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(Edited the template parameters for a lot of tables) Tags: Visual edit Disambiguation links |
(Overhauled use of tooltips, changed "other" column to "effects" where it applies) |
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===Pledge moves=== | ===Pledge moves=== | ||
These moves can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>. | These moves can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>. | ||
{{mvar/h|10|power= | {{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Effect when combined with:}} | ||
{{mvar|Water Pledge|Water|Special|V|effects='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.}} | {{mvar|Water Pledge|Water|Special|V|effects='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.}} | ||
{{mvar|Fire Pledge|Fire|Special|V|effects='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}} | {{mvar|Fire Pledge|Fire|Special|V|effects='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}} | ||
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<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center> | |||
===Torque moves with 80 base power=== | ===Torque moves with 80 base power=== | ||
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====Variations of Sappy Seed==== | ====Variations of Sappy Seed==== | ||
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Secondary effect}} | {{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Secondary effect}} | ||
{{mvar|Sappy Seed|Grass|Physical|VII | {{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}} | ||
{{mvar|Freezy Frost|Ice|Special|VII | {{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} | ||
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===Variations of Acid=== | ===Variations of Acid=== | ||
{{mvar/h|25 or 30|power=40|acc=100| | {{mvar/h|25 or 30|power=40|acc=100|effects=10% chance of secondary effect occurring|PP=PP|notes=Secondary effect|other=Notes}} | ||
{{mvar|Acid|Poison|Special|I| | {{mvar|Acid|Poison|Special|I|other=Affects all foes (adjacent foes in Triple Battles). Lowered Defense in Generations I-III|PP=30|effects=Lowers Special Defense}} | ||
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn}} | {{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other= }} | ||
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis}} | {{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other= }} | ||
{{mvar|Bubble|Water|Special|I | {{mvar|Bubble|Water|Special|I|PP=30|other=20 power prior to Generation VI|effects=Lowers Speed}} | ||
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes}} | {{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other= }} | ||
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===Variations of Aeroblast=== | ===Variations of Aeroblast=== | ||
These are [[signature move]]s of [[Legendary Pokémon]]. | These are [[signature move]]s of [[Legendary Pokémon]]. | ||
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio | {{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|signature=Signature move of:}} | ||
{{mvar|Aeroblast|Flying|Special|II | {{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}} | ||
{{mvar|Spacial Rend|Dragon|Special|IV | {{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}} | ||
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These are the [[signature move]]s of certain Hisuian Pokémon. | These are the [[signature move]]s of certain Hisuian Pokémon. | ||
{{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|effects=Status Condition|signature=Signature move of:}} | {{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|effects=Status Condition|signature=Signature move of:}} | ||
{{mvar|Barb Barrage|Poison|Physical|VIII|effects=Poison|signature= | {{mvar|Barb Barrage|Poison|Physical|VIII|effects=Poison|signature=Hisuian {{p|Qwilfish}} and {{p|Overqwil}}}} | ||
{{mvar|Infernal Parade|Ghost|Special|VIII|effects=Burn|signature=Signature move of | {{mvar|Infernal Parade|Ghost|Special|VIII|effects=Burn|signature=Signature move of Hisuian {{p|Typhlosion}}}} | ||
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===Variations of Brine=== | ===Variations of Brine=== | ||
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other= | {{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition|other=notes}} | ||
{{mvar|Brine|Water|Special|IV| | {{mvar|Brine|Water|Special|IV|effects=Target's HP under 50%|other= }} | ||
{{mvar|Venoshock|Poison|Special|V| | {{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned|other= }} | ||
{{mvar|Hex|Ghost|Special|V| | {{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition|other=50 power prior to Generation VI}} | ||
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===Variations of Catastropika=== | ===Variations of Catastropika=== | ||
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|signature=Signature Pokémon}} | {{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|signature=Signature Pokémon}} | ||
{{mvar|Catastropika|Electric|Physical|VII|signature=Pikachu}} | {{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}} | ||
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature=Snorlax}} | {{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}} | ||
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===Variations of Counter=== | ===Variations of Counter=== | ||
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power| | {{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|effects=Counters}} | ||
{{mvar|Counter|Fighting|Physical|I| | {{mvar|Counter|Fighting|Physical|I|effects={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} | ||
{{mvar|Mirror Coat|Psychic|Special|II| | {{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} | ||
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===Variations of Crunch=== | ===Variations of Crunch=== | ||
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage| | {{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | ||
{{mvar|Crunch|Dark|Physical|II| | {{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}}} | ||
{{mvar|Shadow Ball|Ghost|Special|II| | {{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}} | ||
{{mvar|Flash Cannon|Steel|Special|IV| | {{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Dig=== | ===Variations of Dig=== | ||
{{mvar/h|10|power=80|acc=100| | {{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves|other=Notes}} | ||
{{mvar|Dig|Ground|Physical|I| | {{mvar|Dig|Ground|Physical|I|other=100 power in Generation I, 60 power in Generation II-III|effects=Earthquake and Magnitude}} | ||
{{mvar|Dive|Water|Physical|III| | {{mvar|Dive|Water|Physical|III|other=60 power in Generation III|effects=Surf and Whirlpool}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Discharge=== | ===Variations of Discharge=== | ||
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon| | {{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|effects=Secondary effect}} | ||
{{mvar|Discharge|Electric|Special|IV| | {{mvar|Discharge|Electric|Special|IV|effects=Paralysis}} | ||
{{mvar|Lava Plume|Fire|Special|IV| | {{mvar|Lava Plume|Fire|Special|IV|effects=Burn}} | ||
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===Variations of Double-Edge=== | ===Variations of Double-Edge=== | ||
{{mvar/h|PP=y|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}} | {{mvar/h|PP=y|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}} | ||
{{mvar|Double-Edge|Normal|Physical|I|PP=15| | {{mvar|Double-Edge|Normal|Physical|I|PP=15|effects= |other=100 power in Generation I}} | ||
{{mvar|Volt Tackle|Electric|Physical|III|PP=15| | {{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target|other= }} | ||
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15| | {{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target|other= }} | ||
{{mvar|Brave Bird|Flying|Physical|IV|PP=15}} | {{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects= |other= }} | ||
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15}} | {{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects= |other= }} | ||
{{mvar|Wave Crash|Water|Physical|VIII|PP=10| | {{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects= |other=75 power in Generation VIII}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Drill Peck=== | ===Variations of Drill Peck=== | ||
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}} | {{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP|other=Notes}} | ||
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} | {{mvar|Drill Peck|Flying|Physical|I|PP=20|other= }} | ||
{{mvar|Strength|Normal|Physical|I|PP=15| | {{mvar|Strength|Normal|Physical|I|PP=15|other=Signature move of Machamp in Generation VII}} | ||
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} | {{mvar|Dragon Claw|Dragon|Physical|III|PP=15|other= }} | ||
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | {{mvar|Seed Bomb|Grass|Physical|IV|PP=15|other= }} | ||
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | {{mvar|X-Scissor|Bug|Physical|IV|PP=15|other= }} | ||
{{mvar|Power Gem|Rock|Special|IV| | {{mvar|Power Gem|Rock|Special|IV|other=70 power prior to Generation VI|PP=20}} | ||
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===Variations of Dynamic Punch=== | ===Variations of Dynamic Punch=== | ||
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]| | {{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}} | ||
{{mvar|Dynamic Punch|Fighting|Physical|II| | {{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} | ||
{{mvar|Inferno|Fire|Special|V| | {{mvar|Inferno|Fire|Special|V|effects=Burn}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Earthquake=== | ===Variations of Earthquake=== | ||
{{mvar/h|10|power=100|acc=100|notes=Always has a special effect| | {{mvar/h|10|power=100|acc=100|notes=Always has a special effect|effects=Special effect}} | ||
{{mvar|Earthquake|Ground|Physical|I| | {{mvar|Earthquake|Ground|Physical|I|effects=Hits all adjacent Pokémon}} | ||
{{mvar|Judgment|Normal|Special|IV| | {{mvar|Judgment|Normal|Special|IV|effects=Type depends on held [[Plate]]}} | ||
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===Variations of Fire Punch=== | ===Variations of Fire Punch=== | ||
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]| | {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Fire Punch|Fire|Physical|I|PP=15| | {{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}} | ||
{{mvar|Ice Punch|Ice|Physical|I|PP=15| | {{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}} | ||
{{mvar|Thunder Punch|Electric|Physical|I|PP=15| | {{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}} | ||
{{mvar|Signal Beam|Bug|Special|III|PP=15|| | {{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} | ||
{{mvar|Relic Song|Normal|Special|V|PP=10| | {{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Fire Spin=== | ===Variations of Fire Spin=== | ||
{{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=[[Bound|Binds]] target|PP=PP}} | {{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=[[Bound|Binds]] target|PP=PP|other=Notes}} | ||
{{mvar|Fire Spin|Fire|Special|I|PP=15}} | {{mvar|Fire Spin|Fire|Special|I|PP=15|other= }} | ||
{{mvar|Clamp|Water|Physical|I| | {{mvar|Clamp|Water|Physical|I|other=35 power even before Generation V|PP=10}} | ||
{{mvar|Whirlpool|Water|Special|II|PP=15 | {{mvar|Whirlpool|Water|Special|II|PP=15|other= }} | ||
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}} | {{mvar|Sand Tomb|Ground|Physical|III|PP=15|other= }} | ||
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===Variations of Flame Charge=== | ===Variations of Flame Charge=== | ||
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect| | {{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect|other=Notes}} | ||
{{mvar|Flame Charge|Fire|Physical|V| | {{mvar|Flame Charge|Fire|Physical|V|effects=Raises user's Speed by one stage|other= }} | ||
{{mvar|Struggle Bug|Bug|Special|V| | {{mvar|Struggle Bug|Bug|Special|V|other=30 power prior to Generation VI|effects=Lowers target's Special Attack by one stage}} | ||
{{mvar|Pounce|Bug|Physical|IX| | {{mvar|Pounce|Bug|Physical|IX|effects=Lowers target's Speed by one stage|other= }} | ||
{{mvar|Trailblaze|Grass|Physical|IX| | {{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user's Speed by one stage|other= }} | ||
{{mvar|Chilling Water|Water|Special|IX| | {{mvar|Chilling Water|Water|Special|IX|effects=Lowers target's Attack by one stage|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Flamethrower=== | ===Variations of Flamethrower=== | ||
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent| | {{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}} | ||
{{mvar|Flamethrower|Fire|Special|I| | {{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}} | ||
{{mvar|Ice Beam|Ice|Special|I| | {{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}} | ||
{{mvar|Thunderbolt|Electric|Special|I| | {{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}} | ||
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===Variations of Fusion Flare=== | ===Variations of Fusion Flare=== | ||
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | ||
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn| | {{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|effects=Power doubled by}} | ||
{{mvar|Fusion Flare|Fire|Special|V| | {{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt}} | ||
{{mvar|Fusion Bolt|Electric|Physical|V| | {{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Giga Drain=== | ===Variations of Giga Drain=== | ||
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}} | {{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt|other=Notes}} | ||
{{mvar|Giga Drain|Grass|Special|II| | {{mvar|Giga Drain|Grass|Special|II|other=5 PP prior to Generation IV}} | ||
{{mvar|Drain Punch|Fighting|Physical|IV| | {{mvar|Drain Punch|Fighting|Physical|IV|other=5 PP prior to Generation V}} | ||
{{mvar|Horn Leech|Grass|Physical|V}} | {{mvar|Horn Leech|Grass|Physical|V|other= }} | ||
|} | |} | ||
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===Variations of Gyro Ball=== | ===Variations of Gyro Ball=== | ||
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}| | {{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|effects=Higher damage with|PP=PP}} | ||
{{mvar|Gyro Ball|Steel|Physical|IV| | {{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} | ||
{{mvar|Electro Ball|Electric|Special|V| | {{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} | ||
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===Variations of Hyper Beam=== | ===Variations of Hyper Beam=== | ||
