Glitch Egg: Difference between revisions

19 bytes removed ,  27 December 2008
Statements, not jokes.
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(Statements, not jokes.)
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[[Image:253GSCEgg_dex.png|right|frame|[[Pokédex]] entry for Egg]]
[[Image:253GSCEgg_dex.png|right|frame|[[Pokédex]] entry for Egg]]
[[Image:253GSCEgg_hatch.png|frame|right|Well, ''that'' was anticlimactic.]]
[[Image:253GSCEgg_hatch.png|frame|right|The Glitch Egg]]


Egg data in [[Pokémon games]] usually have their own entry in the same chunk as other species' data. In [[Generation II]], number 253 stored most of the data associated with the unhatched egg. For any [[Pokémon]] in a {{Pkmn|Trainer}}'s party, there are two values stored per Pokémon that indicate its species. The first value, found in the [[Pokémon data structure in the GBC|Pokémon's data structure]], decides how the stats grow and what sprite appears in battle. There is a second value that is typically exactly the same as the actual species value while it is in the [[party]] that nearly only decides what sprite appears in the party screen next to the Pokémon's name. However, when the Pokémon is still an unhatched egg, this second value will be 253, signaling the game to treat it as an egg.
Egg data in [[Pokémon games]] usually have their own entry in the same chunk as other species' data. In [[Generation II]], number 253 stored most of the data associated with the unhatched egg. For any [[Pokémon]] in a {{Pkmn|Trainer}}'s party, there are two values stored per Pokémon that indicate its species. The first value, found in the [[Pokémon data structure in the GBC|Pokémon's data structure]], decides how the stats grow and what sprite appears in battle. There is a second value that is typically exactly the same as the actual species value while it is in the [[party]] that nearly only decides what sprite appears in the party screen next to the Pokémon's name. However, when the Pokémon is still an unhatched egg, this second value will be 253, signaling the game to treat it as an egg.
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