Page history
21 June 2024
9 June 2024
27 May 2024
14 January 2024
no edit summary
−217
no edit summary
+126
It's safe to take for granted that ignorable Abilities are not applied when they are ignored (or suppressed). It would only be worth mentioning if they _were_ applied despite being ignored.
−543
10 January 2024
6 January 2024
11 December 2023
27 November 2023
15 October 2023
→Generation III: Whoops, forgot to edit the formula as well
m+14
→Generation III: Decided to test this in gen 3. Hacked the starter Squirtle to have Earthquake against Blue's Bulbasaur, and the calculation would yield a range of 9-11 damage taking type effectiveness as just 1 (11 attack on 9 defense). On one attempt, I got a damage roll of 8.
+287
9 August 2023
25 July 2023
11 June 2023
13 May 2023
7 April 2023
3 March 2023
16 January 2023
→Generation V onward: Confirmed by researchers that the Glaive Rush multiplier comes between the weather and crit modifiers
+43
→Generation V onward: After some testing, I concluded the STAB multiplier remains at 1.5 if this is the case, even if Adaptability applies.
+188
4 January 2023
12 December 2022
6 December 2022
5 December 2022
2 December 2022
9 October 2022
→Generation V onward: So from Gen 5 onward, battles can have flags set to always use minimum or maximum damage rolls, SadisticMystic confirmed on Discord that Pokéstar always uses max damage rolls, but I'm not sure other than that, or if Gen 4 has any (I know the Diamond debug ROM has a flag you can turn on in battle to always use max damage rolls)
+90
→Damage calculation
−90
→Generation V onward: Credit to DaWoblefet for confirming this
+50
2 October 2022
19 September 2022
18 September 2022
→Trivia
+125
→Generation V onward: I think ideally, all of this needn't/shouldn't be here (but be accessible via the "type immunity" link); it's also weird to not have immunity-granting effects (Levitate, Magnet Rise, Air Balloon, even Wonder Guard ...) at the same place
+228
13 September 2022
→Generation V onward: On second thought this looks better
m+9
→Generation V onward
m→Generation V onward
+1,093
→Generation V onward
+204
→Generation V onward: Simplified priority Z and Max Move cases
−98
10 September 2022
→Generation III: And since I forgot to include it in my last edit summary, here's that research I was talking about: https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-59#post-8685465
+16
→Generation V onward: Based on DaWoblefet's research here, the "other" damage modifiers should really be in this order (and I personally confirmed it myself for Gen 5)
30 August 2022
17 August 2022
→Generation II: You know come to think of it I don't think Gen 2 has any base power modifiers either, just variable base powers like Flail, Reversal, and Magnitude
−10
→Pokémon Legends: Arceus: added reference to initial damage calc research
m+71
13 August 2022
Well if we're gonna list the cases where a crit or non-crit is guaranteed
+1,163
→Generation III: I'm not sure about including Counter, SonicBoom etc., but probably not
+62