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | {{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use|other=Notes}} | ||
{{mvar|Hyper Beam|Normal|Special|I| | {{mvar|Hyper Beam|Normal|Special|I|other=Physical move prior to Generation IV}} | ||
{{mvar|Blast Burn|Fire|Special|III}} | {{mvar|Blast Burn|Fire|Special|III|other= }} | ||
{{mvar|Hydro Cannon|Water|Special|III}} | {{mvar|Hydro Cannon|Water|Special|III|other= }} | ||
{{mvar|Frenzy Plant|Grass|Special|III}} | {{mvar|Frenzy Plant|Grass|Special|III|other= }} | ||
{{mvar|Giga Impact|Normal|Physical|IV}} | {{mvar|Giga Impact|Normal|Physical|IV|other= }} | ||
{{mvar|Rock Wrecker|Rock|Physical|IV}} | {{mvar|Rock Wrecker|Rock|Physical|IV|other= }} | ||
{{mvar|Roar of Time|Dragon|Special|IV}} | {{mvar|Roar of Time|Dragon|Special|IV|other= }} | ||
{{mvar|Meteor Assault|Fighting|Physical|VIII}} | {{mvar|Meteor Assault|Fighting|Physical|VIII|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Hyper Fang=== | ===Variations of Hyper Fang=== | ||
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}| | {{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|effects=Chance}} | ||
{{mvar|Hyper Fang|Normal|Physical|I| | {{mvar|Hyper Fang|Normal|Physical|I|effects=10%}} | ||
{{mvar|Zen Headbutt|Psychic|Physical|IV| | {{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Icy Wind=== | ===Variations of Icy Wind=== | ||
{{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage| | {{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage|effects=Stat lowered}} | ||
{{mvar|Icy Wind|Ice|Special|II| | {{mvar|Icy Wind|Ice|Special|II|effects=Speed}} | ||
{{mvar|Mud Shot|Ground|Special|III| | {{mvar|Mud Shot|Ground|Special|III|effects=Speed}} | ||
{{mvar|Electroweb|Electric|Special|V| | {{mvar|Electroweb|Electric|Special|V|effects=Speed}} | ||
{{mvar|Snarl|Dark|Special|V| | {{mvar|Snarl|Dark|Special|V|effects=Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Iron Tail=== | ===Variations of Iron Tail=== | ||
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect| | {{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|effects=Secondary effect|PP=PP}} | ||
{{mvar|Iron Tail|Steel|Physical|II| | {{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target's Defense by one stage|PP=15}} | ||
{{mvar|Dragon Rush|Dragon|Physical|IV| | {{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}} | ||
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===Variations of Karate Chop=== | ===Variations of Karate Chop=== | ||
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}} | {{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}} | ||
{{mvar|Karate Chop|Fighting|Physical|I| | {{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}} | ||
{{mvar|Poison Tail|Poison|Physical|III| | {{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Last Respects=== | ===Variations of Last Respects=== | ||
{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs| | {{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|effects=Power increased when|signature=Signature move of}} | ||
{{mvar|Last Respects|Ghost|Physical|IX| | {{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user's team faints|signature={{p|Houndstone}} and {{p|Basculin}} (White-Striped Form)}} | ||
{{mvar|Rage Fist|Ghost|Physical|IX| | {{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move|signature={{p|Primeape}} and {{p|Annihilape}}}} | ||
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|} | |} | ||
===Variations of Leaf Blade=== | ===Variations of Leaf Blade=== | ||
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)| | {{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)|signature=Signature move of|other=Notes}} | ||
{{mvar|Leaf Blade|Grass|Physical|III| | {{mvar|Leaf Blade|Grass|Physical|III|other=70 power in Generation III, formerly a variation of Slash|signature={{p|Grovyle}} and {{p|Sceptile}}<sup>Gen. III</sup>}} | ||
{{mvar|Attack Order|Bug|Physical|IV| | {{mvar|Attack Order|Bug|Physical|IV|signature={{p|Vespiquen}}|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Low Kick=== | ===Variations of Low Kick=== | ||
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target|other=Notes}} | ||
{{mvar|Low Kick|Fighting|Physical|I| | {{mvar|Low Kick|Fighting|Physical|I|other=50 power, 90% accuracy and 30% chance of flinching prior to Generation III}} | ||
{{mvar|Grass Knot|Grass|Special|IV}} | {{mvar|Grass Knot|Grass|Special|IV|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Lunge=== | ===Variations of Lunge=== | ||
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage| | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|effects=Stat lowered}} | ||
{{mvar|Lunge|Bug|Physical|VII| | {{mvar|Lunge|Bug|Physical|VII|effects=Attack}} | ||
{{mvar|Fire Lash|Fire|Physical|VII| | {{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}} | ||
{{mvar|Drum Beating|Grass|Physical|VIII| | {{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}} | ||
{{mvar|Apple Acid|Grass|Special|VIII| | {{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}} | ||
{{mvar|Grav Apple|Grass|Physical|VIII| | {{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Luster Purge=== | ===Variations of Luster Purge=== | ||
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | ||
{{mvar/h|5|power={{tt|95|70 prior to Generation IX}}|acc=100|notes=50% chance of lowering the target's stat by 1 stage| | {{mvar/h|5|power={{tt|95|70 prior to Generation IX}}|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}} | ||
{{mvar|Luster Purge|Psychic|Special|III| | {{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}} | ||
{{mvar|Mist Ball|Psychic|Special|III| | {{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Megahorn=== | ===Variations of Megahorn=== | ||
{{mvar/h|10|power=120|acc=85|notes=No additional effect}} | {{mvar/h|10|power=120|acc=85|notes=No additional effect|signature=Signature move of}} | ||
{{mvar|Megahorn|Bug|Physical|II| | {{mvar|Megahorn|Bug|Physical|II|signature={{p|Heracross}} <sup>Gen. II</sup>}} | ||
{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV|signature= }} | ||
{{mvar|Precipice Blades|Ground|Physical|VI| | {{mvar|Precipice Blades|Ground|Physical|VI|signature={{p|Groudon}} from Omega Ruby and Alpha Sapphire onward}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Needle Arm=== | ===Variations of Needle Arm=== | ||
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect| | {{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=PP}} | ||
{{mvar|Needle Arm|Grass|Physical|III| | {{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}} | ||
{{mvar|Force Palm|Fighting|Physical|IV| | {{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Pound=== | ===Variations of Pound=== | ||
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=PP}} | {{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=PP|other=notes}} | ||
{{mvar|Pound|Normal|Physical|I|PP=35}} | {{mvar|Pound|Normal|Physical|I|PP=35|other= }} | ||
{{mvar|Scratch|Normal|Physical|I|PP=35}} | {{mvar|Scratch|Normal|Physical|I|PP=35|other= }} | ||
{{mvar|Gust|Flying|Special|I||PP=35| | {{mvar|Gust|Flying|Special|I||PP=35|other=Normal-Type in Gen. I}} | ||
{{mvar|Tackle|Normal|Physical|I|PP=35| | {{mvar|Tackle|Normal|Physical|I|PP=35|other=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} | ||
