List of battle glitches (Generation I): Difference between revisions

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The glitch occurs due to the accuracy check using a "strictly less than" comparison instead of a "less than or equal to" comparison. If a randomly generated integer between 0 and 255 (inclusive) is strictly less than the move's accuracy (after applying accuracy and evasion modifiers), the move hits; however, if the random number is exactly 255, the random number cannot be less than the move's modified accuracy (regardless of its value).
The glitch occurs due to the accuracy check using a "strictly less than" comparison instead of a "less than or equal to" comparison. If a randomly generated integer between 0 and 255 (inclusive) is strictly less than the move's accuracy (after applying accuracy and evasion modifiers), the move hits; however, if the random number is exactly 255, the random number cannot be less than the move's modified accuracy (regardless of its value).


In {{eng|Pokémon Stadium}}, the randomly generated integer is between 0 and 254 (inclusive). This prevents moves with 100% accuracy from missing, but also slightly increases the probability of lower accuracy moves of hitting.
In [[Pokémon Stadium]], the randomly generated integer is between 0 and 254 (inclusive). This prevents moves with 100% accuracy from missing, but also slightly increases the probability of lower accuracy moves of hitting.


In {{game|Gold and Silver|s}}, if the move has 100% accuracy (after applying accuracy and evasion modifiers and the [[Bright Powder|BrightPowder]] modifier), the move skips the rest of the accuracy check and hits. This prevents moves with 100% accuracy from missing, but does not affect the chance of hitting for moves with lower accuracy.
In {{game|Gold and Silver|s}}, if the move has 100% accuracy (after applying accuracy and evasion modifiers and the [[Bright Powder|BrightPowder]] modifier), the move skips the rest of the accuracy check and hits. This prevents moves with 100% accuracy from missing, but does not affect the chance of hitting for moves with lower accuracy.
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The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from 'underground'. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent's side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from 'underground'. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent's side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.


This was fixed in {{eng|Pokémon Stadium}}.
This was fixed in [[Pokémon Stadium]].


{{Youtubevid|mpHw7CPQdQY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Flying|Ground}}
{{Youtubevid|mpHw7CPQdQY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Flying|Ground}}
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In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated as the last move actually used if the Pokémon switches out. This oversight can also be exploited outside of link battles to make the opponent's Counter hit or miss at will under specific circumstances.
In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated as the last move actually used if the Pokémon switches out. This oversight can also be exploited outside of link battles to make the opponent's Counter hit or miss at will under specific circumstances.


This was fixed in {{eng|Pokémon Stadium}}.
This was fixed in [[Pokémon Stadium]].


{{Youtubevid|ftTalHMjPRY|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Normal|Fighting}}
{{Youtubevid|ftTalHMjPRY|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Normal|Fighting}}
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{{incomplete|section|Is this present in Japanese Stadium?}}
{{incomplete|section|Is this present in Japanese Stadium?}}


If a Pokémon {{status|bad poison|badly poisoned}} by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the '''N''' value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will draw upon (and increment) the '''N''' value, and will increase each turn. This does not occur in {{eng|Pokémon Stadium}} or [[Generation II]] onward.
If a Pokémon {{status|bad poison|badly poisoned}} by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the '''N''' value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will draw upon (and increment) the '''N''' value, and will increase each turn. This does not occur in [[Pokémon Stadium]] or [[Generation II]] onward.


{{Youtubevid|4LpWNnfk6tA|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison|Psychic}}
{{Youtubevid|4LpWNnfk6tA|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison|Psychic}}
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Conversely, it is also possible to have more PP than the incorrect maximum value displayed. For example, if Mimic copies {{m|Horn Drill}} and currently has 9 PP, this can be displayed as "<sc>Horn Drill</sc> 9/5" (where "5" is Horn Drill's maximum PP, with no PP Ups)
Conversely, it is also possible to have more PP than the incorrect maximum value displayed. For example, if Mimic copies {{m|Horn Drill}} and currently has 9 PP, this can be displayed as "<sc>Horn Drill</sc> 9/5" (where "5" is Horn Drill's maximum PP, with no PP Ups)


This glitch was fixed in the [[Pokémon Stadium series]], where the moves copied by Mimic have their maximum PP correctly displayed. In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} and its sequel {{eng|Pokémon Stadium}}, Mimic's current and maximum PP (alternatively, those of Mirror Move or Metronome if applicable) are displayed for the moves copied by Mimic.
This glitch was fixed in the [[Pokémon Stadium series]], where the moves copied by Mimic have their maximum PP correctly displayed. In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} and its sequel [[Pokémon Stadium]], Mimic's current and maximum PP (alternatively, those of Mirror Move or Metronome if applicable) are displayed for the moves copied by Mimic.


====Poison/Burn animation with 0 HP====
====Poison/Burn animation with 0 HP====