Wring Out (move)

Wring Out
しぼりとる Wring Out
Wring Out VII.png
[[File:|300px|center]]
Type  Normal
Category  Special
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Tough
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that the audience has high expectations of.

Wring Out (Japanese: しぼりとる Wring Out) is a damage-dealing Normal-type move introduced in Generation IV.

Effect

Generation IV

Wring Out deals damage. Its power varies between 1 and 121, and is greater the more HP the target has:

 

Generation V to VII

Wring Out's power is now calculated as

 

However, its power cannot be less than 1. Consequently, its power now varies between 1 and 120.

Generation VIII onwards

Wring Out cannot be selected in a battle.

Description

Games Description
DPPtHGSSPBR The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
BWB2W2 The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
XYORAS
SMUSUMPE
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0069    
 
Grass Grass 47 47 47 50
0070    
 
Grass Grass 47 47 47 58
0072    
 
Water 3 Water 3 43 54 54XY
49ORAS
49
0073    
 
Water 3 Water 3 55 61 1, 61XY
1, 56ORAS
1, 56
0108     Monster Monster 53 57 57 57
0114     Grass Grass 50 50BW
49B2W2
46 46
0124    
 
Human-Like Human-Like 44 49 49 49
0140    
 
Water 1 Water 3 51 51 50 50
0141    
 
Water 1 Water 3 63 63 63 63
0224     Water 1 Water 2 36 36BW
28B2W2
28 28
0316     Amorphous Amorphous 49 54 54XY
44ORAS
44
0317     Amorphous Amorphous 59 66 1, 66XY
1, 54ORAS
1, 54
0336     Field Dragon 55 61BW
53B2W2
50XY
49ORAS
46
0345    
 
Water 3 Water 3 64 64 64XY
52ORAS
52
0346    
 
Water 3 Water 3 76 76 1, 76XY
1, 61ORAS
1, 61
0455     Grass Grass 41 47 47 47
0463     Monster Monster 53 57 1, 57 1, 57
0465     Grass Grass 50 50BW
49B2W2
49 49
0495     Field Grass 37 37 37
0496     Field Grass 44 44 44
0497     Field Grass 50 50 50
0592  
Frillish
All forms
 
 
Amorphous Amorphous 55 55 55
0593  
Jellicent
All forms
 
 
Amorphous Amorphous 61 1, 61 1, 61
0799    
 
No Eggs Discovered No Eggs Discovered 67
0800  
Necrozma
All available forms
  No Eggs Discovered No Eggs Discovered 67
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0138    
 
Water 1 Water 3
0152     Monster Grass
0336     Field Dragon
0345    
 
Water 3 Water 3
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Wring Out deals damage. Its power is increased the higher the enemy's HP. In the Explorers series, Wring Out's final damage is multiplied by ½ if the enemy's HP is at 75-51%, 51/256 (~0.2×) when at 50-26% and 25/256 (~0.1×) when at 25% or lower.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDTDS 1 - 10 - 88% - Front Enemy No
BSL 1 - 10 - 88% - Front Enemy No
MDGtI - - 15 50 95% 98% Front Enemy No
SMD 60 - 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Wring Out
★★★★★
Attack power 65.43634
Charge time 0.74 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect Power decreases the lower the foe's HP

Description

Games Description
MDTDS Inflicts damage on the target. The higher the target's HP, the greater the damage it inflicts.
BSL てきポケモンに ダメージをあたえる あいての HPが のこりすくないほど あたえるダメージが ちいさい
MDGtI It damages an enemy. The more HP the enemy has, the greater the damage the move causes.
SMD
MDRTDX
It damages an enemy. The more HP the enemy has, the greater the damage caused by the move.


In the manga

Pokémon Adventures


  • Red's Weepinbell were revealed to know Wring Out on the official web site, but they were never shown using the move.

In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 絞緊 Gáaugán *
擰乾 Nìhnggōn' *
Mandarin 絞緊 / 绞紧 Jiǎojǐn *
擰乾 Nínggān' *
  French Essorage
  German Auswringen
  Greek Στυπτηρία
  Italian Strizzata
  Korean 쥐어짜기 Jwi-eojjagi
  Polish Wykręcenie*
  Brazilian Portuguese Torcer Fora
  Serbian Zavrtanje
  Spanish Estrujón
  Vietnamese Vắt Kiệt


Variations of the move Wring Out
  Crush Grip
  Wring Out


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.