User:ThunderBrine/Locationcolor

Location color templates
Base Biomes
Space
Text
#FFFFFF
Light
#555555
Med
#222222
Dark
#000000
Header 1 Header 2
Cell 1 Cell 2
Distortion
Text
#E0FAFF
Light
#CC8562
Med
#5A65DB
Dark
#2622A8
Header 1 Header 2
Cell 1 Cell 2
Fog
Text
#000000
Light
#CAC1DE
Med
#B5ADC7
Dark
#9E98AD
Header 1 Header 2
Cell 1 Cell 2
Underground
Text
#000000
Light
#EBCFFC
Med
#E0A6FA
Dark
#9A57F7
Header 1 Header 2
Cell 1 Cell 2
Cave
Text
#000000
Light
#E0B192
Med
#CC8F66
Dark
#A66A42
Header 1 Header 2
Cell 1 Cell 2
Cave water
Text
#000000
Light
#BEB4C4
Med
#9D8FA7
Dark
#75646F
Header 1 Header 2
Cell 1 Cell 2
Chargestone
Text
#000000
Light
#8EF6FC
Med
#369DF1
Dark
#00358B
Header 1 Header 2
Cell 1 Cell 2
Ash
Text
#000000
Light
#B8A09E
Med
#9C8583
Dark
#856765
Header 1 Header 2
Cell 1 Cell 2
Sand
Text
#000000
Light
#DBCFA0
Med
#D6BD7C
Dark
#B59B59
Header 1 Header 2
Cell 1 Cell 2
Rocky plains
Text
#000000
Light
#D1C17D
Med
#B8A038
Dark
#786824
Header 1 Header 2
Cell 1 Cell 2
Mountain
Text
#000000
Light
#D4B5A7
Med
#B8907D
Dark
#7A5443
Header 1 Header 2
Cell 1 Cell 2
Volcano
Text
#FFBC00
Light
#D23434
Med
#D20000
Dark
#A30000
Header 1 Header 2
Cell 1 Cell 2
Underwater
Text
#000000
Light
#737AC7
Med
#6053AD
Dark
#553894
Header 1 Header 2
Cell 1 Cell 2
Ocean
Text
#000000
Light
#5A98F5
Med
#485CC2
Dark
#1E3F94
Header 1 Header 2
Cell 1 Cell 2
Lake
Text
#000000
Light
#85D4DE
Med
#66BDCC
Dark
#538FBD
Header 1 Header 2
Cell 1 Cell 2
Water
Text
#000000
Light
#9DB7F5
Med
#6890F0
Dark
#445E9C
Header 1 Header 2
Cell 1 Cell 2
Beach
Text
#000000
Light
#DBCFA0
Med
#BBBAB5
Dark
#445E9C
Header 1 Header 2
Cell 1 Cell 2
Biomes with Non-Temperate Climate
Snowy plains
Text
#000000
Light
#E1EFF2
Med
#DCEBEF
Dark
#BBCDD1
Header 1 Header 2
Cell 1 Cell 2
Snowy sand
Text
#000000
Light
#DBCFA0
Med
#D9D3B3
Dark
#BBCDD1
Header 1 Header 2
Cell 1 Cell 2
Snowy mountain
Text
#000000
Light
#D4B5A7
Med
#C9BBB3
Dark
#BBCDD1
Header 1 Header 2
Cell 1 Cell 2
Ice cave
Text
#000000
Light
#E0B192
Med
#B2B39E
Dark
#638D8D
Header 1 Header 2
Cell 1 Cell 2
Ice water
Text
#000000
Light
#ADD0ED
Med
#7FB2E5
Dark
#537495
Header 1 Header 2
Cell 1 Cell 2
Biomes with Vegetation
Lush cave
Text
#000000
Light
#E0B192
Med
#A3AA6E
Dark
#4AA14D
Header 1 Header 2
Cell 1 Cell 2
Wasteland
Text
#000000
Light
#E0A75B
Med
#C99752
Dark
#745837
Header 1 Header 2
Cell 1 Cell 2
Marsh
Text
#185828
Light
#BDA595
Med
#7792BD
Dark
#3D6633
Header 1 Header 2
Cell 1 Cell 2
Grassy plains
Text
#000000
Light
#A2E0A3
Med
#75C977
Dark
#4AA14D
Header 1 Header 2
Cell 1 Cell 2
Savanna
Text
#000000
Light
#E0D2A2
Med
#C9B575
Dark
#A18E4A
Header 1 Header 2
Cell 1 Cell 2
Meadow
Text
#000000
Light
#C0E0A2
Med
#F2C67E
Dark
#CBAAA9
Header 1 Header 2
Cell 1 Cell 2
Fruit
Text
#000000
Light
#C2CB6E
Med
#B65762
Dark
#762C47
Header 1 Header 2
Cell 1 Cell 2
Forest
Text
#000000
Light
#71AD64
Med
#3A822D
Dark
#34612D
Header 1 Header 2
Cell 1 Cell 2
Biomes with Human Influence
Road
Text
#000000
Light
#CFCDC7
Med
#ABA9A4
Dark
#949391
Header 1 Header 2
Cell 1 Cell 2
Building
Text
#000000
Light
#C3D8DE
Med
#A8B9BD
Dark
#8A9CA1
Header 1 Header 2
Cell 1 Cell 2
Industry
Text
#000000
Light
#D1D1E0
Med
#F8D030
Dark
#9C531F
Header 1 Header 2
Cell 1 Cell 2
Mine
Text
#000000
Light
#A9998F
Med
#7A6252
Dark
#4F4035
Header 1 Header 2
Cell 1 Cell 2
Ruins
Text
#000000
Light
#EBE5CA
Med
#BFB895
Dark
#9E9773
Header 1 Header 2
Cell 1 Cell 2
Haunted area
Text
#000000
Light
#A292BC
Med
#9A8B96
Dark
#4B5D4C
Header 1 Header 2
Cell 1 Cell 2
Remember to call the location colorscheme with a lowercase word. Do not capitalize the first letter! Only call through templates! Do not use plain hexcodes!