Night Slash (move): Difference between revisions

→‎Pokémon Masters EX: added more users, including buddy and sync moves; formatting tweaks
(→‎Pokémon Masters EX: added more users, including buddy and sync moves; formatting tweaks)
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===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center; width:80%"
|- style="background: #{{dark color light}}"
|- style="background: #{{dark color light}}"
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|Move Gauge
! {{color2|000|Damage category|Category}}
! style="width: 50px"|MP
! <small>Cost in move-gauge slots</small>
! style="width: 50px"|Base {{color2|000|Power}}
! MP<br>(uses)
! style="width: 50px"|Max {{color2|000|Power}}
! Base {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! Max {{color2|000|power}}
! style="width: 70px"|Target
! {{color2|000|Accuracy}}
! style="width: 55px"|Effect Tag
! Target
! style="width: 250px"|Description
! Effect tag
! style="width: 250px"|Playable Users
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
|Night Slash
{{statustable|Physical}}
{{statustable|Physical}}
|2
|2
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|—
|—
|Critical hits land more easily.
|Critical hits land more easily.
|{{mas|Grimsley}} & {{p|Liepard}}<br>{{mas|Piers}} & {{p|Obstagoon}}<br>{{mas|Sawyer}} & {{p|Honchkrow}}<br>{{mas|Sidney}} & {{p|Absol}}
|{{sync|Grimsley|Liepard}}<hr>{{sync|Piers|Obstagoon}}<hr>{{sync|Sawyer|Honchkrow}}<hr>{{sync|Sidney|Absol}}<hr>{{sync|Tierno|Crawdaunt}}<hr>{{sync/player|egg|Alolan Meowth/Alolan Persian}} <small>(Support/tech roles only)</small>
|- style="background:#{{dark color light}}"
! colspan=12 |{{color2|000|List of moves (Masters)#Buddy moves|Buddy move}}
|- style="background:#fff"
|- style="background:#fff"
|Thieving Night Slash
{{statustable|Physical}}
|2
|1
|200
|240
|100%
|All opponents
|Sure Hit
|'''Activation Condition:''' When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent's field of play.
'''Deactivation Condition:''' When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent's field of play.
Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponents' field of play.
|{{sync|Zinnia|Thievul|Special Costume}}
|- style="background:#{{dark color dark}}"
! colspan=12 |{{color2|fff|Sync move|Sync moves}}
|- style="background: #{{dark color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
| Card Shark Night Slash
{{statustable|Physical}}
| colspan=2 | Default<hr>'''6★ EX'''
| 200<hr>'''300'''
| 240<hr>'''360'''
| colspan=2 | An opponent
| —
| This attack's power increases when none of the target's stats are raised.
| {{sync|Grimsley|Liepard}}
|- style="background:#fff"
| Staunch Ally Night Slash
{{statustable|Physical}}
| colspan=2 | Default
| 250
| 300
| colspan=2 | An opponent
| —
| No additional effect.
| {{sync|Sawyer|Honchkrow}}
|- style="background:#fff"
| Most Excellent Night Slash
{{statustable|Physical}}
| colspan=2 | Default<hr>'''6★ EX'''
| 160<hr>'''240'''
| 192<hr>'''288'''
| colspan=2 | An opponent
| —
| Become {{me|Absol}} until the end of battle. Critical hits land more easily. This attack's power increases when the target is confused.
| {{sync|Sidney|Absol}}
|- style="background:#fff"
| rowspan=3 | Serious Night Slash
| rowspan=3 align="center" style="background:#{{physical color}}"|{{color2|{{physical textcolor}}|Physical move|Physical}}
| colspan=2 | Default
| 200
| 240
| colspan=2 rowspan=3 | An opponent
| rowspan=3 | —
| rowspan=2 | The more the target's stats have been lowered, the greater the power of this attack.
| rowspan=3 | {{sync|Serena|Greninja|Champion}}
|- style="background:#fff"
| colspan=2 | '''6★ EX'''
| rowspan=2 | '''300'''
| rowspan=2 | '''360'''
|- style="background:#fff"
| colspan=2 | '''6★ EX with EX role'''
| '''The sync buff is doubled the first time a sync move is used.'''
|- style="background:#fff"
| style="{{roundybl|5px}}" rowspan=3 | Shrouded Night Slash
| rowspan=3 align="center" style="background:#{{physical color}}"|{{color2|{{physical textcolor}}|Physical move|Physical}}
| colspan=2 | Default
| rowspan=2 | 250
| rowspan=2 | 300
| colspan=2 rowspan=3 | An opponent
| rowspan=3 | —
| No additional effect.
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Calem|Greninja|Champion}}
|- style="background:#fff"
| colspan=2 | '''6★ EX'''
| rowspan=2 | '''The sync buff is doubled the first time a sync move is used.'''
|- style="background:#fff"
| colspan=2 | '''6★ EX with EX role'''
| '''375'''
| '''450'''
|}
|}
Notes:
* '''Thieving Night Slash:'''
** This buddy move was known as B Night Slash prior to version 2.38.0.


==={{g|UNITE}}===
==={{g|UNITE}}===