Ledge: Difference between revisions

1 byte added ,  21 October 2009
m
no edit summary
(from talk page)
mNo edit summary
Line 2: Line 2:
[[File:LedgeFRLG.png|200px|thumb|left|{{ga|Red}} jumping over a ledge in {{game|FireRed and LeafGreen|s}}]]
[[File:LedgeFRLG.png|200px|thumb|left|{{ga|Red}} jumping over a ledge in {{game|FireRed and LeafGreen|s}}]]


'''Ledges''' are a common feature of the geography of the Pokémon world. They can be found on most [[route]]s where they serve as a one-way obstacle: the player can jump down the ledge but is never able to climb back up. Generally, they are designed to make returning from an area easier than getting there - removing the need to walk through [[tall grass]] in one direction or providing a quick route back to the start from the innermost part of a cave. They may also be used to prevent a player from entering an area too early, such as [[Route 46]] in [[Johto]].
'''Ledges''' are a common feature of the geography of the Pokémon world. They can be found on most [[route]]s, where they serve as a one-way obstacle: the player can jump down the ledge but is never able to climb back up. Generally, they are designed to make returning from an area easier than getting there - removing the need to walk through [[tall grass]] in one direction, or providing a quick route back to the start from the innermost part of a cave. They may also be used to prevent a player from entering an area too early, such as [[Route 46]] in [[Johto]].


In [[Hoenn]], Trainers with an [[Acro Bike]] can use it to travel up a ledged path. This is done by holding the B button and jumping up an adjacent path of stones.
In [[Hoenn]], Trainers with an [[Acro Bike]] can use it to travel up a ledged path. This is done by holding the B button and jumping up an adjacent path of stones.
155

edits