mvar|Lash Out|Dark|Physical|VIII|effects=If the user's stats were lowered|PP=5}}  
{{mvar|Temper Flare|Fire|Physical|IX|other=If the user's previous move missed or failed, but was not protected from|PP=10}}
{{mvar|Temper Flare|Fire|Physical|IX|effects=If the user's previous move missed or failed, but was not protected from|PP=10}}
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===Variations of Stone Axe===
===Variations of Stone Axe===
These are the [[signature moves]] of Hisuian Pokémon.
These are the [[signature moves]] of Hisuian Pokémon.
{{mvar/h|15|power=65|acc=90|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|other=Trap set{{sup/9|SV}}}}
{{mvar/h|15|power=65|acc=90|signature=Siganture move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}
{{mvar|Stone Axe|Rock|Physical|VIII|note=Signature move of Kleavor|other={{m|Stealth Rock}}}}
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}
{{mvar|Ceaseless Edge|Dark|Physical|VIII|note=Signature move of Hisuian Samurott|other=One use of {{m|spikes}}}}
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One use of {{m|spikes}}}}
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===Variations of Sunsteel Strike===
===Variations of Sunsteel Strike===
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]}}
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]|signature=Signature move|effects=Added effect}}
{{mvar|Sunsteel Strike|Steel|Physical|VII}}
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&nbsp;}}
{{mvar|Moongeist Beam|Ghost|Special|VII}}
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&nbsp;}}
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user's Attack is higher than Special Attack}}
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user's Attack is higher than Special Attack}}
|}
|}
|}
|}


===Variations of Superpower===
===Variations of Superpower===
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats by one stage each|other=Stats lowered}}
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats by one stage each|effects=Stats lowered}}
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}}  
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}}  
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}}  
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}}  
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}
{{mvar|Headlong Rush|Ground|Physical|VIII|other=Defense, Special Defense{{tt|*|In Legends: Arceus only, Defense and Special Defense are combined into &quot;defensive stats&quot;}}}}
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense{{tt|*|In Legends: Arceus only, Defense and Special Defense are combined into &quot;defensive stats&quot;}}}}
{{mvar|Armor Cannon|Fire|Special|IX|other=Defense, Special Defense}}
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}
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===Variations of Surf===
===Variations of Surf===
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|other=Targets}}
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Targets|other=Notes|signature=Signature move of}}
{{mvar|Surf|Water|Special|I|note=95 power prior to Generation VI, does double damage if target is using Dive|other=All opposing Pokémon<sup>Gen. III</sup>/all adjacent Pokémon<sup>Gen. IV+</sup>}}
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive. <sup>95 power prior to Generation VI</sup>|effects=all adjacent Pokémon<sup>All adjacent foes prior to Gen. III</sup>|signature=&nbsp;}}
{{mvar|Hyper Voice|Normal|Special|III|other=All adjacent opponents}}
{{mvar|Hyper Voice|Normal|Special|III|other=&nbsp;|effects=All adjacent foes|signature=&nbsp;}}
{{mvar|Petal Blizzard|Grass|Physical|VI|other=All adjacent Pokémon}}
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&nbsp;|effects=All adjacent Pokémon|signature=&nbsp;}}
{{mvar|Land's Wrath|Ground|Physical|VI|other=All adjacent opponents|note=Signature move of Zygarde}}  
{{mvar|Land's Wrath|Ground|Physical|VI|other=&nbsp;|effects=All all adjacent foes|signature={{p|Zygarde}}}}
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&nbsp;|effects=All adjacent foes|signature={{p|Zygarde}}}}
{{mvar|Thousand Waves|Ground|Physical|VII|other=&nbsp;|effects=All adjacent foes|signature={{p|Zygarde}}}}
|}
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===Variations of Techno Blast===
===Variations of Techno Blast===
These are signature moves of Legendary Pokémon.
These are signature moves of Legendary Pokémon.
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP|other=Signature move of:}}
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP|signature=Signature move of}}
{{mvar|Techno Blast|Normal|Special|V|PP=5|other={{p|Genesect}}}}
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|other={{p|Silvally}}}}
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}
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|}


