Talk:Toxic Spikes (move): Difference between revisions

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(New page: Here's something interesting: [http://www.youtube.com/watch?v=SZpqVwX0GDw] At 2:10, I use {{m|Roar}} which brings out an {{p|Umbreon}} that gets Poisoned by Toxic Spikes which activates Sy...)
 
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Here's something interesting: [http://www.youtube.com/watch?v=SZpqVwX0GDw]
Here's something interesting: [http://www.youtube.com/watch?v=SZpqVwX0GDw]
At 2:10, I use {{m|Roar}} which brings out an {{p|Umbreon}} that gets Poisoned by Toxic Spikes which activates Synchronize. It seems as if Toxic Spikes CAN activate Synchronize, but only if the switch is caused by a move like Roar or Whirlwind.--[[User:Phred|Phred]] 04:01, 27 November 2008 (UTC)
At 2:10, I use {{m|Roar}} which brings out an {{p|Umbreon}} that gets Poisoned by Toxic Spikes which activates Synchronize. It seems as if Toxic Spikes CAN activate Synchronize, but only if the switch is caused by a move like Roar or Whirlwind.--[[User:Phred|Phred]] 04:01, 27 November 2008 (UTC)
==the effect of toxic spikes==
OK....as I test on my Pearl Game...Steel type didn't remove Toxic Spikes......ONLY POISON TYPE CAN DO THIS..Smogon said that only poison type can remove it, but STEEL TYPE WON'T.....please don't add that wrong information......--[[User:chungkingpun|chungkingpun]] 02:35, 27 January 2008 (UTC)
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