Touch Generation Change! (New Garura Parent/Child promo)
This article is about a Pokémon Trading Card Game card which has not yet been officially released in English. As such, this article may contain translated Japanese terms instead of English terms.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
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VSTAR Power
Each player shuffles his or her hand into its original deck (with the same back side as this card). Then, each player's partner may draw up to 5 cards. Each player tag teams with his or her partner now.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
e-Reader data
The P Promotional print includes a Dot Code strip for use with the e-Reader, and has the card ID Z-18-#. The short strip contains a brief card summary. There is no long strip for this card.
Release information
These cards were given to participants of the New Garura Parent/Child Tournament in February 2002, as they were necessary for the New Garura Rules version of the TCG utilized in the tournament. These rules required a deck consisting of 29 cards with the old reverse design, 29 on the current reverse design, plus the two promotional cards to initiate a partner switch, hence the differences in card design. It was later reprinted and given to participants of the regional Battle Road Spring 2002 tournaments.
On the few occasions where the Garura Rules, or variations thereof were used in official events, each one featured a new promotional card made specifically for use when the rules were in effect. The Touch Change! card was created for the initial Garura Rules, and the Touch Exchange! card was created for the Tag Battle Rules. With the respective rules in effect, these cards are the only Trainer cards that are mandatory for play.