Primal Reversion rule When 1 of your Pokémon becomes Primal Kyogre-EX, your turn ends.
α Growth αグロウ
When you attach an Energy card from your hand to this Pokémon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.
Tidal Storm タイダルストーム
150
Move 2 Energy from this Pokémon to 1 of your Benched Pokémon. This attack does 30 damage to each of your opponent's Benched Pokémon-EX. (Don't apply Weakness and Resistance for Benched Pokémon.)
As long as Snorlax remains Asleep between turns, put 2 damage counters on 1 of the Defending Pokémon.
Dozing ごろね
Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may remove 2 damage counters from Snorlax and Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition.
Special Energy cards
Team Rocket print
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
EX Ruby & Sapphire print
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
HeartGold & SoulSilver print
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon. (While not in play, Rainbow Energy counts as Energy.)
XY print
This card provides Energy. While in play, this card provides every type of energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
Ability
Stance Change バトルスイッチ
Once during your turn (before your attack), you may switch this Pokémon with an Aegislash in your hand. (Any cards attached to this Pokémon, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)
Buster Swing バスターソード
120
This attack's damage is not affected by Resistance.
Once during your turn, when you put Absol ex from your hand onto your Bench, you may move 3 damage counters from 1 of your opponent's Pokémon to another of his or her Pokémon.
Psychic Pulse ねんどうは
30
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Team Galactic LV.X
Darkness Send やみにおくる
Once during your turn (before your attack), when you put Absol LV.X from your hand onto your Active Absol, you may flip 3 coins. For each heads, put the top card from your opponent's deck in the Lost Zone.
Darkness Slugger ダークスラッガー
30+
You may discard a card from your hand. If you do, this attack does 30 damage plus 30 more damage.
Put any 1 card from your discard pile into your hand.
Skill Copy スキルコピー
Discard a Basic Pokémon or Evolution card from your hand. Choose 1 of that card's attacks. Skill Copy copies that attack. This attack does nothing if Alakazam doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Alakazam performs that attack.
Shining Pokémon
You can't have more than 1 Shining Magikarp in your deck.
Gold Scale きんいろのうろこ
Your opponent may draw 2 cards. Either way, you may draw 2 cards.
Dragon Bond りゅうのきずな
Search your deck for a card named Gyarados, Dark Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
Technical Machines
Rising Rivals
Attach this card to 1 of your Pokémon SP in play. That Pokémon may use this card's attack instead of its own. When the Pokémon this card is attached to is no longer a Pokémon SP, discard this card.
Damage Porter ダメージポーター
Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of damage counters on the Pokémon this card is attached to to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Legends Awakened
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own.
Devoluter デヴォリューター
Choose 1 of your opponent's Evolved Pokémon (excluding Pokémon LV.X). Remove the highest Stage Evolution card from that Pokémon and put that card back into your opponent's hand.
Theater VS Pack
Dream Analysis ゆめうつし
For each damage counter on your Active Pokémon, you may put that many damage counters on the Defending Pokémon.
Attach this card to 1 of your Pokémon that has Alto Mare in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Alto Mare Cube.
Arceus
You may have as many of this card in your deck as you like.
Judgment さばきのつぶて
80
Discard all Energy cards attached to Arceus and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Dual Type
This Pokémon is both type
Delta Edge デルタブレード
70
If you have any Supporter cards in play, this attack's base damage is 20 instead of 70.
Fossil Charge かせきくだき
50
You may discard a Claw Fossil, Root Fossil, Mysterious Fossil, or Holon Fossil from your hand. If you do, choose 1 of your opponent's Benched Pokémon and do 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Buried Fossil
You may play a Pokémon card that evolves from Mysterious Fossil on top of Buried Fossil. (This counts as evolving Buried Fossil.) Buried Fossil can't be affected by Special Conditions.
Reconstruction じこふくげん
Once during your turn (before your attack), if you have a basic Energy card in your hand, you may search your deck for an Omanyte or Kabuto card, show it to your opponent, and put it into your hand. Then, put a basic Energy card from your hand into your deck. Shuffle your deck afterward.
Baby Pokémon
If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack.
Eek ピッピッ
Draw 2 cards.
Pokémon LEGEND
Put this card from your hand onto your Bench only with the other half of Ho-Oh LEGEND.
Sacred Rainbow せいなるにじ
All Energy attached to Ho-Oh LEGEND are Energy instead of their usual type.
Bright Wing ぐれんのつばさ
100
Discard an Energy attached to Ho-Oh LEGEND.
Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND. When this Pokémon has been Knocked Out, your opponent takes 2 Prize cards.
Lost Crisis ロストクライシス
100
Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it.
Moon's Invite つきのいざない
Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Holon
Thundershock でんきショック
10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
You may attach this as an Energy card from your hand to 1 of your Pokémon. While attached, this card is a Special Energy card and provides Energy.
Delta Draw デルタドロー
Count the number of Pokémon you have in play that has δ on its card. Draw up to that many cards.
You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
Unown
You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.
Whenever a Pokémon damages 1 of your Pokémon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [D] in play. (This power works even if Unown [D] is Asleep, Confused, or Paralyzed.)