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} | {{mvar|Fairy Wind|Fairy|Special|VI|PP=30|other= }} | ||
{{mvar|Leafage|Grass|Physical|VII|PP=40}} | {{mvar|Leafage|Grass|Physical|VII|PP=40|other= }} | ||
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} | {{mvar|Branch Poke|Grass|Physical|VIII|PP=40|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Psybeam=== | ===Variations of Psybeam=== | ||
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring| | {{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}} | ||
{{mvar|Psybeam|Psychic|Special|I| | {{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}} | ||
{{mvar|Bubble Beam|Water|Special|I| | {{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target's Speed one stage}} | ||
{{mvar|Aurora Beam|Ice|Special|I| | {{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target's Attack one stage}} | ||
{{mvar|Sludge|Poison|Special|I| | {{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}} | ||
{{mvar|Spark|Electric|Physical|II| | {{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Psychic=== | ===Variations of Psychic=== | ||
{{mvar/h|10|power=90|acc=100|notes=Chance of lowering target's stat by one stage| | {{mvar/h|10|power=90|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | ||
{{mvar|Psychic|Psychic|Special|I| | {{mvar|Psychic|Psychic|Special|I|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar|Bug Buzz|Bug|Special|IV| | {{mvar|Bug Buzz|Bug|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar|Energy Ball|Grass|Special|IV| | {{mvar|Energy Ball|Grass|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar|Earth Power|Ground|Special|IV| | {{mvar|Earth Power|Ground|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Psyshock=== | ===Variations of Psyshock=== | ||
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage| | {{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|effects=Effect}} | ||
{{mvar|Psyshock|Psychic|Special|V| | {{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent's Defense in place of Special Defense}} | ||
{{mvar|Body Press|Fighting|Physical|VIII| | {{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user's Defense in place of Attack}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Return=== | ===Variations of Return=== | ||
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]| | {{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|effects=Higher damage with}} | ||
{{mvar|Return|Normal|Physical|II| | {{mvar|Return|Normal|Physical|II|effects=High friendship}} | ||
{{mvar|Frustration|Normal|Physical|II| | {{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Sacred Fire=== | ===Variations of Sacred Fire=== | ||
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)| | {{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}} | ||
{{mvar|Sacred Fire|Fire|Physical|II| | {{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}} | ||
{{mvar|Diamond Storm|Rock|Physical|VI| | {{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target{{tt|*|Raises the user's Defense by 1 stage prior to Generation VII}}|signature={{p|Diancie}}}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Skull Bash=== | ===Variations of Skull Bash=== | ||
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn| | {{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|effects=Stat raised}} | ||
{{mvar|Skull Bash|Normal|Physical|I| | {{mvar|Skull Bash|Normal|Physical|I|effects=Defense}} | ||
{{mvar|Electro Shot|Electric|Special|IX| | {{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Sky Attack=== | ===Variations of Sky Attack=== | ||
These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]]. | These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]]. | ||
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect| | {{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of|other=Notes}} | ||
{{mvar|Sky Attack|Flying|Physical|I| | {{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio|signature=signature move of {{p|Moltres}} in Generation II}} | ||
{{mvar|Freeze Shock|Ice|Physical|V| | {{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|signature=Black {{p|Kyurem}}|other= }} | ||
{{mvar|Ice Burn|Ice|Special|V| | {{mvar|Ice Burn|Ice|Special|V|effects=Burn|signature=White {{p|Kyurem}}|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Slash=== | ===Variations of Slash=== | ||
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}} | {{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP|other=Notes}} | ||
{{mvar|Slash|Normal|Physical|I|PP=20}} | {{mvar|Slash|Normal|Physical|I|PP=20|other= }} | ||
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} | {{mvar|Night Slash|Dark|Physical|IV|PP=15|other= }} | ||
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} | {{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other= }} | ||
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} | {{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other= }} | ||
{{mvar|Cross Poison|Poison|Physical|IV| | {{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20|other= }} | ||
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20}} | {{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other= }} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Sludge Wave=== | ===Variations of Sludge Wave=== | ||
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect| | {{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Secondary effect}} | ||
{{mvar|Sludge Wave|Poison|Special|V| | {{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}} | ||
{{mvar|Moonblast|Fairy|Special|VI| | {{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target's Special Attack by one stage}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Springtide Storm=== | ===Variations of Springtide Storm=== | ||
These are the [[signature moves]] of the [[Forces of Nature]]. | These are the [[signature moves]] of the [[Forces of Nature]]. | ||
{{mvar/h|{{tt|10|5 in Legends: Arceus}}|power={{tt|100|95 in Legends: Arceus}}|acc=80|notes=30% chance of causing a secondary effect| | {{mvar/h|{{tt|10|5 in Legends: Arceus}}|power={{tt|100|95 in Legends: Arceus}}|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}} | ||
{{mvar|Springtide Storm|Fairy|Special|VIII| | {{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme{{tt|*|Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme}}|signature={{p|Enamorus}}}} | ||
{{mvar|Bleakwind Storm|Flying|Special|VIII| | {{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}} | ||
{{mvar|Wildbolt Storm|Electric|Special|VIII| | {{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}} | ||
{{mvar|Sandsear Storm|Ground|Special|VIII| | {{mvar|Sandsear Storm|Ground|Special|VIII|effects=Burn|signature={{p|Landorus}}}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Stomping Tantrum=== | ===Variations of Stomping Tantrum=== | ||
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs| | {{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|effects=Condition|PP=PP}} | ||
{{mvar|Stomping Tantrum|Ground|Physical|VII| | {{mvar|Stomping Tantrum|Ground|Physical|VII|effects=If the user's previous move missed or failed, but was not protected from|PP=10}} | ||
{{mvar|Lash Out|Dark|Physical|VIII| | {{mvar|Lash Out|Dark|Physical|VIII|effects=If the user's stats were lowered|PP=5}} | ||
