Potion: Difference between revisions

80 bytes added ,  2 December 2016
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* In the first and second generations, Max Potion and Full Restore were programmed to only heal 999 HP, rather than restoring the HP to maximum. This is because, as below, a Pokémon with more than 999 HP is not legitimately possible, and the highest HP a Pokémon can technically have is 703 with a level 100 {{p|Chansey}} (in Generation I), or 713 with a level 100 {{p|Blissey}} (in Generation II), both of which having an [[individual values|individual HP value]] of 15, and an HP [[effort values|effort value]] of 65,535 or higher. In later generations, this becomes 714 with an [[individual value]] of 31 and an [[effort value]] of 252 or higher.
* In the first and second generations, Max Potion and Full Restore were programmed to only heal 999 HP, rather than restoring the HP to maximum. This is because, as below, a Pokémon with more than 999 HP is not legitimately possible, and the highest HP a Pokémon can technically have is 703 with a level 100 {{p|Chansey}} (in Generation I), or 713 with a level 100 {{p|Blissey}} (in Generation II), both of which having an [[individual values|individual HP value]] of 15, and an HP [[effort values|effort value]] of 65,535 or higher. In later generations, this becomes 714 with an [[individual value]] of 31 and an [[effort value]] of 252 or higher.
** Likewise, in early releases of Platinum, the Max Potion was mistakenly programmed to only heal 1,000 HP of damage (though a Pokémon with higher than 999 HP is not legitimately possible). This was fixed in later versions, which heal HP to 100%.
** Likewise, in early releases of Platinum, the Max Potion was mistakenly programmed to only heal 1,000 HP of damage (though a Pokémon with higher than 999 HP is not legitimately possible). This was fixed in later versions, which heal HP to 100%.
* Of the Potions that heal a specific amount of HP (Potion, Super Potion and Hyper Potion), Hyper Potion is the most cost-effective, as it is 1 HP per {{PDollar}}6, while Potion was the worst with only giving 1 HP per {{PDollar}}15, and Super Potion is in the middle with 1 HP per {{PDollar}}14.
* Of the Potions that heal a specific amount of HP (Potion, Super Potion and Hyper Potion), Potion is the most cost-effective, as it is 1 HP per {{PDollar}}10 ({{PDollar}}15 prior to Generation VII), while Super Potion is the worst with only giving 1 HP per {{PDollar}}14, and Hyper Potion is in the middle with 1 HP per {{PDollar}}12.5 ({{PDollar}}6 from Generation II-VII).


==In other languages==
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