Effort values: Difference between revisions

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Text replacement - "{{game|Black and White|s 2|Pokémon Black 2 and White 2}}" to "{{B2W2}}"
m (→‎Generation III: Added clarification about the mechanics of EVs and maximums in Gen 3, as I wish I had this information before I trained my Pkmn.)
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In {{game|Black and White|s}}, there is an NPC in a house in [[Opelucid City]] who will tell the {{player}} if the Pokémon at the front of their party has attained 510 total effort values.
In {{game|Black and White|s}}, there is an NPC in a house in [[Opelucid City]] who will tell the {{player}} if the Pokémon at the front of their party has attained 510 total effort values.


In {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, [[Bianca]], when called on the [[Xtransceiver]] after the player has defeated the {{pkmn|Champion}}, will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat.
In {{B2W2}}, [[Bianca]], when called on the [[Xtransceiver]] after the player has defeated the {{pkmn|Champion}}, will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat.


In {{g|X and Y}} and {{g|Omega Ruby and Alpha Sapphire}}, [[Super Training]] can be used to numerically determine the effort points of a Pokémon. Additionally, a Pokémon will be marked as a Fully Trained Pokémon if it has 510 effort values.
In {{g|X and Y}} and {{g|Omega Ruby and Alpha Sapphire}}, [[Super Training]] can be used to numerically determine the effort points of a Pokémon. Additionally, a Pokémon will be marked as a Fully Trained Pokémon if it has 510 effort values.