{{mvar|Temper Flare|Fire|Physical|IX| | {{mvar|Temper Flare|Fire|Physical|IX|effects=If the user's previous move missed or failed, but was not protected from|PP=10}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Stone Axe=== | ===Variations of Stone Axe=== | ||
These are the [[signature moves]] of Hisuian Pokémon. | These are the [[signature moves]] of Hisuian Pokémon. | ||
{{mvar/h|15|power=65|acc=90|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}| | {{mvar/h|15|power=65|acc=90|signature=Siganture move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}} | ||
{{mvar|Stone Axe|Rock|Physical|VIII| | {{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}} | ||
{{mvar|Ceaseless Edge|Dark|Physical|VIII| | {{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One use of {{m|spikes}}}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Sunsteel Strike=== | ===Variations of Sunsteel Strike=== | ||
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}. | These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}. | ||
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]}} | {{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]|signature=Signature move|effects=Added effect}} | ||
{{mvar|Sunsteel Strike|Steel|Physical|VII}} | {{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects= }} | ||
{{mvar|Moongeist Beam|Ghost|Special|VII}} | {{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects= }} | ||
{{mvar|Photon Geyser|Psychic|Special|VII| | {{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user's Attack is higher than Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Superpower=== | ===Variations of Superpower=== | ||
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats by one stage each| | {{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats by one stage each|effects=Stats lowered}} | ||
{{mvar|Superpower|Fighting|Physical|III| | {{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} | ||
{{mvar|Close Combat|Fighting|Physical|IV| | {{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} | ||
{{mvar|Dragon Ascent|Flying|Physical|VI| | {{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}} | ||
{{mvar|Headlong Rush|Ground|Physical|VIII| | {{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense{{tt|*|In Legends: Arceus only, Defense and Special Defense are combined into "defensive stats"}}}} | ||
{{mvar|Armor Cannon|Fire|Special|IX| | {{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Surf=== | ===Variations of Surf=== | ||
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|other= | {{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Targets|other=Notes|signature=Signature move of}} | ||
{{mvar|Surf|Water|Special|I| | {{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive. <sup>95 power prior to Generation VI</sup>|effects=all adjacent Pokémon<sup>All adjacent foes prior to Gen. III</sup>|signature= }} | ||
{{mvar|Hyper Voice|Normal|Special|III|other=All adjacent | {{mvar|Hyper Voice|Normal|Special|III|other= |effects=All adjacent foes|signature= }} | ||
{{mvar|Petal Blizzard|Grass|Physical|VI|other=All adjacent Pokémon}} | {{mvar|Petal Blizzard|Grass|Physical|VI|other= |effects=All adjacent Pokémon|signature= }} | ||
{{mvar|Land's Wrath|Ground|Physical|VI|other=All adjacent | {{mvar|Land's Wrath|Ground|Physical|VI|other= |effects=All all adjacent foes|signature={{p|Zygarde}}}} | ||
{{mvar|Thousand Arrows|Ground|Physical|VII|other= |effects=All adjacent foes|signature={{p|Zygarde}}}} | |||
{{mvar|Thousand Waves|Ground|Physical|VII|other= |effects=All adjacent foes|signature={{p|Zygarde}}}} | |||
|} | |} | ||
|} | |} | ||
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===Variations of Techno Blast=== | ===Variations of Techno Blast=== | ||
These are signature moves of Legendary Pokémon. | These are signature moves of Legendary Pokémon. | ||
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP| | {{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP|signature=Signature move of}} | ||
{{mvar|Techno Blast|Normal|Special|V|PP=5| | {{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}} | ||
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10| | {{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Thief=== | ===Variations of Thief=== | ||
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100| | {{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}} | ||
{{mvar|Thief|Dark|Physical|II| | {{mvar|Thief|Dark|Physical|II|other=10}} | ||
{{mvar|Covet|Normal|Physical|III| | {{mvar|Covet|Normal|Physical|III|other=40}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Thrash=== | ===Variations of Thrash=== | ||
{{mvar/h|10|power=120 | {{mvar/h|10|other=Notes|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}} | ||
{{mvar|Thrash|Normal|Physical|I| | {{mvar|Thrash|Normal|Physical|I|other=<sup>20 PP prior to Generation V</sup>}} | ||
{{mvar|Petal Dance|Grass|Special|I| | {{mvar|Petal Dance|Grass|Special|I|other=<sup>70 power prior to Gen III and 20 PP prior to Generation V</sup>}} | ||
{{mvar|Outrage|Dragon|Physical|II| | {{mvar|Outrage|Dragon|Physical|II|other=<sup>15 PP Gen I-V</sup>}} | ||
{{mvar|Raging Fury|Fire|Physical|VIII}} | {{mvar|Raging Fury|Fire|Physical|VIII|other= }} | ||
|} | |} | ||
|} | |} | ||
<center><small>*These moves had 90 power prior to Generation V. In Legends: Arceus, their power is 90 and their accuracy is 85%.</small></center> | |||
===Variations of U-turn=== | ===Variations of U-turn=== | ||
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===Variations of Waterfall=== | ===Variations of Waterfall=== | ||
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target| | {{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Secondary effect|PP=PP|other=Notes}} | ||
{{mvar|Waterfall|Water|Physical|I| | {{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15|other=Signature move of Goldeen and Seaking in Generation I. No additional effect prior to Generation IV}} | ||
{{mvar|Extrasensory|Psychic|Special|III| | {{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20|other=30PP prior to Generation VI}} | ||
{{mvar|Poison Jab|Poison|Physical|IV| | {{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20||other= }} | ||
{{mvar|Dark Pulse|Dark|Special|IV| | {{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15|other= }} | ||
{{mvar|Iron Head|Steel|Physical|IV| | {{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15|other= }} | ||
{{mvar|Scald|Water|Special|V| | {{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15|other= }} | ||
{{mvar|Zing Zap|Electric|Physical|VII| | {{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Weather Ball=== | ===Variations of Weather Ball=== | ||
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition| | {{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|effects=Field condition}} | ||
{{mvar|Weather Ball|Normal|Physical|III| | {{mvar|Weather Ball|Normal|Physical|III|effects=Any type of weather, except strong winds}} | ||
{{mvar|Terrain Pulse|Normal|Physical|VIII| | {{mvar|Terrain Pulse|Normal|Physical|VIII|effects=Any type of terrain}} | ||
|} | |} | ||
|} | |} | ||
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==List of status move variations== | ==List of status move variations== | ||
===Terrain moves=== | ===Terrain moves=== | ||
