Shiny Pokémon: Difference between revisions

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[[Image:ShinyGSStars.png|thumb|left]]
[[Image:ShinyGSStars.png|thumb|left]]
[[Image:Shinystar.gif|thumb|left]]
[[Image:Shinystar.gif|thumb|left]]
When a shiny Pokémon appears in the wild or from a trainer's [[Poké Ball]], stars will surround it and make a pinging sound effect. In Generation II, this ping happens before the Pokémon's call, while in Generations [[Generation III|III]] and [[Generation IV|IV]] it happens afterward. In [[Pokémon Battle Revolution]], a flash of light circles the Pokémon upon its release from the Poké Ball.  On the Pokémon's status screen, its shiny status is indicated in Generation II as three small stars next to its gender and in Generation III and IV as a large star on the status screen. In Generation IV, the Pokémon's [[Pokédex]] number will also be colored red instead of black.
When a shiny Pokémon appears in the wild or from a trainer's [[Poké Ball]], stars will surround it and make a pinging sound effect. In Generation II, this ping happens before the Pokémon's cry, while in Generations {{gen|III}} and {{gen|IV}}, it occurss afterward. In [[Pokémon Battle Revolution]], a flash of light circles the Pokémon upon its release from the Poké Ball.  On the Pokémon's status screen, its shiny status is indicated in Generation II as three small stars beside its gender and in Generations III and IV as a large star. In Generation IV, the Pokémon's [[Pokédex]] number will also be colored red instead of black.


===Pokémon Stadium===
===Pokémon Stadium===
In [[Pokémon Stadium (English)|Pokémon Stadium]] and [[Pokémon Stadium 2]], Pokémon with a nickname can be colored slightly differently, no matter whether or not they are actually alternate colored. This seems to have disappeared from later games.
In [[Pokémon Stadium (English)|Pokémon Stadium]] and [[Pokémon Stadium 2]], Pokémon with a nickname can be colored slightly differently, whether or not they are actually alternate colored. This seems to have been removed from later games.


===Generation II===
===Generation II===
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To highlight alternate coloration, a [[red Gyarados]] at the [[Lake of Rage]] is part of the main plot of the Generation II games. After its defeat or capture, a Red Scale will be obtained, which can be given to [[Mr. Pokémon]] in exchange for an [[Exp. Share]]. The red Gyarados is the only Pokémon in the games that will be shiny without fail.
To highlight alternate coloration, a [[red Gyarados]] at the [[Lake of Rage]] is part of the main plot of the Generation II games. After its defeat or capture, a Red Scale will be obtained, which can be given to [[Mr. Pokémon]] in exchange for an [[Exp. Share]]. The red Gyarados is the only Pokémon in the games that will be shiny without fail.


Shininess is inherent to an individual Pokémon; that is, a Pokémon that starts out shiny will always be shiny, and one that is not will never be, provided its data is unaltered. Upon evolution, a Pokémon will retain its shiny status. A shiny {{p|Charmander}}, if leveled up, will eventually become a shiny {{p|Charmeleon}} and then a shiny {{p|Charizard}}, just as a regular Charmander will become a regular Charmeleon and then a regular Charizard. This is due to the status being determined by values inherent to the Pokémon, however, there is a [[Personality value|difference]] in the determination between [[Generation II]] and [[Generation III]] and [[Generation IV|IV]].
Shininess is inherent to an individual Pokémon; that is, a Pokémon that starts out shiny will always be shiny, and one that is not will never be (provided its data is unaltered). Upon evolution, a Pokémon will retain its shiny status. A shiny {{p|Charmander}}, if leveled up, will eventually become a shiny {{p|Charmeleon}} and then a shiny {{p|Charizard}}, just as a regular Charmander will become a regular Charmeleon and then a regular Charizard. This is due to the status being determined by values inherent to the Pokémon, however, there is a [[Personality value|difference]] in the determination between {{gen|II}} and Generations {{gen|III}} to {{gen|IV}}.


===Generations III and IV===
===Generations III and IV===
In Generation III, most of the data structures were redone. As such, a Pokémon's shininess would no longer need to be linked to its stats due to incompatibilities between the Generation III games and previous generations. The determinant for shininess is instead a calculation based on the [[Trainer ID number]] of the player encountering it and the [[personality value#Shininess|personality value]] of the Pokémon. <!-- This needs to be verified. I thought it was the same as in Generation II.: -->The secret ID and trainer ID bytewords are first xored together, and then the first byteword of the personality value is xored with the second byteword of the personality value.  If the xor of these two results is less than eight, then the Pokémon is shiny.  This results in a [[Personality_value#Shininess|probability]] of  8 in 65536; simplified as 1/8192 (0.0001220703125% or <br>2<sup>-10</sup>), just as in Generation II.  Symbolically:
In Generation III, most of the data structures were redone. As such, a Pokémon's shininess would no longer need to be linked to its stats due to incompatibilities between the previous generations. The determinant for shininess is instead a calculation based on the [[Trainer ID number]] of the player encountering it and the [[personality value#Shininess|personality value]] of the Pokémon. <!-- This needs to be verified. I thought it was the same as in Generation II.: -->The secret ID and trainer ID bytewords are first xored together, and then the first byteword of the personality value is xored with the second byteword of the personality value.  If the xor of these two results is less than eight, then the Pokémon is shiny.  This results in a [[Personality_value#Shininess|probability]] of  8 in 65536; simplified as 1/8192 (0.0001220703125% or <br>2<sup>-10</sup>), just as in Generation II.  Symbolically:


(Trainer ID) '''xor''' (Secret ID) = E
(Trainer ID) '''xor''' (Secret ID) = E
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If E '''xor''' F is less than eight, then the Pokémon is shiny.
If E '''xor''' F is less than eight, then the Pokémon is shiny.


In [[Trainer Tower]] in {{g|FireRed and LeafGreen}} there are two trainers which have shiny Pokémon. In the single battle mode, the seventh trainer has a shiny {{p|Meowth}}, while in [[double battle]] mode, the first pair of trainers have a shiny {{p|Espeon}}. In another series of battles, a fisherman will send out a shiny {{p|Seaking}}.
In the [[Trainer Tower]] in {{g|FireRed and LeafGreen}} there are two trainers which have shiny Pokémon. In the single battle mode, the seventh trainer has a shiny {{p|Meowth}}, while in [[double battle]] mode, the first pair of trainers have a shiny {{p|Espeon}}. In another series of battles, a trainer will send out a shiny {{p|Seaking}}.


===Pokémon Mystery Dungeon===
===Pokémon Mystery Dungeon===
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