Talk:Generation IV hybrid: Difference between revisions

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::Does this give you one or make them appear in the wild or fossils or what? I wanna try it, but I wanna know what it does first. --[[User:~Poke~|~Poke~]] 07:50, 11 May 2009 (UTC)
::Does this give you one or make them appear in the wild or fossils or what? I wanna try it, but I wanna know what it does first. --[[User:~Poke~|~Poke~]] 07:50, 11 May 2009 (UTC)
@ Foper; hexadecimal identifiers 8494 and 8495 just crash the game I'm afraid --[[User:Chickasaurus|Chickasaurus]] 11:55, 10 January 2010 (UTC)


== Negative index numbers? ==
== Negative index numbers? ==


Maybe the D/P hybrids' index numbers aren't so arbitrary after all. I realized that hex 8000 (32,768), the value that they start at, is halfway between 0 and the maximum possible value, hex FFFF (65,535). This alone is interesting. In signed (able to be positive or negative) values, the values representing the negative numbers also start halfway between 0 and the maximum. Could it be that the game is partially accessing the normal Pokémon data through a negative index number? <span style="color:#404040;">'''~Dark'''</span><span style="color:#0054FF;">'''Storm'''</span><span style="color:#FFA200;">☆</span> 23:17, 17 December 2009 (UTC)
Maybe the D/P hybrids' index numbers aren't so arbitrary after all. I realized that hex 8000 (32,768), the value that they start at, is halfway between 0 and the maximum possible value, hex FFFF (65,535). This alone is interesting. In signed (able to be positive or negative) values, the values representing the negative numbers also start halfway between 0 and the maximum. Could it be that the game is partially accessing the normal Pokémon data through a negative index number? <span style="color:#404040;">'''~Dark'''</span><span style="color:#0054FF;">'''Storm'''</span><span style="color:#FFA200;">☆</span> 23:17, 17 December 2009 (UTC)
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