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns| | {{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|effects=Effect}} | ||
{{mvar|Grassy Terrain|Grass|Status|VI| | {{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}} | ||
{{mvar|Misty Terrain|Fairy|Status|VI| | {{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}} | ||
{{mvar|Electric Terrain|Electric|Status|VI| | {{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}} | ||
{{mvar|Psychic Terrain|Psychic|Status|VII| | {{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}} | ||
|} | |} | ||
|} | |} | ||
===Weather moves=== | ===Weather moves=== | ||
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]| | {{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=PP}} | ||
{{mvar|Sandstorm|Rock|Status|II| | {{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}} | ||
{{mvar|Rain Dance|Water|Status|II| | {{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}} | ||
{{mvar|Sunny Day|Fire|Status|II| | {{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}} | ||
{{mvar|Hail|Ice|Status|III| | {{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}} | ||
{{mvar|Snowscape|Ice|Status|IX| | {{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}} | ||
|} | |} | ||
|} | |} | ||
===Variations of After You=== | ===Variations of After You=== | ||
{{mvar/h|15|notes=Changes move order of the target| | {{mvar/h|15|notes=Changes move order of the target|effects=Change}} | ||
{{mvar|After You|Normal|Status|V| | {{mvar|After You|Normal|Status|V|effects=Target moves next}} | ||
{{mvar|Quash|Dark|Status|V| | {{mvar|Quash|Dark|Status|V|effects=Target moves last}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Camouflage=== | ===Variations of Camouflage=== | ||
{{mvar/h|15 or 20|notes=Changes user's type|PP=PP| | {{mvar/h|15 or 20|notes=Changes user's type|PP=PP|effects=Changes to}} | ||
{{mvar|Camouflage|Normal|Status|III|PP=20| | {{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}} | ||
{{mvar|Reflect Type|Normal|Status|V|PP=15| | {{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent's type}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Charm=== | ===Variations of Charm=== | ||
{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages| | {{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|effects=Stats affected|PP=PP|other=Notes}} | ||
{{mvar|Charm|Fairy|Status|II| | {{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=<sup>Normal-type from Gen I-VI</sup>}} | ||
{{mvar|Feather Dance|Flying|Status|III| | {{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other= }} | ||
{{mvar|Fake Tears|Dark|Status|III| | {{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other= }} | ||
{{mvar|Captivate|Normal|Status|IV| | {{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}} | ||
{{mvar|Eerie Impulse|Electric|Status|VI| | {{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Confide=== | ===Variations of Confide=== | ||
{{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves| | {{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}} | ||
{{mvar|Confide|Normal|Status|VI| | {{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}} | ||
{{mvar|Play Nice|Normal|Status|VI|other= | {{mvar|Play Nice|Normal|Status|VI|effects=Attack|other= }} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Conversion=== | ===Variations of Conversion=== | ||
These are [[signature move]]s of {{p|Porygon}}'s evolutionary line. | These are [[signature move]]s of {{p|Porygon}}'s evolutionary line. | ||
{{mvar/h|30|notes=Changes user's type| | {{mvar/h|30|notes=Changes user's type|effects=Changes to}} | ||
{{mvar|Conversion|Normal|Status|I| | {{mvar|Conversion|Normal|Status|I|effects=One of the user's moves}} | ||
{{mvar|Conversion 2|Normal|Status|II| | {{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent's last move}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Destiny Bond=== | ===Variations of Destiny Bond=== | ||
{{mvar/h|5|notes=Requires user to faint| | {{mvar/h|5|notes=Requires user to faint|effects=Effect}} | ||
{{mvar|Destiny Bond|Ghost|Status|II| | {{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}} | ||
{{mvar|Grudge|Ghost|Status|III| | {{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Disable=== | ===Variations of Disable=== | ||
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items| | {{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|effects=Disables|PP=PP}} | ||
{{mvar|Disable|Normal|Status|I| | {{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}} | ||
{{mvar|Torment|Dark|Status|III| | {{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}} | ||
{{mvar|Taunt|Dark|Status|III| | {{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}} | ||
{{mvar|Embargo|Dark|Status|IV| | {{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}} | ||
{{mvar|Heal Block|Psychic|Status|IV| | {{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Foresight=== | ===Variations of Foresight=== | ||
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness| | {{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness|effects=Removed immunity}} | ||
{{mvar|Foresight|Normal|Status|II| | {{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}} | ||
{{mvar|Odor Sleuth|Normal|Status|III| | {{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}} | ||
{{mvar|Miracle Eye|Psychic|Status|IV| | {{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Guard Split=== | ===Variations of Guard Split=== | ||
{{mvar/h|10|notes=Averages the target's stats with the user| | {{mvar/h|10|notes=Averages the target's stats with the user|effects=Affected stats}} | ||
{{mvar|Guard Split|Psychic|Status|V| | {{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}} | ||
{{mvar|Power Split|Psychic|Status|V| | {{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Harden=== | ===Variations of Harden=== | ||
{{mvar/h|30|notes=Raises a stat by one stage| | {{mvar/h|30|notes=Raises a stat by one stage|effects=Stat affected}} | ||
{{mvar|Harden|Normal|Status|I| | {{mvar|Harden|Normal|Status|I|effects=Defense}} | ||
{{mvar|Sharpen|Normal|Status|I| | {{mvar|Sharpen|Normal|Status|I|effects=Attack}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Ingrain=== | ===Variations of Ingrain=== | ||
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn}} | {{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}} | ||
{{mvar|Ingrain|Grass|Status|III| | {{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}} | ||
{{mvar|Aqua Ring|Water|Status|IV}} | {{mvar|Aqua Ring|Water|Status|IV|other= }} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Magnetic Flux=== | ===Variations of Magnetic Flux=== | ||
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus| | {{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|effects=Boosted stats}} | ||
{{mvar|Magnetic Flux|Electric|Status|VI| | {{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}} | ||
{{mvar|Gear Up|Steel|Status|VII| | {{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Meditate=== | ===Variations of Meditate=== | ||
{{mvar/h|40|notes=Raises a stat by one stage| | {{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}} | ||
{{mvar|Meditate|Psychic|Status|I|other= | {{mvar|Meditate|Psychic|Status|I|effects=Attack|other= }} | ||
{{mvar|Withdraw|Water|Status|I|other= | {{mvar|Withdraw|Water|Status|I|effects=Defense|other= }} | ||
