Thousand Arrows (move): Difference between revisions

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Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.
Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.


If the target is {{type|Flying}}, has the Ability {{a|Levitate}}, or is under the effect of {{m|Magnet Rise}} or {{m|Telekinesis}}, Thousand Arrows applies its effect to that Pokémon, causing that target to become [[grounded]] (vulnerable to {{type|Ground}} moves, affected by [[terrain]] and {{a|Arena Trap}}) until that target switches out. Thousand Arrows also removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. The effect of Thousand Arrows is not applied if it hits the target's {{m|substitute}} or if the target is in the semi-invulnerable turn of {{m|Sky Drop}}, holds an [[Iron Ball]], or is under the effect of {{m|Gravity}} or {{m|Ingrain}}.
If the target is {{type|Flying}}, has the Ability {{a|Levitate}}, or is under the effect of {{m|Magnet Rise}} or {{m|Telekinesis}}, Thousand Arrows applies its effect to that Pokémon, causing that target to become [[grounded]] (vulnerable to {{type|Ground}} moves, affected by [[terrain]] and {{a|Arena Trap}}) until that target switches out. Thousand Arrows also removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. The effect of Thousand Arrows is not applied if it hits the target's {{OBP|substitute|doll}} or if the target is in the semi-invulnerable turn of {{m|Sky Drop}}, holds an [[Iron Ball]], or is under the effect of {{m|Gravity}} or {{m|Ingrain}}.


Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns.
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns.