Yamask (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Astonish Ghost Physical 03030 100100% 15 Cute 2 ♥♥ 3 ♥♥♥
011 Protect Normal Status 0000 00——% 10 Cute 2 ♥♥ 0  
055 Disable Normal Status 0000 100100% 20 Clever 2 ♥♥ 0  
099 Haze Ice Status 0000 00——% 30 Beautiful 3 ♥♥♥ 0  
1313 Night Shade Ghost Special 0000 100100% 15 Clever 3 ♥♥♥ 0  
1717 Hex Ghost Special 06565 100100% 10 Clever 2 ♥♥ 1
2121 Will-O-Wisp Fire Status 0000 08585% 15 Beautiful 3 ♥♥♥ 0  
2525 Ominous Wind Ghost Special 06060 100100% 5 Beautiful 1 0  
2929 Curse Ghost Status 0000 00——% 10 Tough 3 ♥♥♥ 0  
3333 Power Split Psychic Status 0000 00——% 10 Clever 1 0  
3333 Guard Split Psychic Status 0000 00——% 10 Clever 1 0  
3737 Shadow Ball Ghost Special 08080 100100% 15 Clever 4 ♥♥♥♥ 0  
4141 Grudge Ghost Status 0000 00——% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
4545 Mean Look Normal Status 0000 00——% 5 Beautiful 2 ♥♥ 0  
4949 Destiny Bond Ghost Status 0000 00——% 5 Clever 8 ♥♥♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25 Beautiful 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM83  TM83 Infestation Bug Special 02020 100}}100% 20 Cute 3 ♥♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5 Clever 3 ♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Ally Switch Psychic Status —% 15 Clever 3 ♥♥♥ 0  
Disable Normal Status 100% 20 Clever 2 ♥♥ 0  
Endure Normal Status —% 10 Tough 3 ♥♥♥ 0  
Fake Tears* Dark Status 100% 20 Cute 4 ♥♥♥♥ 0  
Heal Block Psychic Status 100% 15 Clever 3 ♥♥♥ 0  
Imprison Psychic Status —% 10 Clever 3 ♥♥♥ 0  
Memento Dark Status 100% 10 Tough 8 ♥♥♥♥♥♥♥♥ 0  
Nasty Plot Dark Status —% 20 Clever 1 0  
Nightmare Ghost Status 100% 15 Clever 1 3 ♥♥♥
Toxic Spikes Poison Status —% 20 Clever 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Yamask in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Yamask in that game.
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
X Y OR AS Block Normal Status —% 5 Cute 2 ♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Wonder Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Yamask can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Yamask cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask
  • Click on the generation numbers at the top to see transfer-only moves for other generations