Page history
14 May 2024
24 April 2024
23 February 2024
16 February 2024
None of these are so complex that they cannot be explained on this page. And the Wide Guard case really should be explained here, as it's directly relevant to this page.
+97
Move lists to the top of the page, move game mechanics info out of the list section and into the game mechanics section | Simplify table code | Standardize color across the page | Use actual footnotes | Remove odds from the Gen 5 table (no need for the same value twice, and other tables use percentages)
−1,450
Adjust math formatting
m−30
15 February 2024
→Generation V
m+38
→Generation V: Mechanics were completely incorrect, original reference was a test that set the byte directly to 0, which would by definition always pass.
+801
27 December 2023
24 December 2023
16 December 2023
15 December 2023
Undo revision 3880079 by Unowninator (talk) I stand corrected and so did the page; it doesn't block ANY status moves because I hit it with Hypnosis
−71
→Unprotectable moves: Added Sweet Scent because it ignored Burning Bulwark (move). Can't test other generations ATM.
+71
→Moves that protect only the user
+197
7 October 2023
20 September 2023
31 August 2023
24 June 2023
12 March 2023
1 March 2023
7 January 2023
5 January 2023
31 December 2022
Immunity nuance, per Special:Diff/2670946. Not sure if this applied before Gen VI, but none of the contact-triggered protection moves existed before then
+201
→Mechanics: Wording elsewhere left out "bug" and I had to wonder if it was talking about OHKOs | Also gotta be real careful here, that could easily mean Max Guard ONLY blocks the damage, but protection is still broken. (Also, the "not successful" case seems pretty obvious)
−55
30 December 2022
29 December 2022
→Mechanics
m+153
no edit summary
+31
Undo revision 3639100 by TheBestOfAllTime (talk)
+8
no edit summary
−8
An economy of words is good. Unnecessary words are just more opportunity for confusion. (When something like users/allies is plenty clear later, it can be ignored for a bit.) | Unseen Fist does not affect Max Guard | The breaking moves also deserve some expansion
+1,674
28 December 2022
no edit summary
m+257
→Moves that protect the user's side of the field: Didn't notice this. Those aren't other conditions, those are exactly the "scope" of the moves it effects
−72
Quick/Wide Guard's involvement needs to be pretty plain in the failure section. I think a little table will work smoothest
+522
27 December 2022
26 December 2022
typo
m+6
https://www.smogon.com/dex/sv/moves/g-max-rapid-flow/ https://www.smogon.com/dex/sv/moves/g-max-one-blow/ | Forgot the DP bug
+564
Counting is hard | More fail check mechanics! (I didn't realize the links had more details)
+1,994
Gyarados is a Pokemon vs a clear attack; two Pokemon is less clear | The different sections are precisely about linked failure chances, please don't split them
−512
→Damage-protection moves
m+44
25 December 2022
Put Quick/Wide Guard in "special protection moves", as they're variations of Crafty Shield and have more conditions than the variations of Detect.
+451
A clear image for the top
+96
They are not all the same kind of move... And details like failure chances should really be here instead of everywhere pointing to Protect (move)
+10,646
19 December 2022
19 November 2022
22 October 2022
28 July 2022
21 July 2022
Daniel Carrero moved page Protection (status) to Protection without leaving a redirect
mDaniel Carrero moved page Protection (status condition) to Protection (status) without leaving a redirect
m