{{mvar|Defense Curl|Normal|Status|I| | {{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}} | ||
{{mvar|Howl|Normal|Status| | {{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies' Attack stats by one stage too. Is a Sound-based move}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Memento=== | ===Variations of Memento=== | ||
{{mvar/h|10|notes=Causes the user to faint without damaging the foe| | {{mvar/h|10|notes=Causes the user to faint without damaging the foe|effects=Effect}} | ||
{{mvar|Memento|Dark|Status|III| | {{mvar|Memento|Dark|Status|III|effects=Lowers the target's Attack and Sp. Attack by two stages}} | ||
{{mvar|Healing Wish|Psychic|Status|IV| | {{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}} | ||
{{mvar|Lunar Dance|Psychic|Status|IV| | {{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Mist=== | ===Variations of Mist=== | ||
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns| | {{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|effects=Protects from|PP=PP}} | ||
{{mvar|Mist|Ice|Status|I| | {{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}} | ||
{{mvar|Safeguard|Normal|Status|II| | {{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}} | ||
{{mvar|Lucky Chant|Normal|Status|IV| | {{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Morning Sun=== | ===Variations of Morning Sun=== | ||
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|other= | {{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=notes}} | ||
{{mvar|Morning Sun|Normal|Status|II| | {{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} <sup>Gen. II</sup>|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other= }} | ||
{{mvar|Synthesis|Grass|Status|II| | {{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other= |signature= }} | ||
{{mvar|Moonlight|Fairy|Status|II| | {{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature= }} | ||
{{mvar|Shore Up|Ground|Status|VII| | {{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Mud Sport=== | ===Variations of Mud Sport=== | ||
{{mvar/h|15|notes=Halves damage taken from a certain type| | {{mvar/h|15|notes=Halves damage taken from a certain type|effects=Affected type}} | ||
{{mvar|Mud Sport|Ground|Status|III| | {{mvar|Mud Sport|Ground|Status|III|effects=Electric}} | ||
{{mvar|Water Sport|Water|Status|III| | {{mvar|Water Sport|Water|Status|III|effects=Fire}} | ||
|} | |} | ||
|} | |} | ||
===Variations of No Retreat=== | ===Variations of No Retreat=== | ||
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect| | {{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|effects=Additional Effect}} | ||
{{mvar|No Retreat|Fighting|Status|VIII| | {{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}} | ||
{{mvar|Clangorous Soul|Dragon|Status|VIII| | {{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Poison Powder=== | ===Variations of Poison Powder=== | ||
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]| | {{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Poison Powder|Poison|Status|I| | {{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}} | ||
{{mvar|Stun Spore|Grass|Status|I| | {{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Protect=== | ===Variations of Protect=== | ||
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP| | {{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}} | ||
{{mvar|Protect|Normal|Status|II|PP=10|other= | {{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature= |other=Yes}} | ||
{{mvar|Detect|Fighting|Status|II|PP=5|other= | {{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature= |other=Yes}} | ||
{{mvar|King's Shield|Steel|Status|VI|PP=10| | {{mvar|King's Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)|other=No}} | ||
{{mvar|Spiky Shield|Grass|Status|VI|PP=10| | {{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} <sup>Pokémon X and Y</sup>|other=Yes}} | ||
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10| | {{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}} | ||
{{mvar|Obstruct|Dark|Status|VIII|PP=10| | {{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}} | ||
{{mvar|Silk Trap|Bug|Status|IX|PP=10| | {{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}} | ||
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10| | {{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A "Yes" in this column means it only protects against the Status moves that can be protected against.</small></center> | |||
===Variations of Quiver Dance=== | ===Variations of Quiver Dance=== | ||
{{mvar/h|20|notes=Raises three of user's stats by one stage| | {{mvar/h|20|notes=Raises three of user's stats by one stage|effects=Affected stats}} | ||
{{mvar|Quiver Dance|Bug|Status|V| | {{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}} | ||
{{mvar|Coil|Poison|Status|V| | {{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Recover=== | ===Variations of Recover=== | ||
{{mvar/h|5 or 10{{tt|*|Prior to Generation IX, all moves listed below had 10 PP}}|notes=Heals user by half max HP}} | {{mvar/h|5 or 10{{tt|*|Prior to Generation IX, all moves listed below had 10 PP}}|notes=Heals user by half max HP|other=Notes}} | ||
{{mvar|Recover|Normal|Status|I| | {{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I}} | {{mvar|Soft-Boiled|Normal|Status|I|other= }} | ||
{{mvar|Milk Drink|Normal|Status|II}} | {{mvar|Milk Drink|Normal|Status|II|other= }} | ||
{{mvar|Slack Off|Normal|Status|III}} | {{mvar|Slack Off|Normal|Status|III|other= }} | ||
{{mvar|Roost|Flying|Status|IV| | {{mvar|Roost|Flying|Status|IV|other=Removes user's Flying-type until end of turn}} | ||
{{mvar|Heal Order|Bug|Status|IV}} | {{mvar|Heal Order|Bug|Status|IV|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Sand Attack=== | ===Variations of Sand Attack=== | ||
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}} | {{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP|other=Notes}} | ||
{{mvar|Sand Attack|Ground|Status|I| | {{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}} | ||
{{mvar|Smokescreen|Normal|Status|I|PP=20}} | {{mvar|Smokescreen|Normal|Status|I|other= |PP=20}} | ||
{{mvar|Flash|Normal|Status|I| | {{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Screech=== | ===Variations of Screech=== | ||
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages| | {{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|effects=Stat affected}} | ||
{{mvar|Screech|Normal|Status|I| | {{mvar|Screech|Normal|Status|I|effects=Defense}} | ||
{{mvar|Metal Sound|Steel|Status|III| | {{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Sing=== | ===Variations of Sing=== | ||
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]| | {{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Sing|Normal|Status|I| | {{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}} | ||
{{mvar|Supersonic|Normal|Status|I| | {{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}} | ||
{{mvar|Grass Whistle|Grass|Status|III| | {{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Skill Swap=== | ===Variations of Skill Swap=== | ||
{{mvar/h|10|notes=Switches the user's condition with the target| | {{mvar/h|10|notes=Switches the user's condition with the target|effects=Switched}} | ||
{{mvar|Skill Swap|Psychic|Status|III| | {{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}} | ||
