Spinarak (Pokémon)/Generation II learnset

← Spinarak Spinarak

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 GS   C   Move   Type   Pwr.   Acc.   PP 
1 1 Poison Sting Poison 15 100% 35
1 1 String Shot Bug 95% 40
6 6 Scary Face Normal 90% 10
11 11 Constrict Normal 10 100% 35
17 17 Night Shade Ghost 100% 15
23 23 Leech Life Bug 20 100% 15
30 30 Fury Swipes Normal 18 80% 15
37 37 Spider Web Bug 101—% 10
45 N/A Screech Normal 85% 40
N/A 45 Agility Psychic 101—% 30
53 53 Psychic Psychic 90 100% 10
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM19 Giga Drain Grass 60 100% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM22 SolarBeam Grass 120 100% 10
  TM27 Return Normal 100% 20
  TM28 Dig Ground 60 100% 10
  TM29 Psychic Psychic 90 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM36 Sludge Bomb Poison 90 100% 10
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Baton Pass Normal —% 40
Disable Normal 55% 20
Psybeam Psychic 65 100% 20
Pursuit Dark 40 100% 20
SonicBoom Normal 20 90% 20
  • Moves marked with an asterisk (*) must be chain bred onto Spinarak in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spinarak in that game.
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Spinarak can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spinarak cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Growth Normal —% 40
  • A superscript level indicates that Spinarak can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak
  • Click on the generation numbers at the top to see event moves from other generations