===Variations of Thief===
===Variations of Thief===
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|PP=PP|notes=Steals the target's held item}}
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}}
{{mvar|Thief|Dark|Physical|II|PP=10}}
{{mvar|Thief|Dark|Physical|II|other=10}}
{{mvar|Covet|Normal|Physical|III|PP=40}}
{{mvar|Covet|Normal|Physical|III|other=40}}
|}
|}
|}
|}
<center><small>*The PP column refers to the PP before Generation VI.</small></center>


===Variations of Thrash===
===Variations of Thrash===
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V and in Legends: Arceus}}|acc=100{{tt|*|85 in Legends: Arceus}}|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}}
{{mvar/h|10|other=Notes|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}}
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}
{{mvar|Thrash|Normal|Physical|I|other=<sup>20 PP prior to Generation V</sup>}}
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}
{{mvar|Petal Dance|Grass|Special|I|other=<sup>70 power prior to Gen III and 20 PP prior to Generation V</sup>}}
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}
{{mvar|Outrage|Dragon|Physical|II|other=<sup>15 PP Gen I-V</sup>}}
{{mvar|Raging Fury|Fire|Physical|VIII}}
{{mvar|Raging Fury|Fire|Physical|VIII|other=&nbsp;}}
|}
|}
|}
|}
<center><small>*These moves had 90 power prior to Generation V. In Legends: Arceus, their power is 90 and their accuracy is 85%.</small></center>


===Variations of U-turn===
===Variations of U-turn===
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===Variations of Waterfall===
===Variations of Waterfall===
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Secondary effect|PP=PP|other=Notes}}
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15|note=Signature move of Goldeen and Seaking in Generation I}}
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15|other=Signature move of Goldeen and Seaking in Generation I. No additional effect prior to Generation IV}}
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20|other=30PP prior to Generation VI}}
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20||other=&nbsp;}}
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15|other=&nbsp;}}
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15|other=&nbsp;}}
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15|other=&nbsp;}}
{{mvar|Zing Zap|Electric|Physical|VII|other=30% chance of flinching|PP=10}}
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10|other=&nbsp;}}
|}
|}
|}
|}


===Variations of Weather Ball===
===Variations of Weather Ball===
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|effects=Field condition}}
{{mvar|Weather Ball|Normal|Physical|III|other=Any type of weather, except strong winds}}
{{mvar|Weather Ball|Normal|Physical|III|effects=Any type of weather, except strong winds}}
{{mvar|Terrain Pulse|Normal|Physical|VIII|other=Any type of terrain}}
{{mvar|Terrain Pulse|Normal|Physical|VIII|effects=Any type of terrain}}
|}  
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==List of status move variations==
==List of status move variations==
===Terrain moves===
===Terrain moves===
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|effects=Effect}}
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}}
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}}
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents sleep}}
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}
|}
|}
|}
|}


===Weather moves===
===Weather moves===
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|other=Weather|PP=PP}}
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=PP}}
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}
{{mvar|Rain Dance|Water|Status|II|other=Rain|PP=5}}
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}
{{mvar|Sunny Day|Fire|Status|II|other=Harsh sunlight|PP=5}}
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}
{{mvar|Snowscape|Ice|Status|IX|other=Snow|PP=10}}
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}
|}
|}
|}
|}


===Variations of After You===
===Variations of After You===
{{mvar/h|15|notes=Changes move order of the target|other=Change}}
{{mvar/h|15|notes=Changes move order of the target|effects=Change}}
{{mvar|After You|Normal|Status|V|other=Target moves next}}
{{mvar|After You|Normal|Status|V|effects=Target moves next}}
{{mvar|Quash|Dark|Status|V|other=Target moves last}}
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}
|}
|}
|}
|}


