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Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed. | Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed. | ||
If the target is {{type|Flying}}, has the Ability {{a|Levitate}}, or is under the effect of {{m|Magnet Rise}} or {{m|Telekinesis}}, Thousand Arrows applies its effect to that Pokémon, causing that target to become [[grounded]] (vulnerable to {{type|Ground}} moves, affected by [[terrain]] and {{a|Arena Trap}}) until that target switches out. Thousand Arrows also removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. The effect of Thousand Arrows is not applied if it hits the target's {{ | If the target is {{type|Flying}}, has the Ability {{a|Levitate}}, or is under the effect of {{m|Magnet Rise}} or {{m|Telekinesis}}, Thousand Arrows applies its effect to that Pokémon, causing that target to become [[grounded]] (vulnerable to {{type|Ground}} moves, affected by [[terrain]] and {{a|Arena Trap}}) until that target switches out. Thousand Arrows also removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. The effect of Thousand Arrows is not applied if it hits the target's {{OBP|substitute|doll}} or if the target is in the semi-invulnerable turn of {{m|Sky Drop}}, holds an [[Iron Ball]], or is under the effect of {{m|Gravity}} or {{m|Ingrain}}. | ||
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns. | Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns. |