{{mvar|Power Swap|Psychic|Status|IV| | {{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}} | ||
{{mvar|Guard Swap|Psychic|Status|IV| | {{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}} | ||
{{mvar|Heart Swap|Psychic|Status|IV| | {{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}} | ||
{{mvar|Speed Swap|Psychic|Status|VII| | {{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Sleep Powder=== | ===Variations of Sleep Powder=== | ||
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]| | {{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP|other=Notes}} | ||
{{mvar|Sleep Powder|Grass|Status|I| | {{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other= }} | ||
{{mvar|Lovely Kiss|Normal|Status|I| | {{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other= }} | ||
{{mvar|Sweet Kiss|Fairy|Status|II| | {{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Soak=== | ===Variations of Soak=== | ||
{{mvar/h|20|notes=Changes targets type to a pure type| | {{mvar/h|20|notes=Changes targets type to a pure type|effects=Type Changed to}} | ||
{{mvar|Soak|Water|Status|V| | {{mvar|Soak|Water|Status|V|effects=Changes to Water type}} | ||
{{mvar|Magic Powder|Psychic|Status|VIII| | {{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Spikes=== | ===Variations of Spikes=== | ||
{{mvar/h|20|notes=Lays down [[entry hazards]]| | {{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|signature=Signature move of}} | ||
{{mvar|Spikes|Ground|Status|II| | {{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}<sup>Gen. II</sup>}} | ||
{{mvar|Toxic Spikes|Poison|Status|IV| | {{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature= }} | ||
{{mvar|Stealth Rock|Rock|Status|IV| | {{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature= }} | ||
{{mvar|Sticky Web|Bug|Status|VI| | {{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Splash=== | ===Variations of Splash=== | ||
{{mvar/h|40|notes=Does nothing|other=Notes}} | {{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}} | ||
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}| | {{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} <sup>Gen. I</sup>}} | ||
{{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!" | {{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!"|signature=Event-exclusive move}} | ||
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally | {{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Stockpile=== | ===Variations of Stockpile=== | ||
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage| | {{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}} | ||
{{mvar|Stockpile|Normal|Status|III| | {{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|other=Did not raise stats prior to Generation IV}} | ||
{{mvar|Cosmic Power|Psychic|Status|III| | {{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other= }} | ||
{{mvar|Bulk Up|Fighting|Status|III| | {{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other= }} | ||
{{mvar|Calm Mind|Psychic|Status|III| | {{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other= }} | ||
{{mvar|Dragon Dance|Dragon|Status|III| | {{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other= }} | ||
{{mvar|Hone Claws|Dark|Status|V| | {{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Swords Dance=== | ===Variations of Swords Dance=== | ||
{{mvar/h|15 or 20|notes=Increases user's stat by two stages| | {{mvar/h|15 or 20|notes=Increases user's stat by two stages|effects=Stat affected|PP=PP|other=Notes}} | ||
{{mvar|Swords Dance|Normal|Status|I| | {{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}} | ||
{{mvar|Barrier|Psychic|Status|I| | {{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}} | ||
{{mvar|Amnesia|Psychic|Status|I| | {{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}} | ||
{{mvar|Acid Armor|Poison|Status|I| | {{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}} | ||
{{mvar|Iron Defense|Steel|Status|III| | {{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other= }} | ||
{{mvar|Rock Polish|Rock|Status|IV| | {{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other= }} | ||
{{mvar|Nasty Plot|Dark|Status|IV| | {{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other= }} | ||
{{mvar|Autotomize|Steel|Status|V| | {{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user's weight|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Trick-or-Treat=== | ===Variations of Trick-or-Treat=== | ||
{{mvar/h|20|notes=Adds a type to the target| | {{mvar/h|20|notes=Adds a type to the target|effects=Added type}} | ||
{{mvar|Trick-or-Treat|Ghost|Status|VI| | {{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}} | ||
{{mvar|Forest's Curse|Grass|Status|VI| | {{mvar|Forest's Curse|Grass|Status|VI|effects=Grass}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Trick Room=== | ===Variations of Trick Room=== | ||
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns| | {{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=PP|other=Priority}} | ||
{{mvar|Trick Room|Psychic|Status|IV| | {{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=0}} | ||
{{mvar|Wonder Room|Psychic|Status|V| | {{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}} | ||
{{mvar|Magic Room|Psychic|Status|V| | {{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Whirlwind=== | ===Variations of Whirlwind=== | ||
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}} | {{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch|other=Notes}} | ||
{{mvar|Whirlwind|Normal|Status|I}} | {{mvar|Whirlwind|Normal|Status|I|other= }} | ||
{{mvar|Roar|Normal|Status|I| | {{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Wide Guard=== | ===Variations of Wide Guard=== | ||
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field| | {{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|effects=Protects from|PP=PP}} | ||
{{mvar|Wide Guard|Rock|Status|V| | {{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}} | ||
{{mvar|Quick Guard|Fighting|Status|V| | {{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}} | ||
{{mvar|Crafty Shield|Fairy|Status|VI| | {{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Worry Seed=== | ===Variations of Worry Seed=== | ||
{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability| | {{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|effects=Ability becomes|PP=PP}} | ||
{{mvar|Worry Seed|Grass|Status|IV| | {{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}} | ||
{{mvar|Simple Beam|Normal|Status|V| | {{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}} | ||
{{mvar|Entrainment|Normal|Status|V| | {{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Shadow Bolt=== | ===Variations of Shadow Bolt=== | ||
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}. | These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}. | ||
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]| | {{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|siganture=Signature move of}} | ||
{{mvar|Shadow Bolt|Shadow|Special|III| | {{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}} | ||
{{mvar|Shadow Chill|Shadow|Special|III| | {{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}} | ||
{{mvar|Shadow Fire|Shadow|Special|III| | {{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}} | ||
|} | |} | ||
|} | |} |
edits