===Variations of Camouflage===
===Variations of Camouflage===
{{mvar/h|15 or 20|notes=Changes user's type|PP=PP|other=Changes to}}
{{mvar/h|15 or 20|notes=Changes user's type|PP=PP|effects=Changes to}}
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent's type}}
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent's type}}
|}
|}
|}
|}


===Variations of Charm===
===Variations of Charm===
{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|other=Stats affected|PP=PP}}
{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|effects=Stats affected|PP=PP|other=Notes}}
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=<sup>Normal-type from Gen I-VI</sup>}}
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&nbsp;}}
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&nbsp;}}
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&nbsp;}}
|}
|}
|}
|}


===Variations of Confide===
===Variations of Confide===
{{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves|other=Stat affected}}
{{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&nbsp;}}
|}
|}
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===Variations of Conversion===
===Variations of Conversion===
These are [[signature move]]s of {{p|Porygon}}'s evolutionary line.
These are [[signature move]]s of {{p|Porygon}}'s evolutionary line.
{{mvar/h|30|notes=Changes user's type|other=Changes to}}
{{mvar/h|30|notes=Changes user's type|effects=Changes to}}
{{mvar|Conversion|Normal|Status|I|other=One of the user's moves}}
{{mvar|Conversion|Normal|Status|I|effects=One of the user's moves}}
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent's last move}}
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent's last move}}
|}
|}
|}
|}


===Variations of Destiny Bond===
===Variations of Destiny Bond===
{{mvar/h|5|notes=Requires user to faint|other=Effect}}
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}
|}
|}
|}
|}


===Variations of Disable===
===Variations of Disable===
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|other=Disables|PP=PP}}
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|effects=Disables|PP=PP}}
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}
|}
|}
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===Variations of Foresight===
===Variations of Foresight===
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness|other=Removed immunity}}
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness|effects=Removed immunity}}
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}
|}
|}
|}
|}


===Variations of Guard Split===
===Variations of Guard Split===
{{mvar/h|10|notes=Averages the target's stats with the user|other=Affected stats}}
{{mvar/h|10|notes=Averages the target's stats with the user|effects=Affected stats}}
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}
|}
|}
|}
|}


===Variations of Harden===
===Variations of Harden===
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar/h|30|notes=Raises a stat by one stage|effects=Stat affected}}
{{mvar|Harden|Normal|Status|I|other=Defense}}
{{mvar|Harden|Normal|Status|I|effects=Defense}}
{{mvar|Sharpen|Normal|Status|I|other=Attack}}
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}
|}
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===Variations of Ingrain===
===Variations of Ingrain===
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn}}
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}
{{mvar|Aqua Ring|Water|Status|IV}}
{{mvar|Aqua Ring|Water|Status|IV|other=&nbsp;}}
|}
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===Variations of Magnetic Flux===
===Variations of Magnetic Flux===
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|effects=Boosted stats}}
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}
|}
|}
|}
|}


===Variations of Meditate===
===Variations of Meditate===
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}
{{mvar|Meditate|Psychic|Status|I|other=Attack}}
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&nbsp;}}
{{mvar|Withdraw|Water|Status|I|other=Defense}}
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&nbsp;}}
{{mvar|Defense Curl|Normal|Status|I|other=Defense|note=Doubles the power of Rollout and Ice Ball}}
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}
{{mvar|Howl|Normal|Status|other=Attack|note=Raises allies' Attack stats by one stage too. Is a Sound-based move}}
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies' Attack stats by one stage too. Is a Sound-based move}}
|}
|}
|}
|}


===Variations of Memento===
===Variations of Memento===
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|effects=Effect}}
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}}
{{mvar|Memento|Dark|Status|III|effects=Lowers the target's Attack and Sp. Attack by two stages}}
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}
|}
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===Variations of Mist===
===Variations of Mist===
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|other=Protects from|PP=PP}}
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|effects=Protects from|PP=PP}}
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}
|}
|}
|}
|}


===Variations of Morning Sun===
===Variations of Morning Sun===
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|other=Conditions}}
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=notes}}
{{mvar|Morning Sun|Normal|Status|II|note=Signature move of Espeon in Generation II|other=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather}}
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} <sup>Gen. II</sup>|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&nbsp;}}
{{mvar|Synthesis|Grass|Status|II|other=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather}}
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&nbsp;|signature=&nbsp;}}
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather}}
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&nbsp;}}
{{mvar|Shore Up|Ground|Status|VII|other=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|note=Signature move of Sandygast and Palossand}}
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&nbsp;}}
|}
|}
|}
|}


===Variations of Mud Sport===
===Variations of Mud Sport===
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}
{{mvar/h|15|notes=Halves damage taken from a certain type|effects=Affected type}}
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}
{{mvar|Water Sport|Water|Status|III|other=Fire}}
{{mvar|Water Sport|Water|Status|III|effects=Fire}}
|}
|}
|}
|}


===Variations of No Retreat===
===Variations of No Retreat===
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|effects=Additional Effect}}
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}
|}
|}
|}
|}


===Variations of Poison Powder===
===Variations of Poison Powder===
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP}}
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}
|}
|}
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|}
Line 1,035: Line 1,040:


===Variations of Protect===
===Variations of Protect===
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|other=Added effect on contact}}
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}
{{mvar|Protect|Normal|Status|II|PP=10|other=None}}
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&nbsp;|other=Yes}}
{{mvar|Detect|Fighting|Status|II|PP=5|other=None}}
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&nbsp;|other=Yes}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Does not block status moves, signature move of Aegislash|other=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)|other=No}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|other=Damage taken 1/8 of max HP|note=Signature move of Chesnaught in Pokémon X and Y}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} <sup>Pokémon X and Y</sup>|other=Yes}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|other=Poisons on contact|note=Signature move of Toxapex}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Does not block status moves, signature move of Obstagoon|other=Lowers Defense by 2 stages}}
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}
{{mvar|Silk Trap|Bug|Status|IX|PP=10|note=Does not block status moves, signature move of Spidops|other=Lowers Speed by 1 stage}}
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|other=Burns on contact|note=Signature move of Gouging Fire}}
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}
|}
|}
|}
|}
<center><small>*[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A "Yes" in this column means it only protects against the Status moves that can be protected against.</small></center>


===Variations of Quiver Dance===
===Variations of Quiver Dance===
{{mvar/h|20|notes=Raises three of user's stats by one stage|other=Affected stats}}
{{mvar/h|20|notes=Raises three of user's stats by one stage|effects=Affected stats}}
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}
|}
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===Variations of Recover===
===Variations of Recover===
{{mvar/h|5 or 10{{tt|*|Prior to Generation IX, all moves listed below had 10 PP}}|notes=Heals user by half max HP}}
{{mvar/h|5 or 10{{tt|*|Prior to Generation IX, all moves listed below had 10 PP}}|notes=Heals user by half max HP|other=Notes}}
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}
{{mvar|Soft-Boiled|Normal|Status|I}}
{{mvar|Soft-Boiled|Normal|Status|I|other=&nbsp;}}
{{mvar|Milk Drink|Normal|Status|II}}
{{mvar|Milk Drink|Normal|Status|II|other=&nbsp;}}
{{mvar|Slack Off|Normal|Status|III}}
{{mvar|Slack Off|Normal|Status|III|other=&nbsp;}}
{{mvar|Roost|Flying|Status|IV|note=Removes user's Flying-type until end of turn}}
{{mvar|Roost|Flying|Status|IV|other=Removes user's Flying-type until end of turn}}
{{mvar|Heal Order|Bug|Status|IV}}
{{mvar|Heal Order|Bug|Status|IV|other=&nbsp;}}
|}
|}
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===Variations of Sand Attack===
===Variations of Sand Attack===
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP|other=Notes}}
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}
{{mvar|Smokescreen|Normal|Status|I|PP=20}}
{{mvar|Smokescreen|Normal|Status|I|other=&nbsp;|PP=20}}
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}
|}
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===Variations of Screech===
===Variations of Screech===
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|other=Stat affected}}
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|effects=Stat affected}}
{{mvar|Screech|Normal|Status|I|other=Defense}}
{{mvar|Screech|Normal|Status|I|effects=Defense}}
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}
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===Variations of Sing===
===Variations of Sing===
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=PP}}
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}
|}
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===Variations of Skill Swap===
===Variations of Skill Swap===
{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}}
{{mvar/h|10|notes=Switches the user's condition with the target|effects=Switched}}
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}
|}
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===Variations of Sleep Powder===
===Variations of Sleep Powder===
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP|other=Notes}}
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&nbsp;}}
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&nbsp;}}
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}
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===Variations of Soak===
===Variations of Soak===
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}
{{mvar/h|20|notes=Changes targets type to a pure type|effects=Type Changed to}}
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}
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===Variations of Spikes===
===Variations of Spikes===
{{mvar/h|20|notes=Lays down [[entry hazards]]|other=Effect}}
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|signature=Signature move of}}
{{mvar|Spikes|Ground|Status|II|other=Inflicts damage when grounded opponent switches in|note=Signature move of Pineco and Forretress in Pokémon Gold and Silver}}
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}<sup>Gen. II</sup>}}
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon}}
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&nbsp;}}
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&nbsp;}}
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when grounded opponent switches in}}
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&nbsp;}}
|}
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===Variations of Splash===
===Variations of Splash===
{{mvar/h|40|notes=Does nothing|other=Notes}}
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|note=Signature move of Magikarp in Generation I}}
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} <sup>Gen. I</sup>}}
{{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!", event-exclusive move}}
{{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!"|signature=Event-exclusive move}}
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally, event-exclusive move}}
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}
|}
|}
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|}


===Variations of Stockpile===
===Variations of Stockpile===
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|other=Stats affected|PP=PP}}
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}}
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|other=Did not raise stats prior to Generation IV}}
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&nbsp;}}
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&nbsp;}}
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&nbsp;}}
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&nbsp;}}
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&nbsp;}}
|}
|}
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===Variations of Swords Dance===
===Variations of Swords Dance===
{{mvar/h|15 or 20|notes=Increases user's stat by two stages|other=Stat affected|PP=PP}}
{{mvar/h|15 or 20|notes=Increases user's stat by two stages|effects=Stat affected|PP=PP|other=Notes}}
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&nbsp;}}
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&nbsp;}}
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&nbsp;}}
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user's weight|PP=15}}
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user's weight|PP=15}}
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===Variations of Trick-or-Treat===
===Variations of Trick-or-Treat===
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}
{{mvar/h|20|notes=Adds a type to the target|effects=Added type}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}}
{{mvar|Forest's Curse|Grass|Status|VI|effects=Grass}}
|}
|}
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|}


===Variations of Trick Room===
===Variations of Trick Room===
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=PP|other=Priority}}
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=0}}
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense|note=-7 priority prior to Generation VI|PP=10}}
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}}
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items|note=-7 priority prior to Generation VI|PP=10}}
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}}
|}
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===Variations of Whirlwind===
===Variations of Whirlwind===
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch|other=Notes}}
{{mvar|Whirlwind|Normal|Status|I}}
{{mvar|Whirlwind|Normal|Status|I|other=&nbsp;}}
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}
|}
|}
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|}


===Variations of Wide Guard===
===Variations of Wide Guard===
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|other=Protects from|PP=PP}}
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|effects=Protects from|PP=PP}}
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}
|}
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===Variations of Worry Seed===
===Variations of Worry Seed===
{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|other=Ability becomes|PP=PP}}
{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|effects=Ability becomes|PP=PP}}
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}
|}
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===Variations of Shadow Bolt===
===Variations of Shadow Bolt===
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|siganture=Signature move of}}
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}
|}
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28

edits